- Oct 26, 2017
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That's not a bug. This is part of the combat system passes made over the past few versions. When they make the combat changes to any individual character, the TP modes are reset to Stoic. Also, Warrior TP mode states on it flat out that you start the battle without any TP, now. Change their TP mode to Comrade, so you get TP when anyone gets hit and keep it between fights, or just deal with not having any TP to begin with as Warrior; Stoic only grants it when you get hit. Not recommended.Theres a bug in this game. I restarted the game since its been awhile since I played. I usually wait for a couple of updates. They updated the combat system. Now I have this irritating problem where when I battle Samantha doesn't gain any TP. So I can't use her restore energy skill or any skill other than singing since she can't gain TP.
Assuming you are talking about the Fire Spirit Core, that is the "challenge boss":Anybody figured out how to extinguish all the fires and beat the crazy reptile shaman boss?
You basically NEED Fire Pendants for this fight. Attempting it without them is tantamount to suicide. Even with Naitay unloading Spear Dances every turn into a double defense down'd Fire Spirit Core while wielding the Void Spear and Kathleen smashing him with constant focus fire Ice elemental damage, you will not be able to kill it before it wipes your party with the constant double-casting of flame on your entire party that hits twice. Either don't bring a healer at all, and try and bum-rush it down (the little fires barely do any damage but you need to drop them so they don't buff the boss) before the damage ramps up to more than you can deal with, or bring one and hope the healing is enough to let you survive an extra round or two to finish him off.
Either way, you need to use the advice that you were told about the spirits in the previous temple about ghosts and at the start of the path to the Fire Temple and bring elementally-enchanted weapons even if they aren't as strong, for your physical damage dealers. Otherwise, they won't do crap. Memory Of A King is still going to be your MC's best weapon, because it lets him double debuff in one turn, or smack the mini mob to kill it off and keep what little pressure up on the boss you can; he's just not built to deal with this fight very effectively, because Super Guard only affects physical damage taken. Non-Fire magic still hits him hard, but Naitay with Void Spear and Comrade can easily be outputting 5K damage every turn.
I haven't tried using Adeline's poisons on him, but if it can work, that's a flat 25% off his max HP and a constant damage effect, which might be worth using. Beating him gets you a shield-slot item called the Bracer Of The Betrayer, that Noemi talks about wanting but seems more like it'd be better on someone who can draw attention to themselves with Provoke or similar, since it says that it has a high chance of allowing you to counter attack. EDIT: The tanks aren't able to equip it. Only people that can are Noemi, Jessica, Angelica, Samantha, Anaisha, Terra, and Chinua. So realistically, only Noemi, Chinua, or Samantha would find use for it, since Angelica wants her Empowered Herb Bag, Jessica wants her bow instead of a dagger, and Anaisha and Terra are mages who use 2H weapons. Samantha probably would prefer a bow over a dagger but can use either, and Chinua is a mage so doesn't have the strongest defenses out there. It's probably best to leave it with Noemi.
Edit 2: Oh, it's for the Lizardman Shaman in the Mines! My apologies. I'll leave the above information up because it's still useful for fighting the Fire Spirit Core, but here's what I figured out for the Shaman fight.
Once you bring down all his minions, he starts using powerful dark-type magic to drop your entire party; this can't be reduced by Caulor's Bane from Anaisha, since it's not technically an "elemental" causing the damage, but it can be resisted with the Elemental Shield (since it IS an element), and it CAN be guarded against. The basic Guard command halves the damage dealt by it, making it very much survivable. If you use Comrade TP Mode, it auto-fills your TP to 100 for everyone it's set for. Use mass heal spells (always have at least one AoE healer, either Donna or Anaisha; Angelica can as well, but her healing being gated by TP, and a high volume of it, makes main healing with her a risky proposition normally; her regen healing is useful, however) to heal up the damage. I brought Vanessa along with me to use her Rallying Cry, which gives everyone all-stats-up, including MHP, so everyone was able to survive it with well over 1K HP remaining. Anaisha healed for me, Rhea did AoE damage against the minions with Naitay in Rabbit Stance to help, shifting to Cougar Stance once the minions dropped; Rhea's usefulness was less than stellar against the shaman once he was alone, because she never could get all three rotations off, but she still more than pulled her weight in the entire fight. So, that's the party composition I'd recommend for an easy fight. You could bring Donna instead of Vanessa equipped with the Betan Codex (since Empower Faith gives +MHP as well as AoE heals) to have even more healing, but I really didn't feel like I needed it, and the damage buffs being maintained on my party (and the small party heal from her Bolster skill) made her very much a useful addition to the party, and between Donna and Anaisha, the latter is faster (better guarentee to heal before damage kills someone on a new turn) and deals far more damage. Her heals also benefit from the magic defense of her targets, so Vanessa's Rallying Cry buffed her heals, as well.
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