TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,421
33,801
So runey takes a month off after every update? Man I would love 4 months holiday per year.
Add up your weekends and evenings, add your actual vacation time and you just might get it. Most devs tend to work more than 8 hours a day, and 5 days a week.
You also have to consider that his 'month off' can include planning ahead and bug fixing the last one.
 
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Kulman

Engaged Member
Sep 28, 2017
2,473
6,516
Add up your weekends and evenings, add your actual vacation time and you just might get it. Most devs tend to work more than 8 hours a day, and 5 days a week.
You also have to consider that his 'month off' can include planning ahead and bug fixing the last one.
I mean he literally wrote planning phase is beginning, so I would assume there was no planning in his time off.

Hey if people are happy, good for him, just saying, would love to have that lol.

Actual vacation time is usually a month in my country, give and take. Not sure if runey works over weekends.
 

GraveXMachina

Active Member
Jun 9, 2020
838
830
Man, HH is one of the rare games on this site where the plot and story are more talked about then any sex scene.

Even other big games like Corrupted Kingdom, Lessons in Love or any oother I found didn't discuss the plot as much.

I don't even know what's the latest plot there ananymore...x.x.

Anyway, I wish I could find more games like this.
 

Runey

Harem Hotel
Game Developer
May 17, 2018
3,965
20,011
I mean he literally wrote planning phase is beginning, so I would assume there was no planning in his time off.

Hey if people are happy, good for him, just saying, would love to have that lol.

Actual vacation time is usually a month in my country, give and take. Not sure if runey works over weekends.
Creative work is different than physical work, both are labor, but they use different muscles. Ask a professional pianist, and on average they will tell you they work 3 - 4 hours a day. Likewise, a singer isn't attempting to record every day. I shoot for 6 - 8 hours a day to sit down and develop or write something.

I haven't played porn games in years, and I haven't ever been an avid porn game consumer, but as far as I know, Harem Hotel is one of the biggest games on this site, and probably has the most story out of any other game. (5 - 6 hours of pure story was added in v0.13 alone), so with my limited knowledge, I would say my schedule is one of the most intense out of the indie devs.

If you're in america (which I know you aren't Kulman, from your time off), you only get 10 days of paid time off, even china has more paid time off days after a certain point. That's what my position would be if not for Harem Hotel, and I'm very thankful for that. But most of that work isn't creative. Brains just have different needs than bodies, I suppose. When I started working on harem Hotel, I worked every single day from the moment I woke up to the moment I went to bed for three months straight, I could feel my head getting worse. Over the course of the next few years, I found a stable schedule.
 
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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,421
33,801
I mean he literally wrote planning phase is beginning, so I would assume there was no planning in his time off.

Hey if people are happy, good for him, just saying, would love to have that lol.

Actual vacation time is usually a month in my country, give and take. Not sure if runey works over weekends.
The main part, yes, but I can tell you, that at least in my case, that never turns off completely, and I work 12-18 hours a day. There are different parts of the game that need planning, from the over all plot, to each girl's story and side events.

Most of my life a 'vacation' was either getting more than one day off in a row, or being between jobs. Being self employed means that you get to set your own hours, but some of us have slave drivers for 'bosses'. XD

But, in a creative job, you can't let yourself get burnt out, or everyone suffers.

So far, this seems to work well, and most people are happy, few games are this engaging. Most games just talk about sex and waifu-wars, but on top of that, here we get all manor of lore and sociopolitical discussions, from ancient religions to taking over their government. lol

Whatever he is doing, it is working.
 

Runey

Harem Hotel
Game Developer
May 17, 2018
3,965
20,011
The main part, yes, but I can tell you, that at least in my case, that never turns off completely, and I work 12-18 hours a day. There are different parts of the game that need planning, from the over all plot, to each girl's story and side events.

Most of my life a 'vacation' was either getting more than one day off in a row, or being between jobs. Being self employed means that you get to set your own hours, but some of us have slave drivers for 'bosses'. XD

But, in a creative job, you can't let yourself get burnt out, or everyone suffers.

So far, this seems to work well, and most people are happy, few games are this engaging. Most games just talk about sex and waifu-wars, but on top of that, here we get all manor of lore and sociopolitical discussions, from ancient religions to taking over their government. lol

Whatever he is doing, it is working.
Yeah, burn out is very important to keep in mind. Small creative thoughts can occur throughout the day, and I'm always looking for inspiration. Creative work isn't something you can put down easily because it's always in your head, so if we're counting smaller thoughts that lead to developments, artists probably work more than one might think. But that really depends on your own opinion of work.

And many times, when I start planning something, I also have to plan 5 steps down the road, so I'm not always planning on what's next, because what's next might not make sense depending on what happens after that. That's all a part of the process, but it technically cuts down planning time for the next content.
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,421
33,801
Yeah, burn out is very important to keep in mind. Small creative thoughts can occur throughout the day, and I'm always looking for inspiration. Creative work isn't something you can put down easily because it's always in your head, so if we're counting smaller thoughts that lead to developments, artists probably work more than one might think. But that really depends on your own opinion of work.

And many times, when I start planning something, I also have to plan 5 steps down the road, so I'm not always planning on what's next, because what's next might not make sense depending on what happens after that. That's all a part of the process, but it technically cuts down planning time for the next content.
To me, 'work' is anything related to the game, from rendering, writing, planning, watching tutorials to improve our skills, interacting with the public about the game, or anything else along that line.

Planning well ahead is pretty critical depending on how important it is to the plot, like you said, if nothing else, knowing what will happen later, will help you plan what you are doing now. You can leave more clues for people to pick up on, and that kind of thing. Those little bits of foreshadowing really stand out when paying attention, especially in hindsight.

I am glad I planned out my whole plat ahead of time, since one of the things I thought of at the end, is going to be a big mechanic for the rest of the game now. You just never know...

Inspiration can be an elusive thing, and it's great that you ask people what they want to see too, even if those can go hand in hand. If nothing else, it helps us exercise our brainstorming chops, which is always fun. ;) Part of what makes this one of the best games here.

As always, let me know if you need anything else. Speaking of, learned a new trick, going to see if it works in HS, if so, I will let you know.
 
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PEOLten

Newbie
Oct 23, 2020
40
22
So question, I've had Lucia stuck at 2/8 for a while now, how do you get the other 6 events or is that still in development?
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,421
33,801
So question, I've had Lucia stuck at 2/8 for a while now, how do you get the other 6 events or is that still in development?
Have you use the 'truestory' code?

Did you skip sleeping with her when she was still living at home?
 

Forgotted

Engaged Member
Sep 1, 2020
2,140
1,814
Besides, in his off time he gets to sit back and imagine how many people are whacking off to his work! lol.
ewwww.

Cheers
 

Chazam

Newbie
Jul 26, 2021
52
5
How can i fix a bug that i can't meet a women at the front desk?
seem like Ellen has gone missing
 
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alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,461
I see, me screwing up due to the lost post, sorry about that, I have no idea what I meant there. Losing that post really got to me, completely derailed my thought process... =/

People who support slavery are in favor of it, until they are not. It's the same with any issue, you just have to show them that they are wrong about elves being less than human. You many never convince everyone, but like with any other issue, media can go a long way toward shaping the public opinion.

No, but again, that is why we save that for last resorts, and keep it on the down low, and publicly condemn such actions.

So, you are saying that someone helping some is the same as someone who doesn't help at all, or worse, a total sadist? I really don't get this line of thought, you are letting your emotions get the better of you.

You don't have to convince people are are already against slavery, you have to convince the rest. You have to slowly move everyone's opinions a bit at a time. Nothing like this will ever come quickly, unless there is war.

Nia/Sui alone is not going to be enough to take out private militias. She is going to need more help.
Not an issue, that update or whatever happened got to me as well. I wasn't posting at the time, but instead refreshing to see the latest comments on a different thread as I don't use the built in systems to track threads, I just keep them open at all times.

The problem with the hardliners on the slavery issue, we're talking people who would sooner choose to die than give up slavery, is just that, they are hardcore into it and they WILL fight any attempt, peaceful or not, to stop them or threaten that lifestyle in any way. Unfortunately, this leads to a very big problem with just trying to go the political route because there are so many. While the more moderate ones, the ones calling for reform, are of big enough numbers to threaten an elected official with not being elected again, they aren't in big enough numbers to overrule the hardliners. This is where a covert operation comes in, they don't even necessarily have to die, just take them out of the equation. They could be given a nice little forced vacation until the next election is over, somewhere dark with no way out other than being let out so they can't just escape. The problem here is that they are in such large numbers that it will be very difficult to keep the disappearances under wraps until they are ALL dealt with.

As long as Nia doesn't get to them or has some sort of forced mitigating factor to render her harmless, her more violent stance on the matter shouldn't be an issue if we want them alive and that stance would actually be an asset if we don't need them to be.

True, but with the hardliners, last resort may really mean only choice.

No, what I am saying is that someone who didn't go far enough is as good as someone doing nothing in the eyes of certain elements in both the game and the player base. Nia might acknowledge he did something, but it is clear nothing changed in her stance because of it, not about slavery and not about Cornwall or anyone else who is in any level of support for slavery of her race. She wouldn't be doing what she is in the shadows if she thought he'd done anything good enough. Unfortunately for Cornwall, Maria was the straw that broke the camel's back for me. I was already against the whole slavery thing, not against it being in the game, I mean as if I were in the world with them myself, but seeing how Maria was handled blew any chance at peace with him away. It was thanks to either his actions or a lack thereof that she was handled the way she was. If he had at least gone far enough as to blatantly enforce his reforms, things would not have played out on the same level even if Maria still got enslaved. I am now fully in support of the Nia method for anyone and everyone, I mean character wise, who opposes freeing the elves in the game.

That's not what I said, I said people who are against slavery as it was in the beginning, before the reforms. Th reformists are still pro-slavery, they just don't like the elves being handled as they were before the reforms. They DO still need convincing to get away from being pro-slave entirely, but not nearly as much, if it is even possible, as the hardliners.

Definitely, and I'm sure there are plenty of elves who are pissed off by this enough to support them if asked after being rescued. That and any anti-slave humans might be willing to lend a hand. There is also the possibility of their own privately funded military force courtesy of Kali assuming she would be willing to fund such an endeavor. You don't really need that many people for a covert operation and too many can actually be a detriment. The more people you have, the more likely you are to be caught and for the alarm to be sounded and blow the entire operation. We're talking kidnappings from the shadows, murders from the shadows, blackmail, things that would keep the target quiet or even force them to shift support if they falter into trying to save their own hide.

Man, HH is one of the rare games on this site where the plot and story are more talked about then any sex scene.

Even other big games like Corrupted Kingdom, Lessons in Love or any oother I found didn't discuss the plot as much.

I don't even know what's the latest plot there ananymore...x.x.

Anyway, I wish I could find more games like this.
I'm active in the Lessons in Love thread, I can say for certain this statement is incorrect. We do indeed discuss the plot more than the PLOT. I am actively engaged in most discussions myself assuming I have something to add. In fact, PLOT discussions are actually rare over there except when someone complains that there isn't enough sex in the, arguably and admittedly, plot focused game. That and this game are the only two that are like that for me, all others are PLOT over plot.

Creative work is different than physical work, both are labor, but they use different muscles. Ask a professional pianist, and on average they will tell you they work 3 - 4 hours a day. Likewise, a singer isn't attempting to record every day. I shoot for 6 - 8 hours a day to sit down and develop or write something.

I haven't played porn games in years, and I haven't ever been an avid porn game consumer, but as far as I know, Harem Hotel is one of the biggest games on this site, and probably has the most story out of any other game. (5 - 6 hours of pure story was added in v0.13 alone), so with my limited knowledge, I would say my schedule is one of the most intense out of the indie devs.

If you're in america (which I know you aren't Kulman, from your time off), you only get 10 days of paid time off, even china has more paid time off days after a certain point. That's what my position would be if not for Harem Hotel, and I'm very thankful for that. But most of that work isn't creative. Brains just have different needs than bodies, I suppose. When I started working on harem Hotel, I worked every single day from the moment I woke up to the moment I went to bed for three months straight, I could feel my head getting worse. Over the course of the next few years, I found a stable schedule.
Not a professional by any means, but I do play piano and I work even more than that. It really depends on how much time we have to do it since music is not lucrative enough at the lower levels to be the only thing we do. I am also a singer in training and I definitely don't record every day nor do I practice every day, my throat won't let me, it gets sore for the next day and a half after. My main is trumpet and I put in as much as I can on everything I have. I put in around the same amount as you and that ONLY counts actual physical practice. It does NOT count reading over the music, exercises, or any other kind of prep work or training. I probably put in at least 10 if I include the entire process.

This is coming from someone who probably has no room to talk since I probably do overdo it, but don't go too hard on it on our account. You do you, whatever schedule you are comfortable with.

The main part, yes, but I can tell you, that at least in my case, that never turns off completely, and I work 12-18 hours a day. There are different parts of the game that need planning, from the over all plot, to each girl's story and side events.

Most of my life a 'vacation' was either getting more than one day off in a row, or being between jobs. Being self employed means that you get to set your own hours, but some of us have slave drivers for 'bosses'. XD

But, in a creative job, you can't let yourself get burnt out, or everyone suffers.

So far, this seems to work well, and most people are happy, few games are this engaging. Most games just talk about sex and waifu-wars, but on top of that, here we get all manor of lore and sociopolitical discussions, from ancient religions to taking over their government. lol

Whatever he is doing, it is working.
Yeah, burn out is very important to keep in mind. Small creative thoughts can occur throughout the day, and I'm always looking for inspiration. Creative work isn't something you can put down easily because it's always in your head, so if we're counting smaller thoughts that lead to developments, artists probably work more than one might think. But that really depends on your own opinion of work.

And many times, when I start planning something, I also have to plan 5 steps down the road, so I'm not always planning on what's next, because what's next might not make sense depending on what happens after that. That's all a part of the process, but it technically cuts down planning time for the next content.
Indeed, I think my passion is all that keeps me from burning out with my schedule. Burn out is a VERY real threat that cannot be ignored lest the entire endeavor go up in smoke.
 
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GraveXMachina

Active Member
Jun 9, 2020
838
830
I'm active in the Lessons in Love thread, I can say for certain this statement is incorrect. We do indeed discuss the plot more than the PLOT. I am actively engaged in most discussions myself assuming I have something to add. In fact, PLOT discussions are actually rare over there except when someone complains that there isn't enough sex in the, arguably and admittedly, plot focused game. That and this game are the only two that are like that for me, all others are PLOT over plot.
Hm....I see...
Maybe I just confused the games, it's been a while since I stoped playing...

Anyway, that's good to hear.
It's always great when a game has a better plot then PLOT.
 
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sovietslayer27

New Member
Nov 6, 2020
7
4
Hey guys,

Not a very tech savvy guy myself, nor do I know how to navigate this site very well...so hopefully this is posted in the right area lol. I have been playing this game awhile and to my understanding to update to the latest versions of games from this site, I just have to delete the whole file, download the new game file, unzip and play. That has worked up to this point, but now when I load my game I get an error. It reads:

While running game code:
File "renpy/common/000statements.rpy", line 531, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
AttributeError: 'NoneType' object has no attribute 'sensitive'

If anyone would be so kind as to help a brother out, I would greatly appreciate it. Thank you!
 
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