29fastly

Newbie
May 23, 2018
59
123
Honestly I don't know why, but this game's thread seems to be chalked full of people creating problems for themselves and ignoring instructions.
Willful ignorance is a form of bratting, so they're all just masochists begging for punishment.
 

Kinderfeld

Developer of Now & Then and The Interim Domain
Game Developer
Feb 11, 2018
405
3,263
You know you have a problem when you want to answer the question "Have you beaten the game?" with "Other: It's not complete yet."
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,460
Neither of which take/took real advantage of the Unity engine. Besides the unity version of Big Brother is abandoned while the Renpy port is still moving ahead (abet slowly) Never mind technical standpoint doesn't really tell you much as it can be in spite of the engine's limitations as much as due to the advantages of the engine.
Granted the Unity version did get cancelled as a direct result of the Patreon inquisition against incest, not the project itself being too difficult to handle for the dev.
 
  • Like
Reactions: TheDevian

goobdoob

Conversation Conqueror
Modder
Respected User
Dec 17, 2017
7,426
9,693
Or you could end up with something like Man of the House, or even Big Brother, which was at least good from a technical standpoint.
Both MotH and BB could have easily been done in Ren'Py. Neither do anything that stresses the engine.

I would argue that they would have been better in Ren'Py - both can have some annoying technical support issues. And you get Mac/Linux versions for free by clicking the right checkboxes. Plus you get save anywhere and rollback.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,460
Aww shit, I get to use this one again! :LOL:

I know she punches your lights out if you ignore her when she says enough, just wondering if not continuing from the first set of each scene, before you even get the keep going option, has an impact. Right now, I'm on the scene where she entered my room after the 9th spanking session and she is freaking pissed that I edged her. I didn't know if something different happens if I just don't continue or if I continue until she punches me.

You need to keep going until she knocks you out a few times to advance.
I'm the same as sillyrobot, I did try the full knocked out sequence once, thought I might have gone too far, reverted back to the initial spanking scene, and only went up to the second set of spanks, the one right before she punches you, and she's now in my room because I didn't let her get off.
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,240
33,405
Besides the unity version of Big Brother is abandoned while the Renpy port is still moving ahead (abet slowly).
Except it was not abandoned due to the engine, it was the story. Where as the new one is complete unplayable garbage so far.
Both MotH and BB could have easily been done in Ren'Py. Neither do anything that stresses the engine.

I would argue that they would have been better in Ren'Py - both can have some annoying technical support issues. And you get Mac/Linux versions for free by clicking the right checkboxes. Plus you get save anywhere and rollback.
I have to disagree, just because it doesn't 'stress the engine', doesn't make it bad. The simple fact that it is not filling my SSD C:\ up with useless redundant saves makes it far superior to me, even if you can't save in or roll back conversations.
You can get the other versions of a game in unity in the other OSs as well, also with the click of the right things.

As a dyslexic person trying to make games, even if Ren'Py didn't upset me with its shitty saving to hidden files on C no matter where you put the game itself, working in it was a nightmare. I worked for days, and could not even manage to get my buttons moved, but in unity, it was easy.

Both engines have their good and bad points, but most of the problems with unity can be fixed if you know how to code, where is with Ren'py, they are either hard baked into the system and are not changeable, or they take ten times the work to get the same result, especially if you want to have minigames.

I want everyone to use what they want, but personally, I will stick to the one that is easier for me to use, and prepares me for the future games I want to make, as opposed to one that is only good for one thing. But to be honest, I hate Ren'Py, and all the extra work it makes for me, cleaning up its mess, between it and Daz filling my C:\ without permission, I ended up having to buy a new drive because you can't fill an SSD, or it ruins it.
 

Cmann

Active Member
Donor
Feb 7, 2019
517
760
I ended up having to buy a new drive because you can't fill an SSD, or it ruins it.
It doesn't ruin it, but performance will drop as free blocks run out and only partially filled blocks remain. Some drives overprovision to help mitigate this effect.
 
Last edited:

goobdoob

Conversation Conqueror
Modder
Respected User
Dec 17, 2017
7,426
9,693
I have to disagree, just because it doesn't 'stress the engine', doesn't make it bad. The simple fact that it is not filling my SSD C:\ up with useless redundant saves makes it far superior to me, even if you can't save in or roll back conversations.
You can get the other versions of a game in unity in the other OSs as well, also with the click of the right things.

As a dyslexic person trying to make games, even if Ren'Py didn't upset me with its shitty saving to hidden files on C no matter where you put the game itself, working in it was a nightmare. I worked for days, and could not even manage to get my buttons moved, but in unity, it was easy.

Both engines have their good and bad points, but most of the problems with unity can be fixed if you know how to code, where is with Ren'py, they are either hard baked into the system and are not changeable, or they take ten times the work to get the same result, especially if you want to have minigames.

I want everyone to use what they want, but personally, I will stick to the one that is easier for me to use, and prepares me for the future games I want to make, as opposed to one that is only good for one thing. But to be honest, I hate Ren'Py, and all the extra work it makes for me, cleaning up its mess, between it and Daz filling my C:\ without permission, I ended up having to buy a new drive because you can't fill an SSD, or it ruins it.
Filling your SSD up with useless redundant saves? I've got 91 saves for DMD chapter 1. It's using 31 megs. What are you putting in the saves, and how many are you manually saving, to generate enough to fill up an SSD? The "hidden" folder is in a known place (appdata on Windows, ~/Library/RenPy on Mac, ~/.renpy on Linux), based on your game info.

I don't understand how Ren'Py fills up your C drive without permission. You can turn autosave off, and tell it how many autosaves max to keep. All other saves are manual, and you can choose to make new ones. or overwrite old ones.


As for working for days and not being able to move move buttons...dude, you're doing it wrong. I ran UnRen on DMD chapter 3, opened screens.rpy, and changed
imagebutton auto "bg/menu_18/config_%s.png" xalign 0.38 yalign 0.99 action ShowMenu("preferences")
to
imagebutton auto "bg/menu_18/config_%s.png" xalign 0.38 yalign 0.50 action ShowMenu("preferences")

I launched it, and the Config button was moved to the center of the screen. Took me less than a minute.


Minigames - you'd rather write custom stuff in C# than Python? Ok...but don't act like you can't do them in Ren'Py. Sakura Dungeon is a traditional dungeon crawl, with multiple levels, minimap, quests, items and keyboard navigation, written in Ren'Py. You can do minigames.


I get that Unity is easier for you to use, because of your circumstances. But Ren'Py is generally easier for the user to use, and is MUCH better for a VN or sandbox game. The best Unity VN engine, VNGINE (used in Timestamps) isn't as good as Ren'Py. IMO, of course.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,460
Having an issue with the Android's cowgirl outfit. I bought it and got it in the mail, but have no option to give it to her. I have my save open in an editor now and see ten different references to either the sex position or the outfit, hard to tell. What should I look for to reset the value? There are two referencing both cowgirl and android, both say wallpaperunlocked, but only one has a value of 1 while the other has a value of 0.
 
Last edited:

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,240
33,405
Of course it's difficult to use it for some games but find it helpful in most, when I want to rest the right hand for a while(CTS). 2-4-6-8 for navigation, numEnter to select+skip, + - for rollback. Should be fairly straight forward to move this over to wasd or similar.
Well, for mouse or keyboard, it's all my right hand, even if I wasn't that strongly right handed, my left is usually ...busy when I am playing these games. :sneaky:
I do want to point out, I did the love route for Nia and Sylvia, but not Ann, as it seemed to make her unhappy. XD
Filling your SSD up with useless redundant saves? I've got 91 saves for DMD chapter 1. It's using 31 megs. What are you putting in the saves, and how many are you manually saving, to generate enough to fill up an SSD? The "hidden" folder is in a known place (appdata on Windows, ~/Library/RenPy on Mac, ~/.renpy on Linux), based on your game info.

I don't understand how Ren'Py fills up your C drive without permission. You can turn autosave off, and tell it how many autosaves max to keep. All other saves are manual, and you can choose to make new ones. or overwrite old ones.


As for working for days and not being able to move move buttons...dude, you're doing it wrong. I ran UnRen on DMD chapter 3, opened screens.rpy, and changed
imagebutton auto "bg/menu_18/config_%s.png" xalign 0.38 yalign 0.99 action ShowMenu("preferences")
to
imagebutton auto "bg/menu_18/config_%s.png" xalign 0.38 yalign 0.50 action ShowMenu("preferences")

I launched it, and the Config button was moved to the center of the screen. Took me less than a minute.


Minigames - you'd rather write custom stuff in C# than Python? Ok...but don't act like you can't do them in Ren'Py. Sakura Dungeon is a traditional dungeon crawl, with multiple levels, minimap, quests, items and keyboard navigation, written in Ren'Py. You can do minigames.


I get that Unity is easier for you to use, because of your circumstances. But Ren'Py is generally easier for the user to use, and is MUCH better for a VN or sandbox game. The best Unity VN engine, VNGINE (used in Timestamps) isn't as good as Ren'Py. IMO, of course.
For this game alone, I have almost 1800 saves. I save every day, and at every choice. I have almost 150 game folders in my appdata folder. And that is the problem, it's not about the auto saves (though I have no idea how to do anything with them, I don't use them at all, for anything), it is about them making a second copy of every save in the appdata folder, when all I want or need are the ones in the game folder. That is called redundant, it makes an extra copy that is not needed. I do not want a copy of the saves to be stored anywhere other than in the game folder, that is what I call 'without permission', putting them in a place I don't want. I clean this folder out regularly, and it is still over a gig!

So, between that, and the fact that Daz keeps installing everything to C: as well, even after I told it to save everything to G:\, my drive filled up without me knowing it. Filling an SSD ruins it.

I CAN'T CODE, I am dyslexic, what you showed me might as well have been Klingon for all the good it does me. I need it to be visual, not by code. In Unity, I can drag and drop it with the mouse, stretch it, shrink it, just like in photoshop or something, going back and forth with code is WAY harder no matter how you look at it.

As far as minigames go, from what Dark Cookie said, doing minigames is possible in ren'py, he does it, but it is WAY harder than it needs to be. I would rather go the easy route. Personally, I think Man of the House is way better than Time Stamps, from a user experience, and Big Brother was better than that.

From a game maker and from a game player perspective, I still hate Ren'Py, and find it far worse to use.
 
  • Haha
Reactions: Master of Puppets
4.70 star(s) 468 Votes