4.80 star(s) 30 Votes

Fallstar_games

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Game Developer
May 30, 2024
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One of the reasons I like this game and am following the process, is the dialogue and teasing aspects of the game. Granted, it is still early with the 0.2.1 build, but I am a sucker for small tidbits and details and I think the dialogue has room to become very captivating with future updates. The facial reactions to the teasing and voyeurism, including the sly glaces and reactions of Jill are enjoyable and pull me in for the ride. Such as the illustration and description when we decide to select to imagine Jill staring back us during the jerking scene... Bedroom eyes with a subtle lower lip bite? Whoo boy.

I used to be a storywriter for a defunct comic studio years back and I can say one of the few aspects of building a character that I enjoyed creating the most was the dialogue. Especially building a seductive character, and in our case can be very titillating if done correctly. For example, if our Jill goes heavy in the teasing, like a whisper in the ear and finger tips crawling slowly on our MC's neck, arm, thigh, during a jerking scene, that teases the audience as much as the MC with a select choice of diction. I'd say letting the audience be blue balled, teased, just enough to be waiting for the word to release, can be especially powerful to hook the audience and leave us wanting for the next update.

In a landscape populated with games with AI-art readily accessible, my opinion on the matter is that the writing has to be well crafted, not perfect per se, but at least a cut above the rest. The pen is mightier than the sword that is AI.

You got this Fallstar, keep on rolling with the punches. If the 3 heart event is just as smutty at the 2 heart event with a steamy escalation, I bet you'll hook folks to their seats and make us crave the next update. :devilish:
I'm already wondering what new additions of options will be available for the next update...
I'm really glad you appreciate this! When I first played Akabur's witch trainer back in like 2014 I noticed that the hottest parts were when Hermione would say something defiant or bitchy but her face would give away how horny and desperate she was.
 

fortes7

New Member
Dec 26, 2022
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I'm really glad you appreciate this! When I first played Akabur's witch trainer back in like 2014 I noticed that the hottest parts were when Hermione would say something defiant or bitchy but her face would give away how horny and desperate she was.
Oof, big fan of the facial betrayal of lustful emotions. That sense of fighting urges while the facial features lies to itself is great visual storytelling. I'm hoping that for the future, locations such as the gym and and the cafe can utilize instances of these tropes.

I'd like to imagine during gym sessions, Jill notices the MC's bulge along his shorts during a workout session and a small scene regarding what she sees, feels and thinks. A bulge here, or maybe an accidental, or intentional, cock flash to get Jill's heart racing. The setting is the gym, so there's definitely a list of possibilities there that can lead to separate choices and events.

As well as the cafe setting, possibly an innocent rub between her butt since the kitchen space is so narrow... The mind can race wildly and think of what devious ends the player can think of.

Don't think of these as a list of demands or wants, but more like ramblings of some fella.

I believe that when presented explicit scenes the mind satisfies the craving when the eyes receives the information given at the time. Then it's our imagination that fills the rest. Those rampant thoughts of "what if?" Or "what comes next?" I feel like you got yourself a golden ticket right here. A virgin canvas to do what you will. Heck, I should make my own game when I think about it. :sneaky:
 
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gacon1102x

New Member
Dec 24, 2025
1
1
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View attachment 5423350

Overview:
An ambitious sandbox-style (corruption-focused) dating sim where the player is in control every step of the way.
Women work the way they do in doujins: If you just perv on them enough, they will start to crave your touch, your gaze, etc. and their bodies will become more 'sensitive'.​

Thread Updated: 2025-12-24
Release Date: 2025-12-19
Developer: FallstarGames - - - -
Censored: No
Version: 0.2.1a
OS: Windows, Mac, Android
Language: English
Genre:
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Installation:
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Changelog:
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DOWNLOAD
Win: - WORKUPLOAD - - PIXELDRAIN - MEGA
Mac: - WORKUPLOAD - - PIXELDRAIN - MEGA
Android: - WORKUPLOAD - - PIXELDRAIN - MEGA


Extras: CheatTable Español Unofficial Translation

View attachment 5546549 View attachment 5423437 View attachment 5430983 View attachment 5423440 View attachment 5423441 View attachment 5541626
When will the new update be released?
 
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jyeijeyi

New Member
Feb 8, 2018
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47
Great game so far! Will be paying close attention.
My only sour spot being aarokiras art, hope you at least got permission.
Aside from that, the simulation in this game is something I look forward to.
 
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Wangoblonk

New Member
Aug 22, 2021
6
4
62
Hi Fallstar! I'd like to bring up a few things, that I'm not sure if you're aware of at the time. Currently it appears that % stats do not cap out at 100%, and can instead extend significantly past that. While I'm aware this is still very early access, this does trivialize some of your mechanics. A huge unintended side effect, is that once you get Authority to 100% you can avoid using favors by pleading or tempting (fair and feels intended), but by just Authority 122% you can completely ignore having to plead or tempt to guarantee an Authority check into sex. Could just be that titjobs are only a relatively low level act and therefore it makes sense to have % stats increase past 100% for future builds.

This does bring me to my second point, probably a lot of backseating though. Once the game is further along with more activities to do, I feel like adding a "mood" system (unless if thats what sanity will be, hard to tell) is very important to helping make the ladies feel more alive. Things like using Authority shouldn't immediately penalize mood once they become Addicted or Obsessed with it, but should start to penalize if you use it to lord sex over them when their mood is already low, regardless of level. Mood could be something affected by, for example, ending every encounter with them for a day with just sex. It would force players to actually interact with the women at least enough to give the pretense that their relationships go two ways. I was also thinking that under a mood system, if you continued to abuse Authority in a bad mood, it should succeed (at a further mood penalty), but has a chance of "breaking their heart" and forcibly dropping the relationship level down by one, with all sex acts being on "cooldown" until you apologize and significantly reestablish their mood. Honestly I just really like mood systems, with one of my favorites being Monochrome: Imouto.

An alternative way to nerf Authority abuse could be that it becomes a stat tied to a "confidence" stat. Essentially suggesting that the players ability to wield Authority properly is in direct effect to how Confident they are. If the player neglects Confidence, something like the Authority check could fail even if sufficiently high enough to normally succeed (could be frustrating if players dont understand the correlation), or whatever the players current cap for Confidence is, would also act as the max cap for Authority actions.

Also in hindsight, Authority could just remove more Love points in direct correlation to the amount of Resistance it negates (rather than just a flat 10).

Otherwise I'm really enjoying the interactions and am excited to see where this project goes! Best of luck to you, Fallstar!
 
Last edited:

Fallstar_games

Newbie
Game Developer
May 30, 2024
38
562
220
Hi Fallstar! I'd like to bring up a few things, that I'm not sure if you're aware of at the time. Currently it appears that % stats do not cap out at 100%, and can instead extend significantly past that. While I'm aware this is still very early access, this does trivialize some of your mechanics. A huge unintended side effect, is that once you get Authority to 100% you can avoid using favors by pleading or tempting (fair and feels intended), but by just Authority 122% you can completely ignore having to plead or tempt to guarantee an Authority check into sex. Could just be that titjobs are only a relatively low level act and therefore it makes sense to have % stats increase past 100% for future builds.

This does bring me to my second point, probably a lot of backseating though. Once the game is further along with more activities to do, I feel like adding a "mood" system (unless if thats what sanity will be, hard to tell) is very important to helping make the ladies feel more alive. Things like using Authority shouldn't immediately penalize mood once they become Addicted or Obsessed with it, but should start to penalize if you use it to lord sex over them when their mood is already low, regardless of level. Mood could be something affected by, for example, ending every encounter with them for a day with just sex. It would force players to actually interact with the women at least enough to give the pretense that their relationships go two ways. I was also thinking that under a mood system, if you continued to abuse Authority in a bad mood, it should succeed (at a further mood penalty), but has a chance of "breaking their heart" and forcibly dropping the relationship level down by one, with all sex acts being on "cooldown" until you apologize and significantly reestablish their mood. Honestly I just really like mood systems, with one of my favorites being Monochrome: Imouto.

An alternative way to nerf Authority abuse could be that it becomes a stat tied to a "confidence" stat. Essentially suggesting that the players ability to wield Authority properly is in direct effect to how Confident they are. If the player neglects Confidence, something like the Authority check could fail even if sufficiently high enough to normally succeed (could be frustrating if players dont understand the correlation), or whatever the players current cap for Confidence is, would also act as the max cap for Authority actions.

Also in hindsight, Authority could just remove more Love points in direct correlation to the amount of Resistance it negates (rather than just a flat 10).

Otherwise I'm really enjoying the interactions and am excited to see where this project goes! Best of luck to you, Fallstar!
Thanks for the feedback! Right now I'm in the process of reworking the cravings and sensitivities progression so I will address the overpowered authority issue. Authority is my favorite stat but it needs more work.

As for your 'moods' observation, I agree that there has to be some penalty for repeated psychological abuse. There's a 'sanity' stat that doesn't do anything right now, but in the future it will be used basically the way you described moods working. I have to be very conservative when it comes to adding character 'states' because each one has the potential to add so much more work. Right now, there's just 'normal', 'heated' (when heat is over 70%), and 'angry'. Future states will include 'overheated', 'mind break', 'exhausted', 'dark place' (a volatile depression-like state that occurs when sanity hits 0), and 'yandere'.
 

Wangoblonk

New Member
Aug 22, 2021
6
4
62
Right now, there's just 'normal', 'heated' (when heat is over 70%), and 'angry'. Future states will include 'overheated', 'mind break', 'exhausted', 'dark place' (a volatile depression-like state that occurs when sanity hits 0), and 'yandere'.
Holy peak. If the final version of this game lines up with everything you want to add, you will genuinely be responsible for raising the Sim genre to a new high. Good luck o7
 

xenone

Formerly 'ZTempX'
Jul 11, 2025
25
17
73
This game looks good. Can't wait for more + I subbed on SC. I hope this doesn't become one of those 2 updates a year games that may or may not actually add anything in those updates.
 
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4.80 star(s) 30 Votes