Before I Forget

Well-Known Member
Sep 4, 2021
1,138
3,231
There's a difference between wanting to convey a story and being able to convey it effectively. Ability and skill don’t always align perfectly, but when they do, the result can be great. You’re absolutely right that there’s a lot of incoherence in how this story unfolds. The developer/writer is clearly trying to showcase a skillset they haven’t fully mastered yet, and the result feels uneven.

The delivery is a big part of the issue. Telling the story in smaller chunks can work, but here it just makes the cliffhangers feel rushed and forced. As someone who didn’t play the original version and is only familiar with the remake, even without that comparison, I can see the gaps.
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It skips over so much in favour of saying, 'Just wait, we’ll get there,' but that approach only works when the build-up has earned it.

That said, the game still has potential. The premise is solid, even if it’s familiar, and there’s room to turn it into something memorable. The execution is what holds it back. If the writer refines their approach and focuses on better transitions, clearer context, and more natural pacing, the story could genuinely shine. It’s not a bad concept—it just needs more polish to become something truly engaging.




I think it may be one of the other characters, not his daughter. Probably the only one I'd rule out by default.
There's also the case of "The others". People claim they're there to help the Dev but ends up hurting the Devs creative process long term. One of the legit critiques of the game has always been the story, that alone should've been the focus moving forward not the art.

My first move, had I been trying to improve my story from the ground up is to surround myself with people who actually have experience in the writing department. But again, people with their own agendas and "ideas" tend to ruin things.

The art for me has always been the crème de la crème of Hard To Love. So I don't get the need to ruck up something that didn't need improvement in the first place especially with weak Ai.

Another one bites the dust.
 

Juerhullycin

Active Member
Feb 4, 2024
895
2,536
@ Juerhullycin
What you said is a true "threat". Contempt for objectivity and reason.
When a person slanders and attacks the developer and game in a "free" forum, someone will take care of it.
When violent people gather in groups, administrators will silence the voices of reason and justice.
Very much like liberal DEI is being used by thugs to blackmail games.
what threat did i make?
 

Crowangel

Well-Known Member
Dec 12, 2021
1,161
1,774
update says madison scene but was unable to see which it was.. managed (after looking on here) to get Isabellas and Ambers.. nanami's was easy ofc and im guessing elizabeths was just the drunk living room scene.. but couldnt figure out Madisons

EDIT - nvm got the scene.. you have to return to your room instead of going to livingroom.. its a counter scene to the elizabeth one
 
Last edited:
Dec 15, 2020
354
203
Here's my WT for Hard To Love v0.22 Remake

The game, with it's AI stuff, now has an in built assist button. So, here's the WT with the basic human coding. The game, for me, ended after chapter 4, but for good measures have added a WT till EP 5.

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Also adds mod options for better choices, AS PER ME.
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Download: Workupload -
Will you update this game version?
 
3.60 star(s) 138 Votes