The problem with sandbox games, is that if there is a gallery option that allows you to replay events, then there is really no need for the sandbox.
Once you play through an event, you can just go to the gallery, and replay any event that you want to replay.
The only time that you might need to go into game mode, would be if a new event were added, and after that, it would be available in the gallery.
There are two types of events …
the repeatables (with multiple options) such as outfits and/or locations.
and the one time events which are then captured in the gallery.
So Runey’s implementation with BOTH types and the separation between the two is something unique and I find it quite impressive and fun. It also helps “the gallery” be somewhat more focused & less cluttered … think about how fugly and ridiculous the gallery would be to capture all the events everywhere that are scattered all over. (lobby,kitchen,shower,dungeon,onsen,LI bedroom,mc bedroom) not to mention that some characters ONLY have repeatables and therefore have zero presence in the gallery (like the side sanctuary elves) the barfly girl & the girls out in the onsen.
As of right now there are a couple of one-time events that got missed in the gallery.
The sandbox aspects are always available and since those repeating sandbox events have “options” it is quite an imaginative and creative implementation.
This also gives folks like The Devian the opportunity to rack up ridiculous amounts of head-pats in the 4-5 digit range.