4.70 star(s) 57 Votes

akashanki

New Member
Aug 3, 2024
5
0
This game is giving me Black screen why? ive re downloaded several times but it keeps the black sreen problem
 

Zekapa

Member
May 29, 2017
110
83
I know it's probably done to death - but I'd love to see futa (toggleable or otherwise) in this game.

That said, excellent execution!
 

Artbread

New Member
Apr 14, 2019
9
15
Anyone made cheats for this game or no?
it's possible with cheat engine, but values change whenever you go into a cutscene so i don't know how plausible it is to make a table. someone found best success chance by changing the value type to 2 bytes and turning off fast scan
 

akashanki

New Member
Aug 3, 2024
5
0
are your pc have vulkan support?
My PC can run the game perfectly (I have a GTX 1660), and I was playing it without issues. However, after my computer shut down unexpectedly, the game stopped working. The game requires Vulkan, and I already downloaded the latest NVIDIA drivers, but I don't see any message about Vulkan installation. Does Vulkan install automatically with the drivers? If not, how do I install it properly?
 
Last edited:

aaaaaaaa22

New Member
Aug 26, 2018
10
3
My PC can run the game perfectly (I have a GTX 1660), and I was playing it without issues. However, after my computer shut down unexpectedly, the game stopped working. The game requires Vulkan, and I already downloaded the latest NVIDIA drivers, but I don't see any message about Vulkan installation. Does Vulkan install automatically with the drivers? If not, how do I install it properly?
how long did you wait before shutting down the program? Godot is sometimes just slow to boot (freezes/black screen)
 

LordTrey

Newbie
Oct 8, 2017
86
28
well since, cheat engine is out of the question, anyone got some saves they're willing to share with the full gallery?
 

flasto

New Member
Jan 5, 2020
10
27
well since, cheat engine is out of the question, anyone got some saves they're willing to share with the full gallery?
Here's a full save for v.03 EA 3 hotfix 1
the metaprogress save is the gallery
standard save has a max cum of 400+, but isn't required if you just want the gallery unlocked
File location is C:\Users\[USER NAME\AppData\Roaming\Godot\app_userdata\HardStuck\Saves
 

aaaaaaaa22

New Member
Aug 26, 2018
10
3
5 minutes, at the begining I didn't wait it ustd to start in seconds
I was looking a bit online for anything that could help you but I only found editor issues instead of a game not working.
Dumb question are you using a laptop, if not are you plugged into your GPU?
 

akashanki

New Member
Aug 3, 2024
5
0
I was looking a bit online for anything that could help you but I only found editor issues instead of a game not working.
Dumb question are you using a laptop, if not are you plugged into your GPU?
Ive been playing this normaly till my pc turned off by its own, then the game just broke
 

aaaaaaaa22

New Member
Aug 26, 2018
10
3
Ive been playing this normaly till my pc turned off by its own, then the game just broke
well typically PCs just don't turn off by themselves, have you tried restarting your drivers? Win + CTRL + Shift + B, you should hear a beep like morse code if you do it. Do you know if it's other games that don't work?
 
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fomi

Member
Sep 8, 2019
116
66
I am going to throw my hat into the ring; What CPU and PSU does your PC have? Also, was the GTX 1660 a recent addition to your setup?
 

kiDRetadoR

Member
May 17, 2020
281
166
Hello folks, it's been a very long time since I have played this game.

I'm wondering, how do you inspect items? I have tried to find any info in this thread using the search bar, apparently you should drop an item in an altar and it should be identified but I'm putting my Mahogany Wand in there and it doesn't tell me what the effect is? Appreciate it
 

The_Knut

Member
Jul 16, 2021
410
372
Hello folks, it's been a very long time since I have played this game.

I'm wondering, how do you inspect items? I have tried to find any info in this thread using the search bar, apparently you should drop an item in an altar and it should be identified but I'm putting my Mahogany Wand in there and it doesn't tell me what the effect is? Appreciate it
You can either identify by using it first (in case of rings it's revealed after snu snu) or with identify scrolls/wands, which are random until you first use it too. The altar is only for knowing if it's cursed or not (if the item have inverse effect or if it locks into your character once equipped).
 

TheWired

New Member
Oct 1, 2018
2
8
I don't usually post and am very surprised you are not getting more attention.
In fact, I am not sure how I ended up on this page, but this is quite nice so I thought I'd leave some feedback.

First of all, I really like the game design; it's similar to one of my favorite PS1 games: Azure dreams.
The UI, movement and action system are a bit rough around the edges, but functional.

Some things you could work on to improve user experience in my opinion. I know you're not a AAA company so take it with a grain of salt, not as criticism but ideas for you to ponder on; I think you've done really well so far. With a bit of work / polish, you could probably end up on a big platform and monetize big time:

Quality of life:
- Bind attack action to a mouse or keyboard button, rather than "moving forward" (to avoid destroying things)
- Inventory space is a bit limited; a few extra slots would be welcome (maybe intentional)
- Make scrolls disappear only if, and after they have been used (RN, they disappear from inventory if you click and cancel use)
- Allow players to "mix" clothing (Keep presets for sets, add single items from sets to clothing pool for more customization)
- Make multiple enemy scenes (3somes, etc) more accessible / easier to trigger

Animation / Polish
- Allow "free camera" to rotate 360 degrees. Sometimes, there are invisible hard walls preventing rotation.
- Add "Free camera" controls menu on screen during scenes (mention what w, s, e, q, r, f and mouse do)
- Inventory is quite basic; an RPG type menu (even a simple frame with icons) would make things so much "nicer"
- Make an animation for character walking between tiles (doesn't have to slow down progression too much)
- More outfits / character customization options like hairstyle, accessories, simple body type presets (thin/fat, boob size, etc)
- Adding "intros" or "transitions" to your H-scenes, like character getting grabbed and placed into position.

Combat-related, "could-do" things
- Turn "wands" into "elemental scrolls" (Fireball scroll, ice shards scroll, healing scroll, etc)
- Make wands equippable items like swords; give both different range (melee:1 tile, wands: 2-3 tiles, both single target)
- Give melee / ranged weapons different effects (melee: bleeding, life leech. Wands: DoT, freeze, etc)
- Add 2-handed melee/ranged weapons (2h-mace/sword, 2h staves). 2h can't use shields, maybe add AOE?
- Give different weapon types different elemental effects (remove elemental orbs; ice wand does cold damage, etc)
- Add more armor variety, with different elemental resistance (enemies do phys or elemental damage depending on level)

Lewd stuff suggestion
- Build "multiple stage" / "multiple choice" H-scenes rather than choosing individually from the mini map: For example, when you click the "fuck" option on a slime, you can choose "ride" or "anal". You could start with a grappling intro of some sort, and then being able to choose what happens next, adding immersion and connecting to your animations. For instance, you initiate sex scene with slime, a grabbing intro starts (falls from ceiling, hidden in ground or water, etc), then you can choose what happens: "ride" or "anal", select anal your scene proceeds, before the "cum" animation, you get another choice (inflation, cum through mouth, another tentacle comes out and DP, etc.

Adding more enemy types and animations is great; your animations are so good it's unreal at this stage of release; I'm really looking forward to your next release. My train of thought, as a player, is that proceeding with multiple stage choice animations addresses some things (two birds one stone kind of thing). You offer more immersion by adding an introduction and giving player a chance to choose what happens during H-scenes, rather than selecting a "video". You could also make multiple character scenes more accessible that way (DP, spitroast, etc. Some options only available when enough enemies in range for example). You could also do both rather than "either or"; ride > leads to dp, absorption, growth, body change, etc and anal > leads to cum through, inflation, egg laying, etc. Gives you more freedom to build on what you already have rather than just creating more enemies and more scenes.

Those are early first thoughts, but honestly this is really, really good so far. I wish you luck, hope you keep adding content and get rewarded for your work.
 
4.70 star(s) 57 Votes