TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,850
35,011
Really? Back when I last played the early game I remember having to spend like a week or so of in game time interacting with Lin to get her obedience up. Guess that was a long time ago. Well, it was many versions ago... But I distinctly remember it running slower than the current relationship developments.
Unless something changed, the only time I remember that being a thing was the Cornwall stuff.
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,850
35,011
Could be. My memory of stuff that long ago is hazy at best.
According to one guide I saw, you need a 20 obedience with her for one of the 20+ events, but you get a bunch in the story, so not having a 20 by then would be really hard.
 

hippotastic

Newbie
Mar 26, 2021
36
14
Where do I buy the android kit? It is not showing in my pc? I assume i am meant to buy it?

And if i use the mod to add it, I cant hand it over. Version Harem_Hotel-v0.12.4-pc

And how to get Lin to 40 friendship? I can raise any other stat....
I figured it out. I just kept playing and there is an order to events that I was trying to rush. As I worked through the story it just came good. Basically i just went and did other things and it sorted itself out.
 

nexusvideo

Newbie
Feb 9, 2019
17
11
Where do I buy the android kit? It is not showing in my pc? I assume i am meant to buy it?

And if i use the mod to add it, I cant hand it over. Version Harem_Hotel-v0.12.4-pc

And how to get Lin to 40 friendship? I can raise any other stat....
You need to purchase bondage outfit to progress Lin at one point. Just buy it when you can afford it.
 

Jjay08

Member
Nov 16, 2019
247
281
do you really get more out of the more expensive bar advertisements? I want to grind some cash before .13 drops. Also should I wait for bug fixs before even playing 13?
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,727
4,473
do you really get more out of the more expensive bar advertisements? I want to grind some cash before .13 drops. Also should I wait for bug fixs before even playing 13?
Yes, you should always wait for the possibility of bug fixes before playing any version. This is what the patron versions are used for in this game, to sniff out and squash as many bugs as possible that remain after Runey's initial testing before the public release. This is also why the patron versions have a good chance of breaking saves, because they can be buggy and some bugs do affect the save itself.
 
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Runey

Harem Hotel
Game Developer
May 17, 2018
3,965
20,015
don't you need obedience for those events to trigger?
You do. And there is a sort of grinding element to those. But it's not really a big deal as all you have to do is just play the game and have normal interactions with the characters for those to level up.


No, no story event requires stats. You may lose or miss out on things, but you will never be locked out of story by stats. The game doesn't say something like "I need to raise her obedience" for story except in very rare cases
, probably less than 3 in the entire game unless I removed those. First one that came to mind was Lin's virginity event but the bondage was removed from that a long time ago.

According to one guide I saw, you need a 20 obedience with her for one of the 20+ events, but you get a bunch in the story, so not having a 20 by then would be really hard.
Whatever you read probably told you to get it because you would see extra content. It's completely optional and the game never asks you to raise it to that point for story. It's not necessary what so ever to play it or continue the story.

doesn't seem that way. the fact that the game lets you grind away those stats can leave confusion.
It tells you this at the very beginning of the game. Stats are NOT required to play the story what so ever. To play story, look and wait for "* Talk *" events, or for them to randomly appear.

The code for story events to appear is simple. In layman's terms, the game looks at the current friendship number and makes sure about 1 - 4 days have passed in game. For the vast majority of story events, that's it. (Oh, and it will often look for the time of day) Sometimes it also makes sure other characters are at a certain part in their story too.
 
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Jjay08

Member
Nov 16, 2019
247
281
No, no story event requires stats. You may lose or miss out on things, but you will never be locked out of story by stats. The game doesn't say something like "I need to raise her obedience" for story except in very rare cases
, probably less than 3 in the entire game unless I removed those. First one that came to mind was Lin's virginity event but the bondage was removed from that a long time ago.



Whatever you read probably told you to get it because you would see extra content. It's completely optional and the game never asks you to raise it to that point for story. It's not necessary what so ever to play it or continue the story.



It tells you this at the very beginning of the game. Stats are NOT required to play the story what so ever. To play story, look and wait for "* Talk *" events, or for them to randomly appear.

The code for story events to appear is simple. In layman's terms, the game looks at the current friendship number and makes sure about 1 - 4 days have passed in game. For the vast majority of story events, that's it. (Oh, and it will often look for the time of day) Sometimes it also makes sure other characters are at a certain part in their story too.
Oh ok. thanks for clearing that up for me
 

hunter2

New Member
Nov 24, 2017
8
37
The code for story events to appear is simple. In layman's terms, the game looks at the current friendship number and makes sure about 1 - 4 days have passed in game. For the vast majority of story events, that's it. (Oh, and it will often look for the time of day) Sometimes it also makes sure other characters are at a certain part in their story too.
I'd go beyond saying it's simple and instead say it's simply flat out bad design. There are hilarious sequence breaks that can happen due to how simple the logic is.
Assuming you're literally only checking the int values rather than checking a bunch of boolean flags, try the following instead: make every character an object with more than just the friendship values being checked and actually check if a character is available for an act if they're involved in a scene. Hell, I'll give you a freebie - If you completely ignore Maria and keep her at level 1 while going through android's story, you can unlock sex with her - and that also unlocks the repeatable sex scene in Maria's room - and you can also do this during her quiet period. I can name literally dozens of these cases. Example object properties you want (far from exhaustive): {friendship:int,affection:int,(etc),nymphotrait:bool,inlove:bool,isAvailableForSex:bool,isAvailableForBJ:bool,canWander:bool,wanderlocation:string(/int depending on how you're storing locations)}. You can probably see where this goes. If Maria.isAvailableForSex was false in my example, that wouldn't happen. Seems like a lot of work up front, but saves you a lot of time trying to think shit out in the long run.
Have a function to check and return what properties on the characters are actually at fault - I remember this one friendship scene where Maria needed both affection and exhibitionism at a specific level but the message returned was only "Maria's affection is too low" or something. Actually check via function and return, don't use static errors. I'd also recommend "greying out" things like obedience on repeatable events (IE Lin/Android head pats in kitchen) once you pass the trait threshold so that people don't waste their time.
And dear god fix the store UI it is hot garbage, holy fuck.
 
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