Just from observing, haven't played yet ( waiting on mod ) but there seem to be dialogue options/choices where there is only 1 correct answer, at least to get points.. How influential that is throughout gameplay I'm not sure though..
That's good part of Runey's design choices … yes you “could” miss a point or even ALL the points but it isn’t a limited number … and most often not having the points will just slow you up a little (till you meet the requirement) but unlike other games/coding I’ve seen your choice or if you miss a point it doesn't lock you out of paths or events …
with this ONE exception
The choice of the slave/love routes for Nia & Sylvia that choice is a hard fork where if you choose one you don’t see the other.
There are certain points in various girls stories where you can have greyed out ”bonus” if your stats are under the limit … some are missable like the topless Ashley dinner(one time story event) if your exhibition is under 10 (IIRC). Others are part of repeatable events like overflowing lust options that un-grey if you have the correct stat high enough so even if you miss those the first time you will see them later.
The biggest reason I see to use a mod with HH is to address pacing issues … ie event 8 unlocks ability to gain exhibition stats then event 9 you NEED 10 exhibition points to experience “bonus” options … so with mod it’s an ez fix vs a “pause” to grind up to 10 sub or exhibition points.
I would guess that these “pacing & flow” issues are mostly just to being in development… I would guess that Runey will probably address some if not all of it by final. Same could be said for the pacing & timing for “sleep with” & “alarm clock” availability’s… I’ve noticed that in this development cycle that the availability is “choppy” for lack of a better term.
With the sleep with or alarm options being available or not available or even totally null intermittently I wasn’t documenting steps exactly but IIRC the sleep with came early for one person late for another and in certain steps the option for a person (or all persons) that was available previous days vanishes for a couple game days then repopulates later.
My guess is some of this is in part to the revamp of older content … Runey even states in game (twice that I’ve seen) with Android specifically…that the content is WiP/to be updated.