Monetka_
Active Member
- Feb 2, 2021
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December News
Hi everyone...
I hope you all had nice holidays. I spent mine with my kitties and my puppy. Thank you so much for downloading the latest update and for all your feedback and opinions. After reading through everything, I've made some important decisions.
Let me share the big news!
First, I'm going back to full 3D (just Daz3D), dropping the AI + Daz3D blending. Your feedback, combined with the new solutions I found, really helped me make this decision.
About the technical improvements - you'll notice I've attached several PNG images of the new main menu. Let me break down what you're seeing:
Oh! I discovered something amazing - Obsidian! You wouldn't believe how helpful it's been for organizing ideas and connecting all those scattered notes from various Word docs, Excel sheets, and random papers around my house. I've included the "neural" network view of what I've done - each dot represents a connected element. It might not make sense to you, but I wanted to share anyway!
About character development:
I'll start converting the draft into something more concrete and begin rendering soon.
Kisses to everyone and thank you for your support
~YUKANA
Hi everyone...
I hope you all had nice holidays. I spent mine with my kitties and my puppy. Thank you so much for downloading the latest update and for all your feedback and opinions. After reading through everything, I've made some important decisions.
Let me share the big news!
First, I'm going back to full 3D (just Daz3D), dropping the AI + Daz3D blending. Your feedback, combined with the new solutions I found, really helped me make this decision.
About the technical improvements - you'll notice I've attached several PNG images of the new main menu. Let me break down what you're seeing:
- Pure Daz3D with Photoshop clipping fixes and Lightroom adjustments
- Upscaled textures to 8K (used AI just for this)
- Combined with original textures
- AI-assisted JPEG compression and DDS error removal
- Added normal maps and bump maps
- New optimized render settings (finally found the sweet spot!)
Oh! I discovered something amazing - Obsidian! You wouldn't believe how helpful it's been for organizing ideas and connecting all those scattered notes from various Word docs, Excel sheets, and random papers around my house. I've included the "neural" network view of what I've done - each dot represents a connected element. It might not make sense to you, but I wanted to share anyway!
About character development:
- I noticed your comments about some good AI effects, like Madison's improvements. So I've tried to achieve better shaping naturally, making her slightly different from her pre-remake version
- All female characters got new skin textures, including Aoi and Aya (non-LIs returning in Act 2). Aya's got a new hairstyle too!
- Elizabeth's aging effects are now achieved without AI - something I thought impossible before! Yes, she looks worn and sad now, but don't worry - she'll have a glow-up in Act 2
- Those who played before the remake might remember Kitsune - she's coming back in Act 2
I'll start converting the draft into something more concrete and begin rendering soon.
Kisses to everyone and thank you for your support
~YUKANA
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