Sigh... As intriguing as the story is getting on the island-side... the nyx stuff just keeps ruining everything. There is nothing interesting about playing as a self-absorbed cunt who doesn't understand anything. The Organization goons are some of the worst characters I've seen in a visual novel... which is telling. Paper thin stereotypes ranging from the cartoon villain of Helena to the cartoonishly spineless Lyra.
I sincerely hope this experiment ends soon. It nearly killed my desire to keep playing. I had to take a 4 month break between playing updates cause I just cant be arsed to deal with Nyx. I tried to just skip all the dialogue, but there is enough story and lore tidbits there that I gotta pay halfway attention.
Well. I guess try again in november.
I disagree. What's tiring is everyone fawning over the MC's ass; my ego is fine without the incessant ass-kissing, thank you. Nyx at least offers something different to the routine of ass-kissing and tying up girls. You believe she doesn't understand anything, because unlike her, you are in possession of the broad picture. She definitely understands human nature, and is slowly piecing the puzzle together. Speaking for myself, I sometimes need a break from routine, which this "experiment", the Paris mission, and the capture of Jeanne all provide. I realize bondage is a big part of the game, so I can't objectively criticize the dev for that, but I can say of all the recent developments, Yuki's mom at least injected some welcomed tension into the mix, because the deus ex machina resolution of the last mission certainly didn't help with shaking things up. Lastly, careful with criticizing the organization's characters for being stereotypes - you know, the whole throwing bricks while living in glass houses thing. Besides, we were only recently introduced to them compared to the others. How much character development do you expect in that time-frame?
TL;DR: Disagree, Nyx plot provides some needed drama to an increasingly stale game.