- Sep 2, 2020
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- 585
My 2nd paragraph actually covers on the issue. The game's animation department is sort in a bad bind. As you said, it appeal is high quality animation, which basically restricts varieties on how to portray the scenes at a much streamlined production. Kincaid is able to harvest both good animation and densely-packed scenes. Pocket Dungeon's gameplay allows it to segregate the IRL position of the player and the sex scene. So does carpetwurm's duology games.Quite frankly, a big part of what keeps me fascinated is that every update the art and animation quality consistently gets better, yet the amount of content shrinks and increasingly meaningless changes get prioritized. For all I know, Doggie does the revamps precisely because they're easier than slaving over animations, and because no amount of extra content is guaranteed to provide any better results than just doing the former.
In short, there's not much corners to cut the bloated timeframe. And going full on cinematic is ill-advised without an animation team, just look at Arma's quest. Let me tell you: Sonic Project X and Oh So Hero! were not made by a single person.