iamnuff

Well-Known Member
Sep 2, 2017
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I like the scifi setting of the new game, at least.

Reminds me of that one other short game here on F95, where it's a chick in a spacesuit fighting tentacles that invade her spacesuit.
 

ranashadow

Member
Oct 26, 2019
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Oh? Which game is that?
You mean his newest game?

Its not out yet, maybe early next year but its a top down tower defence game where you can plant guns, mines etc and you got to stop enemies from destroying the area and bypassing the main gates. You have enemies that can inflict status affects on you like forced clothing, bondage, hypnosis, yuri etc. Cant remember the name but you can find it on his Ci-En
 

asakoshura

Member
Sep 17, 2020
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You mean his newest game?

Its not out yet, maybe early next year but its a top down tower defence game where you can plant guns, mines etc and you got to stop enemies from destroying the area and bypassing the main gates. You have enemies that can inflict status affects on you like forced clothing, bondage, hypnosis, yuri etc. Cant remember the name but you can find it on his Ci-En
Not his newest game, I've somehow put like 12+ hours into that demo, it's beautiful. Do need more of it to come out,

Oh, that does look fun. Thanks!
 

TokenFoxxed

Newbie
Sep 11, 2020
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Hakkaku's Hachina and Mermaiden are both made in unity 2018 using the Anima2D (now dead) framework. It is fairly easy to work with them using SOTA unity tools like BepInEx. But appart from that fairly trivial context, have people been involved in decompilation/ recreation of the game? I have a partially decomp rebuild of the game where I can extract every models and animations, preview them, and obviously the full game sourcecode (yummy, spaghetti!) to work with. What's very very very long and time consuming is mapping uuid back to the original object. If you don't, you'll face a lot of crash.
My long term plan would be porting that game to Godot, that have a fairly decent spine like engine and good graphical capacity. While writing polygon mesh converter code to translate anima to other technology (say dragonbone, spine2d, creature, or even the Godot one) is hard, great game logic understanding is also hard, but the time spent on map making is truly insane. Like wow, I'm mad respectful at hakkaku's work fine tuning everything down to pixel level animation or that specific bush position on the first map !
Hachina and Mermaiden are very similar, one would say rebranding of the same base.
The new game he's working about is very different, new version of unity and no more Anima2D. It doesn't look as hard to port to Godot than the two previous unity games. It's just patience to get the perfect camera move and one again very great test play. I do enjoy hakkaku's games as it's always good quality play !
 

Jerrian

Member
Mar 29, 2020
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Hakkaku's Hachina and Mermaiden are both made in unity 2018 using the Anima2D (now dead) framework. It is fairly easy to work with them using SOTA unity tools like BepInEx. But appart from that fairly trivial context, have people been involved in decompilation/ recreation of the game? I have a partially decomp rebuild of the game where I can extract every models and animations, preview them, and obviously the full game sourcecode (yummy, spaghetti!) to work with. What's very very very long and time consuming is mapping uuid back to the original object. If you don't, you'll face a lot of crash.
My long term plan would be porting that game to Godot, that have a fairly decent spine like engine and good graphical capacity. While writing polygon mesh converter code to translate anima to other technology (say dragonbone, spine2d, creature, or even the Godot one) is hard, great game logic understanding is also hard, but the time spent on map making is truly insane. Like wow, I'm mad respectful at hakkaku's work fine tuning everything down to pixel level animation or that specific bush position on the first map !
Hachina and Mermaiden are very similar, one would say rebranding of the same base.
The new game he's working about is very different, new version of unity and no more Anima2D. It doesn't look as hard to port to Godot than the two previous unity games. It's just patience to get the perfect camera move and one again very great test play. I do enjoy hakkaku's games as it's always good quality play !
I hope we will see some penetration scenes too, and not only status effects and bondage. But yes, Hakkaku is for me top 5 developer in hentai games, wish it had more quality like their games. Stage 3 from 7 is finished now, maybe release end of next year when they can hold the pace.
 

ranashadow

Member
Oct 26, 2019
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I hope we will see some penetration scenes too, and not only status effects and bondage. But yes, Hakkaku is for me top 5 developer in hentai games, wish it had more quality like their games. Stage 3 from 7 is finished now, maybe release end of next year when they can hold the pace.

It wont be the end of next year. It will likely be around April. Thats still another 6 months in the cooker. I think hes done most of the games assets now. I demo was released a couple of months ago now showcasing level 0 and 1. (0 being tutorial) so now he just needs to create the new maps, text them, create new enemies etc. I would say hes about 65% finished
 

Jerrian

Member
Mar 29, 2020
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It wont be the end of next year. It will likely be around April. Thats still another 6 months in the cooker. I think hes done most of the games assets now. I demo was released a couple of months ago now showcasing level 0 and 1. (0 being tutorial) so now he just needs to create the new maps, text them, create new enemies etc. I would say hes about 65% finished
I hope you ´re right, April 2026 sounds much better ,-). You can see the progression in his blog, in the end of september report the game was around 40% finished.
 

asakoshura

Member
Sep 17, 2020
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Apparently this is something that's going on in almost all Unity-made games.
yeah, but I was still trying to give a bit of a heads up, since it feels like a security update is worth changing out which version of the game is going out over here too.
 

user182737

Active Member
Feb 6, 2021
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Does this mean I have to redownload all my unity games?
guess im fucked
Not really.
The game would have needed to be programmed in such a way that the vulnerability could be used in the first place.
No unity hgame dev would bother with that.
It`s probably more important for games with large modding communitys like valheim or Dyson sphere programm.
 
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What Ever

Member
Sep 9, 2018
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Heads up, there's apparently a security vulnerability in the current builds of this game and Mission Mermaid.

View attachment 5331040
Oh c'mon! This "vulnerability" just means Unity may execute DLL code, which is pretty obvious yet very hard to exploit. I mean you what, have to figure which Unity-based games the victim has and where are they installed, download a DLL and copy it over (btw you can do the same with virtually every Windows executable), preferably trigger the rights elevation... This is way harder than just making the victim run your code themselves lol!
 

ranashadow

Member
Oct 26, 2019
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yeah I wouldnt worry about it. Its just a precaution but the devs will have to roll-out an update just so it keeps them out of trouble. But nothing will happen, dont panic. The only issue Iv had with a Unity game was that CyanBrain (which was shit anyway) and that utilised like 99% of my GPU and brought its temps up to 80. Turning off Vsync fixed the issue though. It will just be a Unity thing and probably because my monitor is like 170hz so the game would have had trouble figuring that out, stressing my GPU
 
Dec 16, 2021
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yeah I wouldnt worry about it. Its just a precaution but the devs will have to roll-out an update just so it keeps them out of trouble. But nothing will happen, dont panic. The only issue Iv had with a Unity game was that CyanBrain (which was shit anyway) and that utilised like 99% of my GPU and brought its temps up to 80. Turning off Vsync fixed the issue though. It will just be a Unity thing and probably because my monitor is like 170hz so the game would have had trouble figuring that out, stressing my GPU
This CyanBrain you mentioned sound like a disaster in code and game form…
 
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