I agree. I think the wording I used in the polls wasn't exactly what I was trying to say.I can't speak for others, but when I voted in the poll, I may have been over-thinking the meaning of "No Story"; what I think would be a detriment is a character who doesn't really have a personality, and is just a pretty body for the player to fuck. You've since said a few things (such as this) that make me think you're thinking more along the lines of a character "having story" meaning being one of the main girls, with dozens of story events and full stats. Obviously there is space in between these extremes, like the character having a few to a half-dozen story events just showing her settling in and meeting the other girls, without any grand arc and huge personal revelation.
What I would suggest is either limiting it to one event triggering per day, or having each event unlock X days after the previous, rather than an absolute number. Or both. This would certainly be a good thing when the new versions drop, so we don't get everything at once due to having played longer than expected; for example if we unlock all the girls' traits, that takes far longer than just doing their story events. I strongly suspect that most people want to load their previous save rather than starting a new game every release.
EDIT: Oh, and if you're looking for animations to update, I'd suggest Lin's alarm clock. The player is going to be seeing that one a lot, and it currently has like three frames.
I do really want to do limits like 1 Lin event per day, and something like: wait x days then allow the player to find the event.
But, I don't know how to do it in any other way that would take up half an update's time.