Yes, I'm not saying HH doesn't have sandbox elements in it. I'm saying it's not PURELY sandbox, which is what you mentioned in the review. It also does have time restrictions, all the sandbox elements are only for the side content and choosing when the story starts. The main purpose of the game is the story, not the side content. I don't think this is an issue that needs to be repeated at all, but that's what I'm talking about. It is certainly fine to see the sandbox elements in the game, but that is not all the game is, nor is it the primary purpose. That's all I'm trying to say in this regard. Opinions aside, this is how Harem Hotel is developed. It is not created as a pure sandbox, but as a visual novel.I've developed different standards for sandbox in my gaming experience. And I feel like HH is more sandbox than alot of other games on this site. Even Minecraft has linear story: start in overworld - get to nether - conquer stronghold - open portal to the end - kill the dragon.
As for HH, it already has features, that define sandbox for me.
- you decide when to progress the story further
- you have no time restrictions
- you are free to unlock and repeatedly experience new content, not related to the main story.
- you can customize your game experience to your liking (change outfits, ignore secondary girls storylines)
- you have more than one way of achieving the same goal. (earn money by hotel upgrades\deliveries\selling nudes etc)
The main difference between HH and other sandbox games is that HH story progress is not defined by your stats.
While in minecraft you have to craft good armor and potions to kill the dragon and there is a great chance of failed attempt, in HH you just have to keep talking to your girls. But in both games the end result is predetermined.
Harem Hotel and Minecraft could not be further genres from each other. Minecraft has more in common with call of duty. Comparing Minecraft to HH is so strange to me. Harem Hotel is closer to Persona 5, which is also a visual novel with sandbox elements and JRPG combat.
Regardless though, my main gripe is leaving readers of your review with the impression that this game is a pure sandbox, which is not what I intend to develop. Story is the main aspect of Harem Hotel, and is what gets the most attention. Sorry if this isn't a conversation you want to have, you don't have to change it if you don't want to. I just thought I would share.
A new review just showed up calling HH a sandbox, which I see no issue with. Because in many regards it is both a sandbox and a visual novel. But I don't want players to expect a sandbox, because I mainly develop HH as a visual novel. That's where most of the content is, so that's what people should expect.
Last edited: