Hi
I personally do not know of any game that has such an intricate "session" with so many options so I think it is fun and worth the wait.
Thank you. This was probably the most complicated thing I made for this game so far, and a lot of time went into it.
Usually, the games that do these kind of features are hand drawn 2D games, since they can make it look very good by blending partial pictures on top of each other.
I'm doing the same technique, but for a raytraced game like this, the amount of work it would require to make and especially to maintain something like this manually would be simply impossible, even if I had a team of 20 people.
The session in this version uses over 1000 renders.
Loading a scene in DAZ3D takes around 2min-3min if they contain just one of the characters.
All scenes would have to contain the character, no matter if you're rendering the full girl or just a nipple clamp, because the full scene has to always be there to act as shadow catcher and indirect lighting/reflection, or else the partial renders and the final picture would look very bad.
Adding something to the scene would require you to through most scenes and adapt a tiny thing. And the amount of possible errors you could do per scene would just add on top of that.
For that reason I wrote several plugins for DAZ as well as a whole scripting language that can be both understood by the plugins and my unity tools (another reason why I chose Unity over other solutions).
With those tools and plugins, the whole thing became manageable by one person.
And this is just the beginning. I have a lot more planned for the sessions