- Dec 19, 2020
- 275
- 895
I think these cases may be a bit too dissimilar despite the shared trend: Youtube changes its user interface constantly due to a combination of it being one of the most popular websites in history and the WILDLY quickly changing beliefs of modern society. I agree that it has been a downward trend, but that's expected: as Youtube has grown (and been bought out) they have had to broaden their treatment of different demographics, which unfortunately includes catering to clickbait, ragebait, "anti-woke" bullshit, and countless other idiotic trends that, while pathetic and unlikable, are absolutely profitable.I don't have an answer this this directly, but it does follow the trend on Youtube. It's best to see the history of its like-dislike system. First, it was a 5 star system, then it devolved into a green-red bar, then a blue-grey bar, then a darkgrey-whitegrey bar, and eventually the formal removal of the dislikes.
You will definitely notice a stark difference between 2007 youtube, 2011 youtube, 2015 youtube, 2019 youtube, and 2023 youtube. This a 4 year interval, yet each one, especially the HUD, feels like a different era. And the changes are not for the better. And I know for a fact that Youtube isn't the only one, but I chose this bc it's the most well-documented, courtesy of Emperorlemon (Also known as admiral ackbar who made the Never Ever series).
I cannot be definitive on the general trend of updating HUD. Maybe it's coding issues, maybe it's updating for modern audiences, maybe it's the preference of Doggiebones. Again, I cannot be definitive here.
If anything, that's the most pessimistic parallel to be drawn: that Doggie is just doing what's profitable, that being endlessly milking patrons for nothingburger updates. I don't think this is the case though, and I do trust them when they say RL issues have been in the way since the world has been such an increasingly bad shithole since 2020. Even so, this game is a moneymaker for them, and I think they would be making way more if they just took some advice such as using a standard sprite sheet, cutting back on the pointless UI updates, and taking time to plan.
I feel like they burn themselves out trying to reinvent the game every update when all they need is to step back, focus on one area at a time, get an idea of the sex themes each area represents, and design some scenarios, THEN work on the game.