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LSC82

Engaged Member
Jul 27, 2020
2,250
4,629
I thought it was an impressive combo of animations, Lilly jerks it not straight up and down but with some lateral motion, her boobs jiggle nicely and she moves her head in a believable way when going from looking at the MCs face to his cock.

I don't care if all the dev did was pick some choices from a menu, it was well made, it looked good and ultimately did it's job.

Anyway, short but sweet update, Lilly getting possessive was fun and Maya is a hottie.
 

Draverik

Active Member
Apr 21, 2017
998
2,419
did you know that 63% of all statistics are all made up?

but seriously, where did you pull that number from? almost all the games i've played are hand made. a family venture, power vacuum, treasures of nadia, echoes of lust, the guy in charge, etc. sure while some are really bare and very few frames, at least they are original. for me, it's the opposite. 10% of the games i play are pre-made animations.

all i'm saying it, i was extremely impressed by what i saw, but that was misplaced since it's something he hit copy and paste to do. is the scene still hot? yes. i just thought he did it himself.
You're right, i kinda pulled that number from my ass. Never the less, a majority of fresh game devs are reaching for pre-made assets and rigs and that is just something you just can't deny. Whether it's cutting corners or just substituting for the lack of experience, it exists.
I've seen this same goddamn handjob animation you posted in atleast like 8 different games on this site, not kidding.
But seeing how you mentioned this site's most favourite dev NTL, you probably don't have a problem in seeing the same animation being overused over and over again like some of his, in his games as long as they are hand made.
 

dartred

Forum Fanatic
Game Developer
Aug 30, 2017
4,336
8,158
Lust Epidemic is the only game of his i played. i read a lot of his comics sure, but lust epidemic is the first form of animation from him i've seen. haven't started treasure of nadia yet, so i don't know how much he reuses his own animations. i don't remember a lot of repeating in Lust Epidemic at least. that one was one of the ones i referred too as bare. it's like 5 fps animations.
 
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Draverik

Active Member
Apr 21, 2017
998
2,419
Lust Epidemic is the only game of his i played. i read a lot of his comics sure, but lust epidemic is the first form of animation from him i've seen. haven't started treasure of nadia yet, so i don't know how much he reuses his own animations. i don't remember a lot of repeating in Lust Epidemic at least. that one was one of the ones i referred too as bare. it's like 5 fps animations.
Lust epidemic had this where you would have like 4 variants of every animation but with different clothes and shit, remember? Also i could be trippin but i swear that the animations itself weren't very diverse in a way that they all kinda blended together, felt like he just replaced some actors and changed the angle a bit to make it seem different, i don't know.
I'm sorta biased so i could be projecting a bit too much but anyway, that's sort of how i feel about his games.
 

Kukipett

Well-Known Member
Feb 2, 2021
1,930
3,835
i thought the handjob animation was amazing, until i learned that it was just a pre-made animation.

see here
Why reinventing the wheel when you find a good one that spins without wobbeling ?!! :)

It's the same for many AAA games, there are library of a lot of basic animations that you an use and tweak and those games use motion capture that is also not real animations.
In the game industry manual animations become less and less used because it's time consuming and the result is most of the time clumsy.

So for such a game made by a non professional i think it's perfectly ok to use pre made animations. I have done hundreds of animations for my mods and my god it's time consuming and so difficult to get a good result.
 

Dimitri57

Oldest Dev on F95
Donor
Game Developer
Dec 12, 2017
1,468
6,941
did you know that 63% of all statistics are all made up?

but seriously, where did you pull that number from? almost all the games i've played are hand made. a family venture, power vacuum, treasures of nadia, echoes of lust, the guy in charge, etc. sure while some are really bare and very few frames, at least they are original. for me, it's the opposite. 10% of the games i play are pre-made animations.

all i'm saying it, i was extremely impressed by what i saw, but that was misplaced since it's something he hit copy and paste to do. is the scene still hot? yes. i just thought he did it himself.
I wish it was as easy as cut and paste. Depending on the dev's rig, that animation could take two or three days or longer to render. Even though the animation is purchased, the staging, lighting, etc. isn't. You could easily spend a day getting the scene setup and testing to see if everything looks right before you start rendering the animation.
 

Kukipett

Well-Known Member
Feb 2, 2021
1,930
3,835
I wish it was as easy as cut and paste. Depending on the dev's rig, that animation could take two or three days or longer to render. Even though the animation is purchased, the staging, lighting, etc. isn't. You could easily spend a day getting the scene setup and testing to see if everything looks right before you start rendering the animation.
Yes the animation is just applied to the skeleton of the model, you still have to put it in place in the room ajust lightings and render it, it's not a fully rendered movie that you throw in your movie folder and use right away.
 
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