One of the reasons I like this game and am following the process, is the dialogue and teasing aspects of the game. Granted, it is still early with the 0.2.1 build, but I am a sucker for small tidbits and details and I think the dialogue has room to become very captivating with future updates. The facial reactions to the teasing and voyeurism, including the sly glaces and reactions of Jill are enjoyable and pull me in for the ride. Such as the illustration and description when we decide to select to imagine Jill staring back us during the jerking scene... Bedroom eyes with a subtle lower lip bite? Whoo boy.
I used to be a storywriter for a defunct comic studio years back and I can say one of the few aspects of building a character that I enjoyed creating the most was the dialogue. Especially building a seductive character, and in our case can be very titillating if done correctly. For example, if our Jill goes heavy in the teasing, like a whisper in the ear and finger tips crawling slowly on our MC's neck, arm, thigh, during a jerking scene, that teases the audience as much as the MC with a select choice of diction. I'd say letting the audience be blue balled, teased, just enough to be waiting for the word to release, can be especially powerful to hook the audience and leave us wanting for the next update.
In a landscape populated with games with AI-art readily accessible, my opinion on the matter is that the writing has to be well crafted, not perfect per se, but at least a cut above the rest. The pen is mightier than the sword that is AI.
You got this Fallstar, keep on rolling with the punches. If the 3 heart event is just as smutty at the 2 heart event with a steamy escalation, I bet you'll hook folks to their seats and make us crave the next update.

I'm already wondering what new additions of options will be available for the next update...