To offset current opinions, I'll mention that from a gameplay standpoint it's a terrible mechanic, so are grabs. For a h-game, the goal and reward is the sex, and with defeat-h and grabs, the reward is given for being defeated and playing badly, and is withheld for playing well while playing well is also required for progressing. Purposefully dying to check out new animations extends the game time artificially.
The question to keep in mind is, how many of the scenes will be seen when playing optimally? If the answer is low, from the gameplay standpoint it's not good.
I am aware that it may be hard to get a similar type of noncon in a different way, so there are ways to make grabs not completely terrible gameplaywise, like not making seeing a whole scene require a death and restart. And the fact that the mechanic is so common in no way says it's any good. Plague on the genre and h games in general, honestly.
To my mind, Forest of the Blue Skin (I think?) by Zell23 is a great example of how to do this kind of stuff
right. Yeah, it has that standard "when you lose, the MC gets 'raped' to offset the frustration of losing" thing, but at the same time it allows you to essentially "collect" the sex scenes from the various monster girls scattered 'round the game's world by defeating them in specific ways.
Some you just whack over and over 'til they drop, some you gotta stun and then jerk off into their face 'til you cum all over them, and some are a bit more complicated or just specific. Either way, it still allows you to get
all those sweet sex scenes in a gallery without setting back your progress several minutes at a time
just because "hurr durr horny stuff."
Sadly, Doggie Bones is inept and will
never add anything like that to this game, but then again... I guess HHP has slightly more complex "bad end" scenes than FOBS does, so that sort of shoots that in the foot a bit. Real damn shame.
-Mal