TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,429
33,815
That is a very good ass covering answer Devian!

I can’t believe UUN didn’t consider that.
Still I agree with UUN … the bubble is WRONG!!!
and your dodge is unacceptable!!! :ROFLMAO:
That was actually the first one I did, and it seemed good for Autumn to be polite, and then figured it's more fun to have her go dommy mommy on her.
But refresh, I gave you that version too. XD
 
Jan 18, 2020
89
153
I just finished the current story. Here are some thoughts, starting with positives:
The world crafting is the best I've seen in AVNs. The amount of lore put into this world is comparable to many triple A titles. The stories are engaging with occasional twists and humors. Each main cast has their unique quirks, background, and flavors that make them stand out. The sex animations are also quite good and noticeably improved as I go further into the story. Lastly, the music is well chosen for different event or girls.

That said, there are some suggestions that I think the game can be improved upon. From I've lurked from previous posts on this forum, many already complained, the game feels "grindy." For me, it's both a yes and no. I find the money issue comes when I beeline Lin's story arc, in which the kidnap event happens and demands me to build up the sanctuary and buy the elves if I want to continue Lin's story. Little did I know that if I haven't ignored Kali's story, then building the sanctuary wouldn't feel like a grind, bcuz one of her events is to basically shower me with money. My suggestion here is to put a block to the kidnap event until the Kali's 10k event occurs. Probably add a hint to do Kali's story first. Also, it'd be even better if Ellen can recommend MC to build the bar first when asked how to make money. If I'd known, I'd built garden last bcuz it's a terrible investment currently, but I just have to make Lin happy, hehe.

Another suggestion is that it'd be great to add a biography in the menu. Since now the cast is so big with many minor characters, it's becoming hard to keep track of each girl's history. So, it'd be nice to have a bio section which gives some brief summaries about every character. Like, in Being A Dik, there is a bio for every known character that I can go back and read about him or her.

Last suggestion is a schedule system (or calendar?), so the player can know which girls' stories can continue on which time. A lot of time, when I thought I could start a girl's story, I couldn't because she wasn't available as she was doing her stuff at x time. Therefore, I think a schedule system that shows what time a character is available can be quite helpful. Plus, it can add some extra notes about her story requirement. Anyways, implementing this will require a lot of work and changes, so it's just my wishful thinking.

Thanks for the game Runey!
Pretty much everything (except a comprehensive bio) you requested is addressed in the multi-mod. I highly recommend it. I can understand wanting to go in without it on your first run, but I've been using it for years now (since Lain started it), as I've restarted several times and it makes progress much easier. It even tells you what events you should do first that may add flavor to other girl's events.
 

Strike-10

Member
Jan 19, 2022
327
656
That was actually the first one I did, and it seemed good for Autumn to be polite, and then figured it's more fun to have her go dommy mommy on her.
But refresh, I gave you that version too. XD
LoL

ya I did and I also updated the one you quoted to reflect your update.

I’m mobile with tap type so I’m Always Slow… we’ll even slower than I am generally.
 
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Reactions: TheDevian

Runey

Harem Hotel
Game Developer
May 17, 2018
3,965
20,011
I just finished the current story. Here are some thoughts, starting with positives:
The world crafting is the best I've seen in AVNs. The amount of lore put into this world is comparable to many triple A titles. The stories are engaging with occasional twists and humors. Each main cast has their unique quirks, background, and flavors that make them stand out. The sex animations are also quite good and noticeably improved as I go further into the story. Lastly, the music is well chosen for different event or girls.

That said, there are some suggestions that I think the game can be improved upon. From I've lurked from previous posts on this forum, many already complained, the game feels "grindy." For me, it's both a yes and no. I find the money issue comes when I beeline Lin's story arc, in which the kidnap event happens and demands me to build up the sanctuary and buy the elves if I want to continue Lin's story. Little did I know that if I haven't ignored Kali's story, then building the sanctuary wouldn't feel like a grind, bcuz one of her events is to basically shower me with money. My suggestion here is to put a block to the kidnap event until the Kali's 10k event occurs. Probably add a hint to do Kali's story first. Also, it'd be even better if Ellen can recommend MC to build the bar first when asked how to make money. If I'd known, I'd built garden last bcuz it's a terrible investment currently, but I just have to make Lin happy, hehe.

Another suggestion is that it'd be great to add a biography in the menu. Since now the cast is so big with many minor characters, it's becoming hard to keep track of each girl's history. So, it'd be nice to have a bio section which gives some brief summaries about every character. Like, in Being A Dik, there is a bio for every known character that I can go back and read about him or her.

Last suggestion is a schedule system (or calendar?), so the player can know which girls' stories can continue on which time. A lot of time, when I thought I could start a girl's story, I couldn't because she wasn't available as she was doing her stuff at x time. Therefore, I think a schedule system that shows what time a character is available can be quite helpful. Plus, it can add some extra notes about her story requirement. Anyways, implementing this will require a lot of work and changes, so it's just my wishful thinking.

Thanks for the game Runey!

Beelining a single character is not the intention of the game. Even though I want players to be able to focus on a single character for extended amounts of time, the player should understand that a game called Harem Hotel is not about 1 character. Money has only become an issue because of this.

I like the idea of a bio page!

A schedule system is already in the game, but I understand what you mean by a calendar. You can click on each character's door to figure out where they are. The amount of clicks it requires to figure out where a character is in game right now would be close to the same if it were done with UI. I think it feels better not being stuck in UI and having the feeling of traveling the hotel. The only advantage I could see this having is telling you when a character will be unavailable in the future, at which point you will have probably forgotten and clicked their door anyway only to be told they're not there.


Pretty much everything (except a comprehensive bio) you requested is addressed in the multi-mod. I highly recommend it. I can understand wanting to go in without it on your first run, but I've been using it for years now (since Lain started it), as I've restarted several times and it makes progress much easier. It even tells you what events you should do first that may add flavor to other girl's events.
I believe what you assume is in the mod has actually been coded in the game by default. Most of what it does just allows you to cheat as far as I know, which is also coded in the game by default and is unlocked by a code. Mods however prevent you from updating the game until the mod is updated, which can take days or weeks after the launch, and prevents you from playing betas all together. If you want what the mod provides and be able to continue your saves on day 1, you can just google the cheat codes (or financially support me)
 
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