There are games one plays and forgets, and there are those one quietly returns to, year after year, watching them grow. This visual novel belongs firmly to the latter. I have followed its development with equal parts curiosity and respect, and with each update, it continues to justify that attention.
Its sandbox mode is the heart of the experience — flexible, generous, and rich with possibility. The freedom it grants is remarkable: progress comes not when the story demands it, but when you decide to move forward. It’s an approach that invites you to linger, to live a little in its world rather than rush through it. And there is plenty to live through — a wealth of scenes, choices, and moments that feel earned rather than simply placed.
The art is serviceable, never striking, yet consistently pleasant. What elevates it is not the visual flair but the context — the expressions, gestures, and quiet details that reveal how deeply the developer understands their own characters. They are not caricatures of desire, but personalities: charming, flawed, funny, and occasionally disarmingly human.
Yes, the game indulges in variety — a broad spectrum of tastes and fantasies — but it does so with confidence and purpose. Nothing feels careless; every path feels like part of a greater whole. It is, quite simply, a world built with care.
I would not call it perfect, nor even groundbreaking. But it is alive — the work of someone who loves what they make and respects the people who play it. After all these years, I find myself still returning, still curious, still impressed. And that, perhaps, says more than any score ever could.