All of that is already in the game. You can click the "i" button to see which level you are with each character and if they have another event ready or not. Going to their door should tell you what you need to do to get to that event if it doesn't just start the event there.Unless I'm missing something in the main game, there's not always a clear way of knowing what triggers the next story event for a character or how to get to the next content. That was the main thing that I had used the mod for in the past. It would say something like "wait 4 days then talk in the afternoon" or stuff like that. It also helped with the side characters, to know if you had seen all their content because it would tell you how many scenes out of the total number you had scene. For example, it would display "2/3" if you'd seen two of the three scenes and would give you a tip on what to do next.
The mod basically just provided a really easy way to find out what content you were missing and what you needed to do to get to that missing content.
That sort of stuff is immersion breaking. It makes it feel way too much like a game than I want Harem Hotel to be. I understand if that's something you want but I don't think the game should tell you that there is an optional scene in an event because those optional scenes are designed to only be seen by people who want to see them. They don't appear early so it gives you plenty of time to build exhibitionism/submission/whatever points to see the content. For example, Android changing outfits without going into the changing room only occurs once you have the exhibitionist trait. It's never an important piece of dialogue or something you'll ever worry about missing unless you're specifically going for that content. But as I said, it should be designed to be unlocked by the time you want it to be unless you put it off.Starting over without it, the main thing I miss from the mod is the warning to hold off on certain events until you have a particular stat over a particular threshold to see everything (e.g. the events where you can convince one of the girls to do something risque in public if you've gotten her exhibitionism high enough).
This isn't really something I've been including in story events lately anyway. In most cases, stats will unlock sexual content that you have already seeked out. That's the goal anyway. Such as lust content.
All of that is already in the base game. I think it's literally impossible to miss. How have you not noticed the stats screen? Or that clicking " *Talk* " on a door will tell you what you need to do / buy in order to start the event? I'm sorry if this is coming off as dickish too, but it must be incredibly hard to miss these hints if you've ever been stuck.No need to be a dick. Some times there are requirements other than "wait X period of time and talk" like needing to buy or do a certain thing first. Or when you need to advance another character's story first, it's nice to know what "level" you're currently on and what "level" you need to get to so you're not constantly going back and forth until you finally hit the right level.
This kind of thing is especially convenient when replaying the game because of old saves breaking and stuff like that.
If there is anywhere specific you can remember getting stuck I would love to look into that. It's definitely possible that the few times you were stuck were the few times a hint wasn't given.
When it is ready.when is the new update?