So looks like a bit of that attitude got left in when I copied the text from that and I didn't change the button text enough, lol.
I have to disagree with the issue of compatibility with using the mod, or not using the mod.
Back before you disappeared I was a regular user of the mod, but then when there was no update being released, I tried playing without the mod and got the following stated issue.
Details:
*I never use the update downloads.
*I always download the whole game and start fresh with a new game folder, but using existing saves.
Anything like that issue will cause crashes and incompatibility with the game, if the mod is not used in later releases, because it alters what is permitted by the base code in the game.
Our only workable response for people was to start the game all over again, without the mod, which I also had to do. because that change made it impossible to play the game anymore, without the correct version of the mod for that release installed.
I had tried installing the older version of the mod as a last resort, just to try to change the outfit, but it crashed the game to, without allowing me to change the outfits and make a new save.
There is also an issue with raising certain stats that the mod allows.
The way that the game is set up, certain stats have to be at a specific level for events to trigger.
The mod allows people to raise those stats, and often they raise them past a trigger point for an event, and then come in to this thread complaining that they can't get an event to trigger.
Runey has a cheat code that allows people who use it to change "some" of the games stats, but not the critical stats that are used for triggering events.
If they are trying to play a new release of the game without the mod, but they had changed stats in the previous version of the game, with the mod installed, they are screwed, because they may not be able to get some events to trigger, due to the altered stats.
Unless they install the mod again, use a save editor, or get someone else to fix their stats, which would be a pain in the ass for them, since the other person may not know what they had changed, or where they should be in the game.
I would suggest not allowing people to change the critical to events stats, but only the ones that Runey's cheat code allows to be changed.
The issues:
I used to use the mod, and I noticed that it would play fine, until it hit an issue that the code could not deal with.
Example:
In the mod it gave you the ability to buy some outfits and get the girls to wear them early.
If you had used the mod to get one of the girls to wear that outfit, the game would crash when entering their room, if you did not have the mod installed on that release.
It would say right in the crash report that it was an issue with the outfit that she was wearing.
And it would name that specific outfit that the mod allowed you to use early.
I was not the only person who had that issue, but since so many people were being forced to try to play without the mod at that point, it was a recurring complaint here.
If you had not had the girls wearing those outfits, there would be no crash.
Any similar perks of the mod would likely have the same effect, because they left settings in the save file, that went against what the basic game code would allow, at that point in the game.
Which results in a crash.
Especially when the mod allows people to raise all of their stats to higher levels, and potentially miss events because of that.
Which, from their description, sounded a lot like what was happening.
A stat was too high, so they could not complete an event, because the stat was too high, to trigger the event.
When it says in the wiki that a certain stat needs to be 37, but they have that stat at 38, the event will not happen.