DigDug69
Engaged Member
- Jun 29, 2019
 
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Leave the hotel via the front door.How do I explore Caliber City, especially Residental District to get Jin tools and seeds?
You will see options when you go to the door.
Leave the hotel via the front door.How do I explore Caliber City, especially Residental District to get Jin tools and seeds?
I see. Isn't it out of beta now though? I specifically waited for the version to be 0.19 in the hopes that the bugs would be fixed. I guess in the future I should just wait even longer.No I didn't. I think its a bug that won't be figured out until public release. I asked for help with it on their Discord (as someone here recommended) and was told not to ask about anything that's in beta
Mod updated for v0.19Sharing this creation of mine. I've had this idea for a mod ever since GodOfMercy planted it in my head, and I finally decided to work on it.
Outfit Randomizer Mod v1
for Harem Hotel v0.19
Description: enable the main girls to automatically change outfits every day.
Language: English
Installation: Extract the file(s) into your game's main folder
How to use:You don't have permission to view the spoiler content. Log in or register now.
girls to automatically change outfits every day. I like this ideal. Good ThinkingMod updated for v0.19
And is your Nia on the love route? I'm trying to find out why so many people are unable to trigger the event normally.I just got the label to jump to for Nia's last love event, in console just put jump love_nia_7
I couldnt find this being triggered anywhere though i didnt look too hard.
yes I even started a new game with this update. But i decided to look at the script and it may be going down a wrong if/else path somewhere here (should be hitting that bottom one), idk not really a dev myself. I also included a screenshot of the variables it checks, seems to line up with what should trigger. I tried with both nia at Spa and not at SpaAnd is your Nia on the love route? I'm trying to find out why so many people are unable to trigger the event normally.
if (hasnia and not niaisatspa) and (hassylvia and not sylisatspa):
        if niapoint == 0:
            scene elftownsylnia
        if niapoint == 1 and time_of_day != 3:
            scene elfsylniap2
        if niapoint == 1 and time_of_day == 3 and hassylvia == True:
            scene elftownsyl
        if niapoint == 1 and time_of_day == 3 and hassylvia == False:
            scene elvesliving
        if niapoint == 2:
            scene elfsylniap3
    elif hasnia and not niaisatspa:
        if niapoint == 0:
            scene elftownnia
        if niapoint == 1 and time_of_day != 3:
            scene elfniap2
        if niapoint == 1 and time_of_day == 3 and hassylvia == True:
            if not sylisatspa:
                scene elftownsyl
            if sylisatspa:
                scene elvesliving
        if niapoint == 1 and time_of_day == 3 and hassylvia == False:
            scene elvesliving
        if niapoint == 2:
            scene elfniap3
    elif hassylvia and not sylisatspa:
        scene elftownsyl
    else:
        scene elvesliving
    if nia_friendship == 9 and not niablow and nian.no_delay:
        show elftowncover
        $nia_out = True
    with fade
    if nia_friendship == 5 and not niablow and not niaaftertalk and not niaisatspa:
        $niaaftertalk = True
        nia "Hey [name]... I got 20 of those elves to the HHA, they're all looking for happier homes now."
        nia "Thank you..."
    if nia_friendship == 9 and not niablow and nian.no_delay:
        c "Hm, Nia is missing..."
        menu:
            "* I wonder where she is? *":
                jump love_nia_7
            "Ignore":
                c "She's probably fine."
    call screen elves
	Yeah, there shouldn't be anything in that bit of code stopping the game from reaching the last if statement, which is why this is puzzling me. I noticed earlier today that the slave route also shows "9/10" on the menu even though there's no new event for it, and thought that all the bug reports were due to that, but with your report now I'm back to square one.yes I even started a new game with this update. But i decided to look at the script and it may be going down a wrong if/else path somewhere here (should be hitting that bottom one), idk not really a dev myself. I also included a screenshot of the variables it checks, seems to line up with what should trigger. I tried with both nia at Spa and not at Spa
Code:if (hasnia and not niaisatspa) and (hassylvia and not sylisatspa): if niapoint == 0: scene elftownsylnia if niapoint == 1 and time_of_day != 3: scene elfsylniap2 if niapoint == 1 and time_of_day == 3 and hassylvia == True: scene elftownsyl if niapoint == 1 and time_of_day == 3 and hassylvia == False: scene elvesliving if niapoint == 2: scene elfsylniap3 elif hasnia and not niaisatspa: if niapoint == 0: scene elftownnia if niapoint == 1 and time_of_day != 3: scene elfniap2 if niapoint == 1 and time_of_day == 3 and hassylvia == True: if not sylisatspa: scene elftownsyl if sylisatspa: scene elvesliving if niapoint == 1 and time_of_day == 3 and hassylvia == False: scene elvesliving if niapoint == 2: scene elfniap3 elif hassylvia and not sylisatspa: scene elftownsyl else: scene elvesliving if nia_friendship == 9 and not niablow and nian.no_delay: show elftowncover $nia_out = True with fade if nia_friendship == 5 and not niablow and not niaaftertalk and not niaisatspa: $niaaftertalk = True nia "Hey [name]... I got 20 of those elves to the HHA, they're all looking for happier homes now." nia "Thank you..." if nia_friendship == 9 and not niablow and nian.no_delay: c "Hm, Nia is missing..." menu: "* I wonder where she is? *": jump love_nia_7 "Ignore": c "She's probably fine." call screen elves
View attachment 5234146
Mine was on the love route and was also stuck, jumping to that label workedAnd is your Nia on the love route? I'm trying to find out why so many people are unable to trigger the event normally.
I was going to say, that if there's nothing wrong with this code that would imply one of the previous variables isn't being set for this check to happen correctly, but the event is triggering just fine for you? Wouldn't that suggest an environmental difference? Mod / no mod. Beta / no beta. That kind of thing?Yeah, there shouldn't be anything in that bit of code stopping the game from reaching the last if statement, which is why this is puzzling me. I noticed earlier today that the slave route also shows "9/10" on the menu even though there's no new event for it, and thought that all the bug reports were due to that, but with your report now I'm back to square one.
This is made worse by the fact that I can't replicate the issue on my end at all. Even tried copying your set of vars, and it still triggers just fine...
I might just ask someone for a save file.
Did you ask barterder for a drink?i cant get moon's level 2 event to trigger, i have bought the barmaid outfit i (think) i gave it to maria (i dont have the option to give it to her and a cant buy it so i figure it must have been done) and i go on weekday evenings and nothing happens.
Pregnancy will likely come at the very end of the game, which still has a few releases yet to go.Hi Runey, if you can, please add the pregnancy system because I have played your game for over 10 years now, and I love your work very much. I would like to see the MC and the girls he loves can have children run around the hotel alongside everyone
I'm sorry, but an uncaught exception occurred.
While running game code:
SyntaxError: invalid syntax (script.rpy, line 16462)
-- Full Traceback ------------------------------------------------------------
Full traceback:
  File "script.rpyc", line 21259, in script call
  File "script.rpyc", line 16462, in script
  File "renpy/ast.py", line 1898, in execute
    if renpy.python.py_eval(condition):
  File "renpy/python.py", line 2274, in py_eval
    code = py_compile(code, 'eval')
  File "renpy/python.py", line 835, in py_compile
    raise e
SyntaxError: invalid syntax (script.rpy, line 16462)
Windows-10-10.0.26100
Ren'Py 7.4.11.2266
Harem Hotel v0.19
Wed Sep 10 23:55:24 2025
	That bug has been reported many times and will likely be fixed soon in 19.1 or worse case 19.2 when Runey releases a new update with bug fixes.it seems like i got an error when i wanted to go to the beach in the early gameCode:I'm sorry, but an uncaught exception occurred. While running game code: SyntaxError: invalid syntax (script.rpy, line 16462) -- Full Traceback ------------------------------------------------------------ Full traceback: File "script.rpyc", line 21259, in script call File "script.rpyc", line 16462, in script File "renpy/ast.py", line 1898, in execute if renpy.python.py_eval(condition): File "renpy/python.py", line 2274, in py_eval code = py_compile(code, 'eval') File "renpy/python.py", line 835, in py_compile raise e SyntaxError: invalid syntax (script.rpy, line 16462) Windows-10-10.0.26100 Ren'Py 7.4.11.2266 Harem Hotel v0.19 Wed Sep 10 23:55:24 2025