It's amazing how professional Hachigames made their first game. I play every other update for years and had 0 issues or bugs. No broken saves. Nothing. This game just works and works great. And it also delivers steady amount of content with each update, while developing the story.
Also it dosen't require any walthrough mods or grinding. You can't miss any content and dosen't have to save-scum multiple paths to see everything, just great game design.
I tend to agree. While I didn't mind and don't consider it "grinding" like I've seen a few folks say, having money can be a chore if you're vehemently opposed to that type of mechanic. But to me, once you've gone just a little bit into the game — maybe a month; I can't remember now — there are enough chances to increase daily income without preventing you from progressing the plot of the game.
It's generally felt to me something like this: "Oh, I can't talk to them until afternoon? OK, let's do a cleaning check with Alice. Oh, I need to speak with her first thing in the morning? OK, I'll have a break in the afternoon and can check on Sonya's maintenance work." I do the same for things when I want to increase a girl's love, lust, exhibitionism, etc. I just find a spot where I can briefly slip it in (maybe literally
), and then move to the next plot point after.