Create and Fuck your AI Slut -70% OFF
x
Jul 31, 2017
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is anyone else just crashing after like 5 mins each time? game freezes and then just closes. didn't happen before on 0.5 ea2 but ea3 seems to be broken for me, everything else seems to work fine.

edit: sorry found it on other page, amd driver shenanigans it seems.
 

Krongorka

Well-Known Member
Sep 22, 2017
1,236
3,849
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Edited Assembly file a little bit.

Changes for V1:
-Added classic Debug spawner room layout back to New Game and New Game Hardcore (Spawner room only works in New Game Debug by default in v0.5 EA3).
- On full 'corrupted' runs players can't get items from spawned corrupted enemies, so I added a chance for 2 items to spawn in chests/rooms: 1. Magic Armor; 2. Skeleton Key.
Skeleton Key seems to be a new Vault key for vault in castle area.
- Played a bit with enemy properties.
Goblins now have Ring of Charm. Have sex with any goblin and you'll found yourself swarmed pretty quickly. Especially dangerous while recruiting on new game run, since nearby Kobold will come and initiate a scene.
On the other hand once you recruited a Goblin you can take that Ring of Charm.
In a similar way, Kobold now hold Ring of Recharging. Frank hold Ring of Strength.
Point being, you can have these 3 rings after recruiting them. Sell or use for yourself.
- Almost every character now have "BasicHealthRegen" ability, like MC does. Except for Vipers.

Changes are implemented into previously shared HFR mod.

NOT PART OF MOD, but Other unfinished stuff found from messing with Scene Loader (meaning some assets are in code, but it's messed up and not practical to use) :
- Eggplant. Gives +50 cum:

Scene, mostly broken (100% Cum):
Eggplant700.png



PS: One more thing I found in data files. If you know what it is and how to use it, maybe you can also help with some proper mods for this game... I do believe games should be moddable, especially this one.

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Axis3123

Active Member
Apr 1, 2020
954
793
267
Haven't played in a while, but the moment I got to the Magic Armor and equipped it, boy I knew this dev was cooking, this time with 100% propane. Still kicking with top notch stuff IMO.

Now only to wish for more possession stuff of that caliber, pretty plz ^_^
 
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whoopdiedoo

Newbie
Feb 8, 2018
44
40
202
Guess nobody noticed I asked this question yet, just to clarify, do I need to get it in someway or is not in the current version of the game?
(edit cus im an idiot and just quoted) Believe floppy said it was a mistake and Commando ended up getting hit with the same requirements as the living armour set but with no in game way to achieve. think it was fixed with the hotfix???
 

Sasaro704

New Member
Dec 7, 2022
12
2
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(edit cus im an idiot and just quoted) Believe floppy said it was a mistake and Commando ended up getting hit with the same requirements as the living armour set but with no in game way to achieve. think it was fixed with the hotfix???
When was the hot fix? So I might try to download it ad see if it works.
 

Lyotard3rd

New Member
May 20, 2024
6
0
30
Just saw my task bar and the CPU goes to like 100 percent before deciding to just crash. Its probably my weak laptop, is this game really that hard to run? jesus...
 

Noonwraith

Newbie
Oct 24, 2022
77
123
91
Funny for you to say that when you can't even read your own links. I see you are smart so you can easily understand what I've marked for you.
View attachment 5281632
Don't get smarmy with me, I know exactly what I linked and why; the Microsoft Learn article is important, read it.

DirectX API versions (in our case only the Direct3D part of the API is relevant, numbers remain the same nevertheless) and Direct3D hardware feature levels are two different things - in your screenshot, 12 refers to the API version, 11_0 refers to the feature level.
Microsoft documentation said:
Hardware feature levels are not the same as API versions. For example, there is a D3D11.3 API, but there is no 11_3 hardware feature level. Feature levels are defined in the D3D_FEATURE_LEVEL enum.

There are three distinct numbering systems:
- Direct3D versions use a period; for example, Direct3D 12.0.
- Shader models use a period; for example, shader model 5.1.
- Feature levels use an underscore; for example, feature level 12_0.
Now that we understand the basic terminology of the topic, we can read on:
Microsoft documentation said:
All Direct3D 12 drivers will be Feature Level 11_0 or better.
[...]
Some compatibility depends on what hardware you are running on: Shader model 5.1 is only supported on hardware that supports the DirectX 12 API, regardless of the feature level that's being used. DirectX 11 hardware only supports up to shader model 5.0. The DirectX 12 API only goes down to feature level 11_0.
If your graphics card supports D3D feature level 11_0 and shader model 5.1, your graphics card supports the DirectX 12 API.

Admittedly I don't know why TechPowerUp lists the supported shader model to be 6.5 with 5.1 in parentheses.
My best guess is that 5.1 is mandatory for 11_0 while any higher shader models are merely optional, so an application (especially a mass-market one that is trying to run on as many computers as possible, like video games) might opt to use the lowest common denominator of features in the detected feature level and not necessarily bother with verifying whether any of the optional ones are supported by any given hardware and have separate render pipelines for those.
Another obscure thing I can think of is that 5.1 is the last version that can be compiled with the , anything higher has to be compiled with .
Feel free to elaborate on this point, I always welcome learning more.
 

kekpuker

Member
Sep 21, 2020
391
1,235
284
If your graphics card supports D3D feature level 11_0 and shader model 5.1, your graphics card supports the DirectX 12 API.
You are totally right, smarty pants - your card supports DX 12 API. But API is not a hardware support - this is what you for some reason can't understand. Your card supports only FL 11 and SM 5.1, while any relatively modern card has FL 12 and SM 6.0. So simply accept it - your hardware is outdated and unless you are a top tier Patreon supporter I doubt dev will spend time adding support for 10+ years old thing.
 

Krokette

New Member
Jul 16, 2025
11
3
3
Just so everyone know: Inventory key is X or Backspace by default. Testing area is removed from New Game and New Game Hardcore, it can only appear in New Game Debug!

Otherwise it would seem like new version make some drastic changes in game modes. Debug is the old layout with spawner. Layout is changed in New Game and New Game Hardcore.
Old save transfer is a bit useless now since you need to start in Debug mode for easy scene unlocks with spawner. If you want an OP build from the start of 0.5 EA3 you can grab my save file here. Mimick threesome is locked, Nightmare oral and Nightmare x goblin/kobold/frank locked and Magic Armor scene is locked... unless you use auto scene unlocker from the mod below.
Edit: Updated a save with Nightmare Oral scene, gameplay-wise it cause a possession mechanic (aphrodisiac effect applies sometimes) with Player skin change for the length of the run.
Threesome mimicks is easier to trigger in Castle area.

Updated High Framerate mod for version 0.5 EA3:
- High framerate animations in gameplay and cutscenes
- Fixes for breast physics with increased framerate/tweaks for breast physics (no mass scaling, added rotation scaling factor)
- No colliders and camera bounds in scenes
- Gallery and Outfit (Commando and Magic Armor) unlocker (A bit more useful now, because of new gameplay mode management in 0.5 EA3)

Mod Installation: drop and replace HardStuck.dll in game's data folder (data_HardStuck_windows_x86_64).
Save Location: C:\Users\YOURUSERNAME\AppData\Roaming\Godot\app_userdata\HardStuck\Saves

New scenes with HFR mod active:

View attachment 5269632
View attachment 5269630
View attachment 5269629
what do I install ?
 

Krongorka

Well-Known Member
Sep 22, 2017
1,236
3,849
397
The latest version of the game is v0.5 EA3 (Hotfix 2). You can get it on .

Here's changelogs:

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I decided to make an updated mod for this version, since it fixes Costumes. I also wanted to tweak corruption enemy generation on new game plus and it seems I finally got it working, but I need to explain how it works:

- On new game run it generate enemies as usual. When you enter new game plus it update enemy code to generate both corrupted and normal enemies, but, for non-corrupted enemies it applies a "Haste" effect. Basically all normal enemies make two actions per move, while corrupted enemies have standard one action per move (I could've apply Haste for them too, but that would be too harsh on players). On top of that all enemies have basic health regeneration ability like player. It's not fast, but it works for enemies too and on new game plus normal enemies with "Haste" effect will have faster health regeneration.

This also means item drop on new game plus is fixed too, since game doesn't replace standard enemies to corrupted ones without any item drop. So Magic Armor drop from that enemy and you can actually recognize "real one" on new game plus because he will move twice time as fast and hit twice.
Clayman-statue puzzle still works and drops the key on correct one, but I added a random item drop which is called "Skeleton Key". You can keep it in your inventory and it will stay and open Vaults.

I played with enemy behavior a bit and gave rings to certain enemies. It changes the way you can plan to act with enemies I suppose:

Goblin gets Ring of Charm. Be careful when you initiate sex/recruit a goblin because you'll get charm effect. But when you recruit a Goblin you can take his Charm ring.

GoblinRingOfCharm700.png

So you can get Rings of Recharging from Kobold and Ring of Strength from Frank when you recruit them without Ring of Charm. You'll need a Ring of Charm to get these rings from same enemy types, though.

Additionally, Pigman holds Ring of Cum, Mimic hold Ring of Mana and Kraken hold Ring of Regeneration. So this way you know where to get all non-cursed Ring types.

At the same time I tweaked Succubus/Incubus behavior to follow the player and if you play in a right way you can make them follow you everywhere and act as "EnemyTurning" and "RangeWeapon" entities. They also have instant Cum regeneration so you can use that too. Just take away their Ring of Charm unless you want to be constantly swarmed with fuck-willing enemies.
And if you upgrade Ring of Charm to +50 it will work for ~1000 turns. Just saying. (Minotaur Bath hidden scene also reduce Item Upgrade prices to 75 bits per current run, so use that).

Since that amount of available rings may affect the economy I reduced trade price for all rings (except for Ring of Mana and Ring of Regeneration). So there's no point in farming them.

Tweaked camera function in Pantherman Missionary scene. May experiment with camera in other scenes later.

All other tweaks are the same:
- High FrameRate mode for Gameplay and Cinematics
- Breast physics fix
- Gallery and Costume auto unlock
- No Colliders for Free Camera in Cinematics
- Restored Debug Test Area generation for New Game and New Game Hardcore mode

You can also get an OP save with all scenes unlocked too.

Mod Installation: drop and replace HardStuck.dll in game's data folder (data_HardStuck_windows_x86_64).
Save Location: C:\Users\YOURUSERNAME\AppData\Roaming\Godot\app_userdata\HardStuck\Saves

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