Son of Durin
Engaged Member
- Jul 5, 2021
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I'm referring to the Dev: doing your job and main project is the 'monotony"; doing something fun on the side or taking a character "out of character" breaks the monotony of just doing the main game. You have to break out of the norm or the expected to get the creative juices flowing now and again and keep things interesting for yourself. Otherwise, the Dev might lose the passion for the game and stop writing altogether. Doing the side projects might help the Dev make the game better. As for your expectations, you don't seem to be a patron, just another leech, so your opinion doesn't really count for much in the grand scheme of things.The difference here is that cut content was at some point intended to be part of the main thing, and was removed to either accommodate changes in the storyline or improve pacing or what have you. Blooper reels just happen because people sometimes screw up hilariously, in both cases it's a byproduct. Taking time to do something that was never meant to be main thing is not the same. Especially after a year-long break.
P.S. I find it ironic that you call main plot of the game "monotony".
As for your initial assertion: alternate scenes are a thing in movies. They can go different directions with a scene that is "off script" or improvised, just to see what it looks like. These scenes can be "off canon" relative to the original script and story board, but they are ideas that they wanted to put down for some reason. Same thing with books: chapters and passages get written as a character study or to look at different directions the story could go. They ultimately may not get included and don't become canon, or may spur a new direction or side story to the main, even if they don't ultimately end up in the book. These things aren't a waste of time, particularly if they keep the author engaged so that they can ultimately finish the project and not abandon it due to loss of interest.
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