To be honest, you can compare it to the other platformer games. It appears to be trying to be like
Oh So Hero! but with more cinematic scenery. But instead, it's more like a polished version of
bare backstreets.
I think the game is too deep and too high-class to do something as cheap as
Kincaid's VN integration even if it gets to the point faster with less. The pixel animation is much simpler than
Predation to be visually impressive, yet still more complex than
Forest of the Blue skin to actually streamline the development to a satisfying deadline.
It lacks any coherent direction of what it wants to portray, unlike
Deep in Brixen Space's horror setting and
Max the Elf's standard magic adventure setting, which makes it harder to even know what updates we can broadly expect. The lack of gallery is the game's least concern when even gameplay isn't safe of not being changed.
Of course, its lack of any plot (something all the aforementioned games, except maybe bare backstreets, has) and sluggish pace has placed enormous pressure on the scenes to be on a significantly higher standard of expectation than Oh So Hero! It's becoming less of a production problem and more of a priority problem.