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my new changes plus the old changes
pubic hairs glitch fixed - cowgirl and other girls the have pubic hairs
add flag 387 - toggle always nude mode
add flag 388 - toggle always draw the lewd sprite
modify the draw_girl func
fix the addkink girl_id all command (a long time bug through the original code, never be fixed by the original game dev, also in 42.2.5 it is not fixed)
for example
addkink Miruku all
use in game commands
setflag 387 0
setflag 387 1
setflag 388 0
setflag 388 1
if the dev sees that, i hope he use my code to fix that bug
data.win the use only code :
The advantage is that if we control everything through code changes, texture glitches can't occur, and the code is easier to maintain, update, and modify.
also please update your command list, i have do that for you, here the list
explain through code
Code:
// data.win without texture replacers
global.FLAG[387] = 1; // toggle all naked mode, 1 true, 0 false
global.FLAG[388] = 0; //toggle draw always the lewd sprite, 0 false, 1 true
// data.win with texture replacers
global.FLAG[387] = 0; // toggle all naked mode. 0 false, 1 true
global.FLAG[388] = 1; //toggle draw always the lewd sprite, 1 true, 0 false
I built in the draw_girl method that you can use flags to change the behavior of the function so that everyone can be naked without that we need texture replacers
setflag 387 0 - set all guys are naked set too off , needs a repaint, use the town command, default 0, data.win with texture changes (because we use default texture replacers here)
setflag 387 1 - set all guys are nakedtoo on , needs a repaint, use the town command, default 1, data.win without texture changes, (because we use code changes too make all full naked)
setflag 388 1 - always paint the lewd sprite set too on (pubic hairs bug fixed), default 1 - data.win with texture changes, (because we use default texture replacers here, and therefore we need that, and we need that for pubic hairs)
setflag 388 0 - always paint the lewd sprite set too off (Pubic hairs bug fixed), default 0 data.win without texture changes, (because we use default code changes here, and therefore we do not need that, because pubic hairs are drawn, because we set the clothes state var in the draw_func girl to zero, if the 387 is set to true, (not in game, with global.girlClothed and global.girlClothedReal you can set the clothed state in game, and therefore the lewd sprite is automatically drawn by the original game code, because the cl variable (clothed state), we rewrite in the draw_girl func)
with the texture replacers ,
We have the advantage of being able to better control what is drawn. For example, the witch isn't completely naked because she still has a hat and so on; it looks better.
With `set flag 387 1`, everyone is completely naked.
here the code changes
gml_GlobalScript_init_flags
gml_GlobalScript_draw_girl
gml_Object_obj_gamecontroller_Other_16
here full command list (please dev read that):
View attachment 5491676_haremon_0.42.2_command_list_all.txt
https://attachments.f95zone.to/2025/11/5498218_5491676_haremon_0.42.2_command_list_all.txt
View attachment 5491676_haremon_0.42.2_command_list_all.txt
here all my work + haremon 0.42.0.2:
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