Willful ignorance is a form of bratting, so they're all just masochists begging for punishment.Honestly I don't know why, but this game's thread seems to be chalked full of people creating problems for themselves and ignoring instructions.
Willful ignorance is a form of bratting, so they're all just masochists begging for punishment.Honestly I don't know why, but this game's thread seems to be chalked full of people creating problems for themselves and ignoring instructions.
Done! I saw it on Patreon first.You must be registered to see the links
You know you have a problem when you want to answer the question "Have you beaten the game?" with "Other: It's not complete yet."You must be registered to see the links
Granted the Unity version did get cancelled as a direct result of the Patreon inquisition against incest, not the project itself being too difficult to handle for the dev.Neither of which take/took real advantage of the Unity engine. Besides the unity version of Big Brother is abandoned while the Renpy port is still moving ahead (abet slowly) Never mind technical standpoint doesn't really tell you much as it can be in spite of the engine's limitations as much as due to the advantages of the engine.
You need to keep going until she knocks you out a few times to advance.With Moon's spanking scene, is there any real difference in when you stop?
I didn't get knocked out and still advanced. I treated it much like the dungeon scenes: I stopped after she asked twice.You need to keep going until she knocks you out a few times to advance.
Both MotH and BB could have easily been done in Ren'Py. Neither do anything that stresses the engine.Or you could end up with something like Man of the House, or even Big Brother, which was at least good from a technical standpoint.
Aww shit, I get to use this one again!With Moon's spanking scene, is there any real difference in when you stop?
I know she punches your lights out if you ignore her when she says enough, just wondering if not continuing from the first set of each scene, before you even get the keep going option, has an impact. Right now, I'm on the scene where she entered my room after the 9th spanking session and she is freaking pissed that I edged her. I didn't know if something different happens if I just don't continue or if I continue until she punches me.Aww shit, I get to use this one again!
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I'm the same as sillyrobot, I did try the full knocked out sequence once, thought I might have gone too far, reverted back to the initial spanking scene, and only went up to the second set of spanks, the one right before she punches you, and she's now in my room because I didn't let her get off.You need to keep going until she knocks you out a few times to advance.
Except it was not abandoned due to the engine, it was the story. Where as the new one is complete unplayable garbage so far.Besides the unity version of Big Brother is abandoned while the Renpy port is still moving ahead (abet slowly).
I have to disagree, just because it doesn't 'stress the engine', doesn't make it bad. The simple fact that it is not filling my SSD C:\ up with useless redundant saves makes it far superior to me, even if you can't save in or roll back conversations.Both MotH and BB could have easily been done in Ren'Py. Neither do anything that stresses the engine.
I would argue that they would have been better in Ren'Py - both can have some annoying technical support issues. And you get Mac/Linux versions for free by clicking the right checkboxes. Plus you get save anywhere and rollback.
It doesn't ruin it, but performance will drop as free blocks run out and only partially filled blocks remain. Some drives overprovision to help mitigate this effect.I ended up having to buy a new drive because you can't fill an SSD, or it ruins it.
Filling your SSD up with useless redundant saves? I've got 91 saves for DMD chapter 1. It's using 31 megs. What are you putting in the saves, and how many are you manually saving, to generate enough to fill up an SSD? The "hidden" folder is in a known place (appdata on Windows, ~/Library/RenPy on Mac, ~/.renpy on Linux), based on your game info.I have to disagree, just because it doesn't 'stress the engine', doesn't make it bad. The simple fact that it is not filling my SSD C:\ up with useless redundant saves makes it far superior to me, even if you can't save in or roll back conversations.
You can get the other versions of a game in unity in the other OSs as well, also with the click of the right things.
As a dyslexic person trying to make games, even if Ren'Py didn't upset me with its shitty saving to hidden files on C no matter where you put the game itself, working in it was a nightmare. I worked for days, and could not even manage to get my buttons moved, but in unity, it was easy.
Both engines have their good and bad points, but most of the problems with unity can be fixed if you know how to code, where is with Ren'py, they are either hard baked into the system and are not changeable, or they take ten times the work to get the same result, especially if you want to have minigames.
I want everyone to use what they want, but personally, I will stick to the one that is easier for me to use, and prepares me for the future games I want to make, as opposed to one that is only good for one thing. But to be honest, I hate Ren'Py, and all the extra work it makes for me, cleaning up its mess, between it and Daz filling my C:\ without permission, I ended up having to buy a new drive because you can't fill an SSD, or it ruins it.
No, getting knocked out is bad and means you went to far. You dont want to be knocked out.You need to keep going until she knocks you out a few times to advance.
Well, for mouse or keyboard, it's all my right hand, even if I wasn't that strongly right handed, my left is usually ...busy when I am playing these games.Of course it's difficult to use it for some games but find it helpful in most, when I want to rest the right hand for a while(CTS). 2-4-6-8 for navigation, numEnter to select+skip, + - for rollback. Should be fairly straight forward to move this over to wasd or similar.
I do want to point out, I did the love route for Nia and Sylvia, but not Ann, as it seemed to make her unhappy. XDYou must be registered to see the links
For this game alone, I have almost 1800 saves. I save every day, and at every choice. I have almost 150 game folders in my appdata folder. And that is the problem, it's not about the auto saves (though I have no idea how to do anything with them, I don't use them at all, for anything), it is about them making a second copy of every save in the appdata folder, when all I want or need are the ones in the game folder. That is called redundant, it makes an extra copy that is not needed. I do not want a copy of the saves to be stored anywhere other than in the game folder, that is what I call 'without permission', putting them in a place I don't want. I clean this folder out regularly, and it is still over a gig!Filling your SSD up with useless redundant saves? I've got 91 saves for DMD chapter 1. It's using 31 megs. What are you putting in the saves, and how many are you manually saving, to generate enough to fill up an SSD? The "hidden" folder is in a known place (appdata on Windows, ~/Library/RenPy on Mac, ~/.renpy on Linux), based on your game info.
I don't understand how Ren'Py fills up your C drive without permission. You can turn autosave off, and tell it how many autosaves max to keep. All other saves are manual, and you can choose to make new ones. or overwrite old ones.
As for working for days and not being able to move move buttons...dude, you're doing it wrong. I ran UnRen on DMD chapter 3, opened screens.rpy, and changed
imagebutton auto "bg/menu_18/config_%s.png" xalign 0.38 yalign 0.99 action ShowMenu("preferences")
to
imagebutton auto "bg/menu_18/config_%s.png" xalign 0.38 yalign 0.50 action ShowMenu("preferences")
I launched it, and the Config button was moved to the center of the screen. Took me less than a minute.
Minigames - you'd rather write custom stuff in C# than Python? Ok...but don't act like you can't do them in Ren'Py. Sakura Dungeon is a traditional dungeon crawl, with multiple levels, minimap, quests, items and keyboard navigation, written in Ren'Py. You can do minigames.
I get that Unity is easier for you to use, because of your circumstances. But Ren'Py is generally easier for the user to use, and is MUCH better for a VN or sandbox game. The best Unity VN engine, VNGINE (used in Timestamps) isn't as good as Ren'Py. IMO, of course.
Figured as much, you typically don't want to piss the girl off in games like this and there hasn't been an exception to that yet in this game, either.No, getting knocked out is bad and means you went to far. You dont want to be knocked out.