Mod Ren'Py Hard to Love [S1 v0.0.42 & S2 v0.062] Multi-Mod [Sancho1969]

5.00 star(s) 2 Votes

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,802
HTL_SM_Cover.jpg

Overview:
In-game mod for Hard to Love
Multi-mod adds support for save descriptions, choice guide, custom stat screens, custom scene gallery, custom settings, custom fonts and more.

As always if you like the game please show your support for the Developer whose respective links are found below.

*** The latest SanchoMod Core v7b ***
Massive overhaul of core mod with 1,000's of cumulative hours in development

Note: the "patch" is built-in and even toggle-enabled, no need to install it separately.

Updated: 09-05-2023
Game/Creator: Hard to Love / Qori Gaming /
Modder: Sancho1969 F95
Mod Version: S1 v0.042 / S2 v0.0.62
Game Version: S1 v0.042 / S2 v0.0.62
Language: English

Features:
  • Improved aesthetics with animated mod menus/screens, all fully customizable to tailor your personal experience.
  • Too many story branches got you down 'cause you can't remember which of your saves is which? I gotcha covered. Includes the Original SanchoMod save description feature. Often imitated (including the use of my GUI buttons) the SanchoSave is more intelligent and efficient, saving you keystrokes as it autoloads the save slot descriptions and it also allows you to completely escape the process of saving if you wish (I've personally not seen this feature with other imitations). Feature can be toggled on/off anytime as desired.
  • Adds multiple exhaustive stats screens always accessible via the MiniMenu or Options menu. Resizable, toggle-enabled, various formats, and more.
  • Adds in-game walkthrough (ChoiceGuide) noting all variable changes and highlighting important choices. Can be toggled on/off at anytime, play as YOU want to play. You are not forced to view spoilers if you do not wish.
  • Multiple opacity and text sizing options to customize your experience including dialogue boxes, text and fonts, QuickMenu sizing and format versions, and more. All can be toggled on/off as desired, again allowing you even more control to tailor your experience.
  • Adds a custom fully unlocked scene gallery (SanchoGallery) that runs completely independent.
  • Adds professionally coded custom cheats (SanchoCheats) if applicable (varies from port to port).
  • Adds the ability to view multiple scenes (SanchoSplits) if menu choice has a scene/route split.
  • Adds toggled custom iPatch
  • Too many new features to list.
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Installation:
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SaveFixer:
(Using SanchoModded saves in an unmodded game)
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Change-Log:
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Season 2 (Ep6 Part 2)
Compatible on v0.062
Current revision: 09/05/2023 23:34 CST
Download: -

Season 1 (Ep1-Ep4)
Compatible on both v0.041 and v0.0.42
Current revision: 05/18/2023 07:57 CST
Download: -

SanchoMod GUI/Features
HTL SM B01d1.jpg HTL SM B01d2.jpg HTL SM B01d3.jpg HTL SM B01d4.jpg HTL SM B01d5.jpg
HTL SM B01b7a.jpg HTL SM B01b7b.jpg HTL SM B01b7c.jpg HTL SM B01b7d.jpg HTL SM B01b7e.jpg HTL SM B01a4c.jpg
SplitScenes
HTL SM B01a3b1.jpg HTL SM B01a3b3a.jpg HTL SM B01a3b3b.jpg
Toggled iPatch
HTL SM B01a5a.jpg HTL SM B01a5b.jpg
Sancho's SongInfo
HTL SM B01c5d.jpg HTL SM B01c5c.jpg
Mobile Friendly via JoiPlay (Coming Soon)
HTL SM B01d1m1.jpg HTL SM B01d1m2.jpg
(Screenshot below explains the SanchoMod interface/features)
OTR D01a.jpg

If you enjoy my mods and guides, please consider smashing the "(y)like" to give me support. You won't see links or advertisements in any of my mods, all I ask is for your gratitude if you enjoy my work. Feel free to follow my profile where I post new mods, updates, and status of works-in-progress. If you find this particular mod beneficial and/or enjoyable, consider leaving a proper review and a "vote" so others might benefit from your personal experience. My personal thanks (as always) to the hardworking devs, compressors, and admins. Kindest regards and be well.
 
Last edited:

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,802
Reserved for pending FAQ

The main newest feature sets within the mod (for those already accustomed to SanchoMod) are the following:
  1. SanchoDiaBox toggle (found in the Options screen). Seamlessly changes from OEM dialogue box to SanchoMod custom.
  2. QuickMenu alignment (found in the Options screen). New bonus feature - The alignment changes dynamically depending on whether the OEM or Sancho dialogue box is on screen.
  3. SaveDescription toggle (found in the Options screen)
  4. SanchoAlerts (isolated custom notifications that are completely separated from RenPy's default notifications, toggled on/off along with the normal ChoiceGuide). New bonus feature - now receive alerts of potential scene/path splits as save marker points.
  5. SanchoGallery (improved efficiency and handling of isolated gallery, isolated MC renaming, improved start and ending screen transitions and more). New bonus feature - The "SanchoMod Menu" opacity slider (that normally controls the opacity of the MiniStat screen in-game) now controls the dialogue box opacity while in a scene replay. When back in-game it switches back to it's default of adjusting the MiniStat screen opacity.
  6. SanchoCheats (found via the Options screen). Professionally and properly coded cheats that are rock-solid, including a reset button for stat changes that works intuitively and correctly every time. You asked for it, you got it...cheater.
  7. SanchoHotKeys (in-game only). New Feature! Alt+ArrowKeys for dialogue text size/opacity, Lower-case "g" for ChoiceGuide, Lower-case "m" for MiniStat, Lower-case "q" for QuickMenu, Lower-case "s" for medium SanchoStat, Lower-case "o" for SanchoOptions, Lower-case "c" for SanchoCheats. These work exactly as if you had clicked them in the MiniMenu or SanchoOptions, they just give you another way to do something faster or more conveniently. (Yes, I took the "s" key. Use shift+"s" or alt+"s" for screenshots)
  8. QM HoverMode (found in the Options screen). Additional QuickMenu customization that can also be toggled with the appropriate HotKey "q". Described in detail in a post in the mod's thread here.
  9. HotKey "S" Toggle (found in SanchoCheats) (it looked out of place in SanchoOptions where it really needs to be), works in real-time while in-game with no restart required. Toggle allows the HotKey to set to either the default "S" or the alternative "T". While in the "T" variant the user can take RenPy screenshots with the individual "S" key as well as the other multi-key assignments. This feature toggle is saved on a per-save file basis (it will always default to "S" when starting a new game so will have to be set to "T" each new game if that's the preference of the Player. When loading a save where it was previously set to "T" then it will be loaded as such).
  10. CriticalPath Popup Screen (in-game only). During critical points in conditionals behind the scenes (in the dev's code) provides you a popup that allows you to change important story scenarios on a case-by-case basis. Only populates if the ChoiceGuide is enabled.
  11. SanchoMod Volume Control (found in Preferences). Controls most of the sounds introduced by the mod separately from the VN's mixer.
  12. SanchoAutoSave (found on Save/Load Page 69). Episode/Chapter specific auto saves in one location, easily accessible by the Page menu.
  13. SanchoSongInfo (toggled in SanchoCheats). Auto notification bubble of the current song being played in the VN as the story progresses (by request).
I'll address each and other VN specific features in detail in this post as needed. I'll update this post periodically with those details and deep-dive into explanations if necessary.

Until then please enjoy and please consider leaving a review, a vote, or both. I'll never ask you for your "donation", I only ask for your appreciation if you enjoy my work. Best regards to you and yours.
 
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Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,802
So, v0.02 Full is now upon us and I'm just cracking the files open in the IDE. Chapter 1 is about twice as long as it used to be so I need to get busy once I've migrated the old mod over to it. I'll keep y'all posted as always once I get the basic unexciting chores done. Hopefully the GUI hasn't changed too much as this one is a real bitch to handle tbh. I'll get back to it.
 

colombeen

Member
Modder
Jul 16, 2021
332
1,960
Yeah Sancho1969 always removes his links when a new version of the game was released to prevent users from using the wrong mod version with the game.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,802
;)I searched and I found

download at your own risk
Good morning. I'm going to be very clear about something right now. I HIGHLY suggest you NEVER download ANY of my supplies via any other links besides those I provide you. Doing so puts yourself and your equipment and an even higher risk than they already are in this crazy world we all live in.

I'll leave it at that. I'm not telling you what to do but I only have your best interest in mind. Obviously since I work for you for free.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,802
... and with that said again, good morning folks. My apologies for falling asleep at 0200 hours after coding for ~17hrs but I'm up after a short nap and the coffee is brewing.

I finished porting the Core and the Prologue chapter before I fell asleep in the studio (yeah, I actually fell asleep in front of the workstation with everything still fired up :ROFLMAO:). I need to review my notes real quick and see exactly where I was at. There's been a ton of grammatical error corrections and coding changes by the dev so I have to piece it all back together.

The good news is that the dev slipped me some of his notes yesterday right when the VN updated and I'm hoping that will also shave some time off getting this done and in your hands. I really want to add some new features but tbh one of the best requests I've had yet will be the most difficult to implement....toggling the mouse cursors. RenPy wasn't designed with this in mind as it doesn't treat the cursor as a displayable technically. PyTom (the developer of RenPy) has stated that the mouse cursors are meant to be set during initialization and that those dictionaries aren't supposed to be adjustable after the game starts. Well, I tinkered with it last night and I can adjust the cursor dictionaries (add, remove, change, etc) BUT even after doing so (I literally removed the information in the dictionaries to the mouse cursor images) the data is retained in memory and doesn't change on screen.

That's a long-winded way of saying I'm still working on the feature on the sidelines but it won't be as easy as I initially thought.

I need to get started and will start pushing out teaser pics soon (as long as interruptions of work are limited by today's IRL events). Regards.
 

pepiteaux12

Active Member
Nov 8, 2017
713
213
I just wanted to help a little nothing more these good there are worse in life and on earth than a simple link........non ????.
and a simple "can you delete please".
and i'm not going to have fun reading and translating everything either because as said above my english is not my first language. i'm doing my best to understand
 
5.00 star(s) 2 Votes