- Jul 30, 2020
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Yeah, we noticed that too. It's quite weird when it happens, and it also depends on the order in which you trigger the events, but it must be difficult when you've been building a game for so long to keep a correlation between all the events and dialogues. To do this, you would have to write the scripts for all the women's events before starting everything else, and that is rarely the case.As far as I saw, it doesn't seem to make a difference. In certain story events, I got dialogue about the girls that we already had in dates, and it made no difference, it was like MC was getting that information for the first time, even though he already gotten it in the date.
This is one thing I noticed. Because the game has a sandbox mode, but also has a story mode, a lot of dialogue can seem disconected sometimes. When I went to church with Autumn, I had already done the church events in the exploration mode, but it made no difference, it was like I was visiting it for the first time. This can also happen with a few of story events. When you advance a bit on a girl's story and then go to another girl story event, some dialogue can feel disconected from information that you already got on another event.
Honestly it doesn't bother me that much. It is a very big game with both sandbox exploration and a storyline for EACH of the girls, including the side girls, so things like that are bound to happen. I read somewhere that Runey is reworking some older events, but I'm not sure if it is in order to connect them better, or if he just had a different idea on how they should happen. Be it as it may, it doesn't make much difference to me. The little inconsistencies are a bit weird when they show up, but it doesn't take away from my enjoyment of the game.
Anyway, thanks for the answer. We was wondering if this could lead to different paths. Some sort of multi branching