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4.10 star(s) 44 Votes

Noctis_

Newbie
May 12, 2020
69
66
I respect your opinion, but why not see it from others' perspectives? I and many others actually like the defeat aspect of H-games like this. Because the sense of defeat and, by extension, degradation of losing and being essentially "bad ended" is very hot.

I'm sure there's a lot of games that cater to your wants, why not let people enjoy their wants as well? I certainly wouldn't call it a plague on H-games as a whole. Just different tastes.
 

papel

Member
Game Developer
Sep 2, 2018
445
608
I respect your opinion, but why not see it from others' perspectives? I and many others actually like the defeat aspect of H-games like this. Because the sense of defeat and, by extension, degradation of losing and being essentially "bad ended" is very hot.

I'm sure there's a lot of games that cater to your wants, why not let people enjoy their wants as well? I certainly wouldn't call it a plague on H-games as a whole. Just different tastes.
The problem isn't "some people like being bad ended", the problem is that, as a mechanic, it's at odds with the game itself and fucks the game flow. The game is presented as something you should play to win, but the most desired content is only available if you lose. That's a literal contradiction.

Here's an idea, instead of making these bad ends a game over state, make them advance the game, make the actual challenge being bad ended instead of just finding an enemy and letting go of the controller.
 

ZeroT2

Newbie
Oct 2, 2018
55
86
So you havent play many h-games to know that if you are here isnt because you want a solid game with good mechanics, you want the hentai with a decent game behind, my main explample is all of the kabopuri games, you get scenes for losing to an enemy but isnt a game over and even some times you get things after the scene but you still need to finish the stage, and even in that case you have options to ignore enemies or kill them easily, and they are good games, because you choose to fight the enemies if you want or ignore them, and when you finish it you get rewarded with new bad endings with the new enemies.
 
Oct 10, 2018
116
158
To offset current opinions, I'll mention that from a gameplay standpoint it's a terrible mechanic, so are grabs. For a h-game, the goal and reward is the sex, and with defeat-h and grabs, the reward is given for being defeated and playing badly, and is withheld for playing well while playing well is also required for progressing. Purposefully dying to check out new animations extends the game time artificially.
That's why I said as one way to unlock could be a stage clear or kill count to unlock instead of losing. Though you could have losing as an alternate method to the former two.
weird, that are a lot of debates here but in the end this man is making around 4.7k usd from patreon /SS , i need to understand who and where are these people (not a criticism, just trying to find these people’s niche )
Answer? People who set it and forget it, those that straight up just want to support, and/or those who want to cast votes or something.
 

MalLiz

Member
Jan 26, 2024
395
648
To offset current opinions, I'll mention that from a gameplay standpoint it's a terrible mechanic, so are grabs. For a h-game, the goal and reward is the sex, and with defeat-h and grabs, the reward is given for being defeated and playing badly, and is withheld for playing well while playing well is also required for progressing. Purposefully dying to check out new animations extends the game time artificially.
The question to keep in mind is, how many of the scenes will be seen when playing optimally? If the answer is low, from the gameplay standpoint it's not good.
I am aware that it may be hard to get a similar type of noncon in a different way, so there are ways to make grabs not completely terrible gameplaywise, like not making seeing a whole scene require a death and restart. And the fact that the mechanic is so common in no way says it's any good. Plague on the genre and h games in general, honestly.
To my mind, Forest of the Blue Skin (I think?) by Zell23 is a great example of how to do this kind of stuff right. Yeah, it has that standard "when you lose, the MC gets 'raped' to offset the frustration of losing" thing, but at the same time it allows you to essentially "collect" the sex scenes from the various monster girls scattered 'round the game's world by defeating them in specific ways.

Some you just whack over and over 'til they drop, some you gotta stun and then jerk off into their face 'til you cum all over them, and some are a bit more complicated or just specific. Either way, it still allows you to get all those sweet sex scenes in a gallery without setting back your progress several minutes at a time just because "hurr durr horny stuff."

Sadly, Doggie Bones is inept and will never add anything like that to this game, but then again... I guess HHP has slightly more complex "bad end" scenes than FOBS does, so that sort of shoots that in the foot a bit. Real damn shame.

-Mal
 

Noctis_

Newbie
May 12, 2020
69
66
Okay, but these are H-games. The mechanics aren't the end-all-be-all. And no, bad ends shouldn't let you "continue" or advance, that would defeat the whole purpose of a bad end.

Again, there are games out there for your likes. Let people have this same niche. They generally aren't playing the game to gawk at the mechanics, they're there to get their rocks off. If you want a proper game, find something on Steam or some such.

And the game can still have great mechanics with bad ends upon loss. It's supposed to be a punishment for you losing, not another mechanic. Just don't lose if you want to savor those great mechanics or whatever.
 

KiWolfGirl

Member
Jun 13, 2018
213
274
Oh So Hero does it the best because every enemy has 2 anims for them being dominant towards you with attacks, and 2 anims for you being dominant towards them and AFAIR you just have to defeat some of them to unlock their animations (or see the animations once) and every single animation can go to completion without you losing the game. It works for people like me who aren't playing these for groundbreaking gameplay, I have hundreds of games for that, I'm playing them for the lewds. And I don't get that from games where the character does all the initiating. I don't like Game Over scenes that you have to lose to see but a lot of people like bad ends. Kincaid has the best gameplay of a game I'd want to actually play and the original system of enemies start H attacks but without any gameplay penalty was my favorite. Kyeriu did this same thing before and made really good games that had porn added to them. It's totally different for me that you have to start them now. Make the game the way you want to have the porn be shown, if you like player submissive then do that or if you like player dominant do that and if you want to please everyone, its more work to do both. But don't listen to someone who wants you to change how you want the game to be made with "THIS IS OBJECTIVE GOOD GAME DESIGN LOGIC"
 

arkublai

Member
Sep 6, 2017
131
283
The problem isn't "some people like being bad ended", the problem is that, as a mechanic, it's at odds with the game itself and fucks the game flow. The game is presented as something you should play to win, but the most desired content is only available if you lose. That's a literal contradiction.

Here's an idea, instead of making these bad ends a game over state, make them advance the game, make the actual challenge being bad ended instead of just finding an enemy and letting go of the controller.
No contradiction, character getting "punished" with noncon for his failures. This adds for immersion. That does not work in normal games, true, but in ero games this realy adds to the scene, knowing that is not just some sort of "unlock" but direct result of character\player failing.
 
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KiWolfGirl

Member
Jun 13, 2018
213
274
No contradiction, character getting "punished" with noncon for his failures. This adds for immersion. That does not work in normal games, true, but in ero games this realy adds to the scene, knowing that is not just some sort of "unlock" but direct result of character\player failing.
Also as someone who got into this whole scene from finding out i had a ryona kink early on its also about balancing how much of the naught scene I can see with how far in the game I want to get. Because the grabs are the reward for me, not getting far in the game, I'm not some lets player or speedrunner. That is also why I dont like games where you have to lose to see the scene or die to see it finish. If someone doesnt want to "punish" players for having sex but still wants a subby player, they can have the h grabs not do damage or increase a lust/stun bar or something but i always preferred light damage and maybe a bigger chunk if they finish. So I can keep repeating it as long as I have health and its not just the same as playing in a gallery because I'm in control of the character.

Edit oh and definitely let player have different save files so they can have different saves in areas that have different enemies
 
Oct 22, 2021
49
70
Unlike in almost all other games, in an erotic game the gameplay is there to add context to the H-content, not the other way around, the point of having scenarios on loss is to give the encounters some context and story to them. I don't want to sit down to play an H-game and have to lock in and play well to get all the H-content, or worse yet, fight an enemy that was designed for H-content yet not be able to get to it until some arbitrary story checkpoint, I want to just throw my character at whatever enemy looks interesting and see what happens. In terms of game design, this might not make sense, but in terms of erotica it's there to keep scenes in control of the player more, yet still offer some tension and make sure the lewd content is never too far away.
 
Oct 10, 2018
116
158
I like how most of what was said after my post was already addressed here.
If you're going to do it, you need the ability to quickly load the game again once you're "finished" with viewing the scene at any point.
Also if you're going to do a gallery, at least have it where it's unlockable once viewed, beaten stage, or the unlock requirement mentioned in gallery.
Though you could have losing as an alternate method to the former two.
Only thing I hadn't mentioned was being able to skip the animation(s) while taking the same penalty if you were to have watched the whole thing.
Basically, the idea is to put the pace of the game in the hands of the player. The ABILITY to skip or watch things at their own pace with an alternate button press or hold to skip (former better for faster skipping for those who want to quickly unlock the content to watch with one hand). As for gameplay, just act like it's any other game. Make sure the game is fun on its own and the porn is just a heck of a bonus, OR make it piss easy to get to the content you want to show off.
Unlike in almost all other games, in an erotic game the gameplay is there to add context to the H-content, not the other way around, the point of having scenarios on loss is to give the encounters some context and story to them. I don't want to sit down to play an H-game and have to lock in and play well to get all the H-content, or worse yet, fight an enemy that was designed for H-content yet not be able to get to it until some arbitrary story checkpoint, I want to just throw my character at whatever enemy looks interesting and see what happens. In terms of game design, this might not make sense, but in terms of erotica it's there to keep scenes in control of the player more, yet still offer some tension and make sure the lewd content is never too far away.
This did bring to mind one other thing though: Not everyone wants to roll the dice on what MIGHT be a hot scene. Nothing more disappointing than expecting something up your alley with a character only to be shown a scene that's not your fetish whatsoever or just extremely underwhelming. I'd rather have the ability to unlock it than to wait through an animation I have no drive or desire to watch.
 
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Theovonpapen

Active Member
Sep 2, 2020
696
705
I got so fed up with that that my game is literally the opposite, you beat the enemies and then rape them. If you're damaged, raping them recovers health. You win the stage and receive sex. That's it.
The only games from the top of my head that even puts you as the dom on the others is that one flash game of Pepe le Pew and Overwhored. The rest of the dom protagonist games are mostly in the text game industry. And while your game's graphics is basic and the art style even more so, I can applaud you for joining in the NSFW adventure game industry to what is essentially a non-existent genre.

to be fair, moving where you want while possesed diminishes the idea of possesion actually being anything except skin-change. however random movement might be a good idea, or reversed controls (as has been done in many games before)
However, if this is implemeted, you can bet your bottom dollar that this will be the only new thing in following version, cue in 7 months of waiting for more.
In other words, we just scrap this out. It's not worth trying to overhaul the gameplay for the 4th time this early and just focus on either the Playhouse restaurant or the Rodeo Show. We can expect the military outfits to most likely be paired on the 2nd half of Rodeo Show (and the scenes are mostly done anyway).

well why not both sides xD ? like a sexfight UwU
Oh So Hero! does that without being a "P VS P game".

To offset current opinions, I'll mention that from a gameplay standpoint it's a terrible mechanic, so are grabs. For a h-game, the goal and reward is the sex, and with defeat-h and grabs, the reward is given for being defeated and playing badly, and is withheld for playing well while playing well is also required for progressing. Purposefully dying to check out new animations extends the game time artificially.
The question to keep in mind is, how many of the scenes will be seen when playing optimally? If the answer is low, from the gameplay standpoint it's not good.
I am aware that it may be hard to get a similar type of noncon in a different way, so there are ways to make grabs not completely terrible gameplaywise, like not making seeing a whole scene require a death and restart. And the fact that the mechanic is so common in no way says it's any good. Plague on the genre and h games in general, honestly.
And for that, I do recommend Oh So Hero! for breaking the trend. Otherwise, you have a better shot at looking at the text games industry, like FOXXX and Monster Girl Dreams.


One thing I want to personally point out is that the Stripclub saloon is WAY too stuffed with content for a single stage. There's more scenes in that saloon than an actual stage. Either Doggie makes a whole new stage just to dump more patreon add-ons or he's filling every meter of that building with new characters.
 

KiWolfGirl

Member
Jun 13, 2018
213
274
Basically, the idea is to put the pace of the game in the hands of the player. The ABILITY to skip or watch things at their own pace with an alternate button press or hold to skip (former better for faster skipping for those who want to quickly unlock the content to watch with one hand).
This did bring to mind one other thing though: Not everyone wants to roll the dice on what MIGHT be a hot scene. Nothing more disappointing than expecting something up your alley with a character only to be shown a scene that's not your fetish whatsoever or just extremely underwhelming. I'd rather have the ability to unlock it than to wait through an animation I have no drive or desire to watch.
If you want the best argument for this play Project X love potion disaster. The only way enemies can damage you is with the H grabs, there is no way to mash out faster so every grab always does its full damage, as good as many of the animations are some of them especially later ones are really REALLY long and no skip button means having to sit through the entire animation every single time you don't press the escape button at the right time (and even sometimes when you do) is one of the fastest ways to quickly kill your mood and make you rage.
 
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BaloneyAmone

Active Member
Mar 3, 2021
605
1,139
what does the SS stand for in (build 21b SS)?

does it stand for subscribestar or what does it stand for?
It does stand for Subscribestar, yes. AFAIK, the difference is that the SS version has the Daycare area, which is not in the Patreon version to comply with its TOS owing to the fetishes it caters to, which Subscribestar does not care about.
 

ViviX12

Engaged Member
Jan 5, 2019
2,788
4,102
And for that, I do recommend Oh So Hero! for breaking the trend. Otherwise, you have a better shot at looking at the text games industry, like FOXXX and Monster Girl Dreams.
I hear plenty of praise about Oh So Hero, but I find the characters completely unappealing so it's unfortunately off the table for me.
FOXXX is just a bad end simulator.
MGD is a good concept in terms of sex fight but the text-only aspect makes it a harder sell for me.
There's other games that have sex properly integrated mechanically, like Tales of Androgyny, Lost Chapter or Factorial Omega.
The issue however is harder to solve for platformers and sidescrollers like HHP here, since there's less you can do about interaction with enemies.
 

arkublai

Member
Sep 6, 2017
131
283
Also as someone who got into this whole scene from finding out i had a ryona kink early on its also about balancing how much of the naught scene I can see with how far in the game I want to get. Because the grabs are the reward for me, not getting far in the game, I'm not some lets player or speedrunner. That is also why I dont like games where you have to lose to see the scene or die to see it finish. If someone doesnt want to "punish" players for having sex but still wants a subby player, they can have the h grabs not do damage or increase a lust/stun bar or something but i always preferred light damage and maybe a bigger chunk if they finish. So I can keep repeating it as long as I have health and its not just the same as playing in a gallery because I'm in control of the character.

Edit oh and definitely let player have different save files so they can have different saves in areas that have different enemies
I would say that best result is when you get scene on grab and scene on loss. As i said loosing is part of fetish,and loosing completely is not the same as loosing part of hp.
 
4.10 star(s) 44 Votes