- Sep 24, 2017
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ha! get diapered stoooopid!this scene when Sam is losing respect for Whispy is simply gold.
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Please don't give Doggy anymore ideas on revamping the combat. We've seen like 4 reworks now and all they do is pad the time between diaper content most people don't want.So I'm not sure if this is just a me thing but I find it so weird that in a game built around grabs. The grabs last like all of 1 second if you are actually trying to escape.
Feels like the damage should be over time with harder escapes rather than all the damage up front but you can button mash out in less than second, barely seeing 10 frames. Especially when some grabs have 2nd phases that you never see unless you take your hands off the keyboard.
Maybe it's just a me issue but it feels really weird to me.
To get more milk from the suppor- I mean, livestock.Just played the update today, its actually crazy how much worse the combat system is now. I still like the game sure, but why fix something that aint broke?
haha padPlease don't give Doggy anymore ideas on revamping the combat. We've seen like 4 reworks now and all they do is pad the time between diaper content most people don't want.
Eh, all you would need to do is decrease the amount of up front damage you take and increase the DOT and time to escape, there's already a bit of a dynamic around that with you not being able to struggle when your stamina is empty, so if it took slightly over 1 bar of stamina to escape you then need to gauge how much to use in both your initial and second struggle attempts, which adds a little bit of tension.Please don't give Doggy anymore ideas on revamping the combat. We've seen like 4 reworks now and all they do is pad the time between diaper content most people don't want.
You'll notice the little thing holding the WIP sign in various places. Work In Progress, it's marking stuff that isn't available or done yet.how do i complete jessies playhouse i thought you did it by leading the rabbit out of the sewers but i cant seem to get him out (he wont follow me) also how to i unlock the laser next to cast n crew
Yeah basically this, would mean that if you mismanage stamina that you end up actually in one of the second phases which deals more damage, rather than the split second you get now when your HP is full depleted by the initial grab.Eh, all you would need to do is decrease the amount of up front damage you take and increase the DOT and time to escape, there's already a bit of a dynamic around that with you not being able to struggle when your stamina is empty, so if it took slightly over 1 bar of stamina to escape you then need to gauge how much to use in both your initial and second struggle attempts, which adds a little bit of tension.
whos gonna tell bro this is like the 4th combat revamp we've gotten. the last combat system was a downgrade from a combat system that was actually good, and its gotten worse each revamp. it genuinely seems less built around fighting and moreso just dashing and praying you either get grabbed by the enemy you want or not getting grabbed at allCall me delusional but I feel weirdly hopeful for the update pace from now on. This combat overhaul and status system, regardless of it being a good or bad change, would have taken a long ass time of testing and tweaking and probably ate most of the development time in the past [many] months.
Unless doggie is still dealing with a bunch of life stuff I think we should see that third civilian + whatever the hell is at the end of daisy's area before too long. Relatively speaking.
I haven't played the earlier versions but this combat system is straight trash. What kind of half baked dark souls/metroidvania combo are they trying to go for?whos gonna tell bro this is like the 4th combat revamp we've gotten. the last combat system was a downgrade from a combat system that was actually good, and its gotten worse each revamp. it genuinely seems less built around fighting and moreso just dashing and praying you either get grabbed by the enemy you want or not getting grabbed at all
Think along the lines of a shady repair contractor: they'll fix something for extremely cheap, but you keep having issues and they keep repairing them until you realize "wait, they've been fucking it up just to keep me coming back!" That's most of this game anymore.I haven't played the earlier versions but this combat system is straight trash. What kind of half baked dark souls/metroidvania combo are they trying to go for?
To be honest, you can compare it to the other platformer games. It appears to be trying to be like Oh So Hero! but with more cinematic scenery. But instead, it's more like a polished version of bare backstreets.Think along the lines of a shady repair contractor: they'll fix something for extremely cheap, but you keep having issues and they keep repairing them until you realize "wait, they've been fucking it up just to keep me coming back!" That's most of this game anymore.
I haven't played the earlier versions but this combat system is straight trash. What kind of half baked dark souls/metroidvania combo are they trying to go for?
Agreed on most points; my joke was more along the lines that Doggie is undeniably skilled at what they do, but as you said their priorities are consistently in the wrong places. I would love to believe that the reason this game's updates have slowed to a crawl is that Doggie is using their skills elsewhere; they do good enough animations and pixel art that I would be amazed if their portfolio wouldn't impress even professional clients, especially given it's all solo work.To be honest, you can compare it to the other platformer games. It appears to be trying to be like Oh So Hero! but with more cinematic scenery. But instead, it's more like a polished version of bare backstreets.
I think the game is too deep and too high-class to do something as cheap as Kincaid's VN integration even if it gets to the point faster with less. The pixel animation is much simpler than Predation to be visually impressive, yet still more complex than Forest of the Blue skin to actually streamline the development to a satisfying deadline.
It lacks any coherent direction of what it wants to portray, unlike Deep in Brixen Space's horror setting and Max the Elf's standard magic adventure setting, which makes it harder to even know what updates we can broadly expect. The lack of gallery is the game's least concern when even gameplay isn't safe of not being changed.
Of course, its lack of any plot (something all the aforementioned games, except maybe bare backstreets, has) and sluggish pace has placed enormous pressure on the scenes to be on a significantly higher standard of expectation than Oh So Hero! It's becoming less of a production problem and more of a priority problem.
My 2nd paragraph actually covers on the issue. The game's animation department is sort in a bad bind. As you said, it appeal is high quality animation, which basically restricts varieties on how to portray the scenes at a much streamlined production. Kincaid is able to harvest both good animation and densely-packed scenes. Pocket Dungeon's gameplay allows it to segregate the IRL position of the player and the sex scene. So does carpetwurm's duology games.Quite frankly, a big part of what keeps me fascinated is that every update the art and animation quality consistently gets better, yet the amount of content shrinks and increasingly meaningless changes get prioritized. For all I know, Doggie does the revamps precisely because they're easier than slaving over animations, and because no amount of extra content is guaranteed to provide any better results than just doing the former.
IMO, there are a huge chunk of the animation part that you can cut with little to no changes to the overall quality and that is the post post game over scenes. recent updates added enemies that have multiple post game over scenes. although they are good, it is extremely missable and does not really add much to it other than gallery(if that even going to be made) padding. again IMO, its better to have a few enemies with only 1 grab anim rather than an enemy with few grab and game overs(not to mention the works are usually doubled because the dual protagonist they are going for)In short, there's not much corners to cut the bloated timeframe.
Than dont fk play it, go play some other shit. Fk idiotFree trash is still trash.