Anyone know of a way to turn off the little pauses the dev added in middle of the dialogue strings? (I'm not talking about the renpy text speed setting, I'm talking about the actual pauses in the code.)
I get that the developer is trying to show the pacing and tone of the speech, but holy shit it's irritating. They clearly assume the average player reads on the 4th grade level and needs several seconds to read a few words. If I click to move on after I finish reading half the time it blits out some more text and then that gets skipped and I have to roll back..... very irritating to have to take a hard pause for a beat to see if more text is going to come up before I move on.
Edit: OK,god bless, Vendena left the RPY files in the archive. I unpacked it with rpatool, then ran perl -pi -e 's/\{w=0\.4\}//g' *rpy
in the scripts directory (and subdirectories). Annoying to do every release if I start following the game, but at least it lets me give it a fair look so I can see if I even want to follow it.... I was ready to bail out because of the pauses about 5 minutes in.
Vendena if you are reading this--for love of god make a setting that sets a variable to "0.4" or "0.01", then do a big find and replace from "w=0.4" to "w=thevariablename". I realize many players might not mind the delay, but the first rule of presenting text is don't try to change someone's natural reading speed-- it makes them very unhappy.
Edit2: This dev is also a transition abuser. They're nice when the images change (since your eyes leave the text anyway), but infuriating between every text block. Commenting out config.intra_transition = dissolve
in options.rpy keeps the nice transitions and gets rid of the evil pointless ones.