Enfrize

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Technically, what is available from Runey is the compressed version.
Uncompressed, Harem Hotel is over 100 Gb's.
A member did make a more compressed version that you can find using the search feature in the top right of the page, but the quality of it is drastically reduced.

There are other download options available in the original post where you can download the game in 3 parts, rather than one big download.
Are we finally in an era where porn games weigh as much as triple A projects like Baldur's Gate 3?
 
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DigDug69

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Well, Harem Hotel is a large game with a ton of content, and it's not even done yet.
There are other games on F95 that are nearly as large, when you combine the split chapters that the dev created to split the game up.
Runey chose a different method, by offering split downloads, so that players will have the whole game in front of them, rather than just one chapter.
 
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Strike-10

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Are we finally in an era where porn games weigh as much as triple A projects like Baldur's Gate 3?
You have to compare apples to apples not apples to legos.
So Short Answer NO.

Porn Games are legos … typically they use developed tools to create the product.

AAA projects like Baldur’s Gate has a studio with 20-2000 staff planting an orchard growing the tree and producing an apple. Where porn games use legos to approximate an apple with plastic bricks.

Don’t get me wrong the Lego apple is amazing but it’s not an apple.
Not to mention the fact that games like HH are a one person show or BaDiK (2-6 person iirc) vs ”*insert AAA Title*” 20-2000 people (bg3 Larian Studios has 450 people).

There are a few of the Lego apples (porn games) that are sized up (an apple the size of a 5gal bucket) or very realistic (super smooth lack of glaring Lego edges) and those are the few porn games that get to the 10-20gb sized downloads. But still they don’t approach the size of triple A studios products which can get to 100-200gb (finished product) depending (probably 10-20 TB before massaged into final product) … and those massive sized triple A studio products have a person on staff whose responsibility it is to try and constantly manage/smooth/re-use assets and keep the whole as ”lightweight” as possible while staying true to the “vision”.

Baldur’s gate 3 is 121.47 GB installed which to ME feels smaller or exceptionally well managed (size wise) than lots of other standard AAA titles … (granted I have no concrete experience with the code/content of BG3) … it could also have code be procedurally generated within the programmed framework.

Many many games use this trick to have their titles have “endless” levels.
 
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Strike-10

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Are we finally in an era where porn games weigh as much as triple A projects like Baldur's Gate 3?
Harem Hotel - Runey 12gb current (100-200gb development size)
IMG_0237.png
BaDik - DrPinkcake (maybe IIRC) 10-30gb current (100-500gb development size)
IMG_0238.jpeg
Baldur’s gate 3 - Larian Studios 122gb current (1-10 terabyte development size)
IMG_0239.jpeg

If this helps some.

granted the sizes are some fact, some edumacated anecdotal guesswork.
 
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Strike-10

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You're mostly correct in your musing about "programmed framework", it does become more space efficient to store the various visual assets once, and use the game engine to call them up using scripts (much simpler data)

Oh I know (DBA IT professional .. scripts and the efficiency/inefficiency of them is a never ending battle :ROFLMAO:) … but I was referencing/musing about how lots of games have limited size because the game doesn’t have 100,000 saved and programmed levels. Instead the game is programed to self assemble “legos” in the framework of the game …on-demand, endlessly.

So instead of programming and bloating X amount of “game levels” the game itself takes the legos and spits out a randomly generated level on the fly. It can do this endlessly and your game is infinitely replay-able and can either be more or less expensive to produce … depending on which perspective you look at it from.

You are correct in your statements about HH.
However regarding my “musings” you missed the point … I hope my reiteration of it helped clear it up for you.

It will be interesting if/when we see a porn game that works like AAA titles.
Select Li, Select location, Select additional Li assets, Select ”ahem activities“, and then generate on the fly via assets … vs saved slides. I’m certain some of this is used to a greater or lesser degree in ALL programming even HH but there are limitations based on the type of tools, skill, and hours invested.
 
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Strike-10

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Yeah... that's the basis of the roguelike genre, Binding of Iassac, Hades, Wizard of Legend, Enter the Gungeon. No 20gb installs to be found there, but they also tend to use much simpler graphics.

Given their popularity in the indie space... imma go ahead and guess they're not terribly expensive compared to other options.
I don’t know the titles you mention however I am certain you are correct … It is used in any “applicable space” in EVERY title … its a cost / benefit analysis situation.

If your product has a situation where it can be applied effectively to generate endless content then in it goes …
IMG_0240.jpeg and it’s prequel IMG_0241.jpeg are a decent example as well.
Its a better example and it’s a AAA product vs the “Indy“ examples you mentioned that I didn’t know/recognize.

Granted there is also lots of content in both these titles that isn’t procedurally generated.

It’s the reason the above titles are offered and pushed under 10$ vs the 60$-100$(each) they (and dlc) originally sold for. The big development costs are recouped by the higher dollar purchases in the beginning and then after they made that back then selling it at the current (or sale) prices are just gravy to support future projects. These titles went on “sale” sooner because the ”nemesis“ system while expensive to create at first … eventually was paid for and while there was still buzz/desire for the product it was worthwhile to sell more at a cheaper price thereby getting more “gravy”. IMO buying those two titles (with all dlc) was the best 12$ total dollars I’ve spent in some time. IDK if that “sale” is still available but it will return or be even less… before long.
 
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Strike-10

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This one has to be my favorite.

For those who haven't heard of it, it's a practice adopted by young Mormon couples where they penetrate but do NOT piston in and out of the vagina, which somehow makes it not actually sex and therefore not a sin. It's so dumb it always makes me laugh. :KEK:
HA HA HA HA … OMG:KEK:

It’s true you learn something new EVERY SINGLE DAY.

I practice post nut “Soaking” fairly often. (Aka “passing out dick IN after orgasms”)
Does that make me Mormon??:oops:

Not to mention the rub & grind of pubic bone mounds … no pistoning… just buried to the Hilt!
 
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XHunterz

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Autumn should be able to have sex with MC, convince her to have a Anal sex →its not kind of taking virginity but, I'm playing lot of game with nun in it the Genesis order is an example which the nun is able to sex with anal (stupid autumn manipulated her mind by her obsession to become a fvckin saint
 
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Strike-10

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Autumn should be able to have sex with MC, convince her to have a Anal sex →its not kind of taking virginity but, I'm playing lot of game with nun in it the Genesis order is an example which the nun is able to sex with anal (stupid autumn manipulated her mind by her obsession to become a fvckin saint
IMG_0242.jpeg

OMG 13 / 13 / 13 Triple unlucky!!

you ain’t eva gunna git Autumn’s ass!

ps I thumbs up’s ya so u just 13 / 13 / 14 now


EDIT: ADDITION
My X is better than yours!
IMG_0246.jpeg
 
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XHunterz

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The nun on church she work with, is an human creature which human our love Elf waifu's they need to be protected and should be give a proper rights
 

Dzeris

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Harem Hotel - Runey 12gb current (100-200gb development size)
View attachment 3218881
BaDik - DrPinkcake (maybe IIRC) 10-30gb current (100-500gb development size)
View attachment 3218883
Baldur’s gate 3 - Larian Studios 122gb current (1-10 terabyte development size)
View attachment 3218887

If this helps some.

granted the sizes are some fact, some edumacated anecdotal guesswork.
Harem hotel graphics do not require 1080p. The first cutscene that you get in BG3 is in tutorial. More to follow.
 

TheDevian

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Harem hotel graphics do not require 1080p. The first cutscene that you get in BG3 is in tutorial. More to follow.
They can also reuse the same assets every time you return to the same location, and talk to the same people. You can't do that in a VN, with the exception of the free roam portion, every frame of every bit of story content must be a new image here. Where as with BG3, every time you see someone, it's using the same image files.
 

packor

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still waiting for someone to make a real game using an engine and not scene render bs. Just look at the considerably better looking models made by FF VII Remake modders. I don't follow FOW's game, but it comes close, I guess?
 

TheDevian

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still waiting for someone to make a real game using an engine and not scene render bs. Just look at the considerably better looking models made by FF VII Remake modders. I don't follow FOW's game, but it comes close, I guess?
There are some, but few get too far, it's a lot of work for a small team or solo dev.
 

Dzeris

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They can also reuse the same assets every time you return to the same location, and talk to the same people. You can't do that in a VN, with the exception of the free roam portion, every frame of every bit of story content must be a new image here. Where as with BG3, every time you see someone, it's using the same image files.
BG3 is still running on game engine that is not designed for dialog display and that causes bloat in cutscenes.
 

The_Melchior

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This one has to be my favorite.

For those who haven't heard of it, it's a practice adopted by young Mormon couples where they penetrate but do NOT piston in and out of the vagina, which somehow makes it not actually sex and therefore not a sin. It's so dumb it always makes me laugh. :KEK:
Wherin God is a motion based raptor who can only see sin if it is kinetic.
 
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