That works for more linear games, not for a sandbox like this.Have you considered setting up a portioned game? Like use this version and the next to level out the stories, the start a part 2 game that is about continuing it. The first game would be about collecting everyone, the second is about the "Harem" hotel part.
The game is only going to get bigger as time goes on to a point where even AVIF will be too large, mobile just isn't viable in the long term for this game. It may be superior, but everything has a limit.Hi Runey, I had an idea!
How about you make a compressed version of the game but instead of compressing its images quality to non existent, we should use avif instead of jpeg and webp format as it provides much better results with lower size
The main reason I'm asking is because on mobile, 7 gb (even more as time goes on) is a bit too much for some people but also, the game can be smaller too for those who don't wanna download this big size every update because of internet data caps, even on PC.
We may see a a few gb smaller with no loss in image quality (better than currently available unofficial low quality compressed versions and official version here)
as avif is technically superior to webp and jpeg and heic
the only downside would be that it would take more time to encode on your machine, but it would definetly help all us who are downloading and playing!
An internal update mechanism is like a link over the internet, but through a secure channel to a server run by the developer. For a solo developer, this is not a feasible option economically.Also even if Runey change the compression and use a more efficient one, it would only help for a short time. Size of the game would go down, but with his ongoing work and expansion of Harem Hotel, the size will go up again.
Not saying that this is useless, but that the help of this is limited for the whole game.
From patch point view, the archive.rpa file use a lot of space around 300 MB of the patch size of 1100 MB. I don't know what is in this archive.rpa file. Yet, if some 3rd party tool would be used that can make updates on sublevel file, it could save space even for the patches (also can sort out the need to manual delete of old files...).
One other possible solution - thinking loud - would be to use the Harem Hotel game itself and put an update mechanism in it. I know that at least on other game is doing this, although I don't know how they doing it.