There is a reason why this game is rated among the best across F95 zone.
Firstly, there is a LOT of story content for each character and for broader world-building - so it's not just sex.
When it comes to sex, some of the scenes are some of the hottest I have seen, particularly the ones in the BDSM dungeon with the girls trying to hold their orgasms in (and ultimately failing in spectacular fashion)
The game attempts to address almost all the kinks out there: group sex, exhibition, BDSM, creampie / bukakke, (no incest but there is a patch). At the end of the day, the game satisfies the kink of having a small army of main and secondary female characters treating you like a harem king.
The big question here for Runey is whether he sees his game more as a sandbox or a story adventure. If the former, the focus should be on more sex scenes than story scenes, more characters and not shying away from giving players the power fantasy that owning a harem creates.
If the focus is on story then the question is whether he already has an end-game in mind? Without a singular story thread of purpose and a sense of urgency, the story can lose momentum - particularly with all the various threads created. At some point that all needs to be brought back and ultimately ended.
Firstly, there is a LOT of story content for each character and for broader world-building - so it's not just sex.
When it comes to sex, some of the scenes are some of the hottest I have seen, particularly the ones in the BDSM dungeon with the girls trying to hold their orgasms in (and ultimately failing in spectacular fashion)
The game attempts to address almost all the kinks out there: group sex, exhibition, BDSM, creampie / bukakke, (no incest but there is a patch). At the end of the day, the game satisfies the kink of having a small army of main and secondary female characters treating you like a harem king.
The big question here for Runey is whether he sees his game more as a sandbox or a story adventure. If the former, the focus should be on more sex scenes than story scenes, more characters and not shying away from giving players the power fantasy that owning a harem creates.
If the focus is on story then the question is whether he already has an end-game in mind? Without a singular story thread of purpose and a sense of urgency, the story can lose momentum - particularly with all the various threads created. At some point that all needs to be brought back and ultimately ended.