yoyomistro
Engaged Member
- Jan 15, 2017
- 3,136
- 4,693
- 445
That's from Caizer, I've fixed a few lines on my end in the past sometimes when I notice them, but honestly I usually look through too quickly to notice, or I fix the attribution in my head and don't fix it in game because of the way he delineates strings. I used WinMerge to transfer all my changes over for the entire thing which I don't always do and none of my line attribution changes were part of that.Works fine.![]()
I noticed that it a few places during the conversation with May that sometimes her lines were spoken by the MC. I don't know whether that is a bug in the game itself or due to your mod.Probably the game itself, but would appreciate your looking into it.
FEATURE REQUEST: In future revisions, could you please add text indicating the max level achievable for each character for the current version in the heart menu? E.g. Rosie: L4_100 Lucy: L4_05 ... that kind of thing, so we know when we've completed everything in the version.![]()
If I were to do something like a progression check I'd have to look through and test the changes before releasing my mod, since I'd actually have to parse implementation of game updates rather than the typical systems stuff that is easy to transfer over. Also since the entire UI is custom and Caizer has replaced a lot of "default" Ren'Py functions with custom stuff, I might run into issues doing something like that. If I sat down and parsed it and looked at the UX implementation closely I could probably come up with something that does this without interfering with the game, but while it sounds easy it really depends on how Caizer's UI elements are implemented, like whether stuff is just basically printed out with a string upon meeting certain conditionals or if I'd have to modify some of the UI implementation. Frankly this game doesn't inspire me enough to be willing to put that much time into it, which is part of why I don't want a modder tag although I've done a few mods for different games, I don't want to setup any expectations with people because I really do this stuff on a whim. I'll look into it before the next release though, and if it's simple enough I'll update this version of the mod and include it in future implementations. If not I'll mention it ahead of time.
Last edited: