I fuckin hate when they introduce the option for NTR or NTS way too late, only to lock us into it based on earlier choices... GIVE US THE FUCKIN FREEDOM!!!!
What is the point of choosing between NTR/NTS when we are locked In anyway??
I fuckin hate when they introduce the option for NTR or NTS way too late, only to lock us into it based on earlier choices... GIVE US THE FUCKIN FREEDOM!!!! View attachment 4831635
What is the point of choosing between NTR/NTS when we are locked In anyway??
Well... that’s true, if we had the option to choose the NTR/NTS routes much earlier, it would’ve made a big difference. Naturally (and obviously), I go for the corruption choices in an NTR game. But the way the routes are implemented here is wrong and very limiting, IMHO.
to make it simple:
If the option to select NTS had been available to me earlier, I would not have opted for the disloyal choices.. you feel me?
Edit: And what if I wanted to mix between the 2? Maybe I just have to wait for updates and see.
Well... that’s true, if we had the option to choose the NTR/NTS routes much earlier, it would’ve made a big difference. Naturally (and obviously), I go for the corruption choices in an NTR game. But the way the routes are implemented here is wrong and very limiting, IMHO.
to make it simple:
If the option to select NTS had been available to me earlier, I would not have opted for the disloyal choices.. you feel me?
Edit: And what if I wanted to mix between the 2? Maybe I just have to wait for updates and see.
Yah I get you - sadly that's how a lot of games are poorly written so we get in the habit of picking those choices even though we don't 'mean' it, we just dont wanna lose out on content.
I disagree though in that i still think the way routes are written here is GOOD and more realistic - we've just been conditioned to pick things because of many other games having lazy forking. Fortunately the game isnt very long at this point, so it's easy enough to reroll again and do a fresh path.
Yah I get you - sadly that's how a lot of games are poorly written so we get in the habit of picking those choices even though we don't 'mean' it, we just dont wanna lose out on content.
I disagree though in that i still think the way routes are written here is GOOD and more realistic - we've just been conditioned to pick things because of many other games having lazy forking. Fortunately the game isnt very long at this point, so it's easy enough to reroll again and do a fresh path.
I know the dev said he had coding issue regarding the NTR/NTS situation which will be fixed in the next update. my question is the vanilla path is being removed.
I fuckin hate when they introduce the option for NTR or NTS way too late, only to lock us into it based on earlier choices... GIVE US THE FUCKIN FREEDOM!!!! View attachment 4831635
What is the point of choosing between NTR/NTS when we are locked In anyway??
I know the dev said he had coding issue regarding the NTR/NTS situation which will be fixed in the next update. my question is the vanilla path is being removed.
Got an exception:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/scripts/102.rpy", line 393, in script
if jennifer_path1 == True:
File "game/scripts/102.rpy", line 405, in <module>
elif lloyd_with_jennifer1 == True:
NameError: name 'lloyd_with_jennifer1' is not defined
open the 102.rpy file and search for the lloyd_with_jennifer1 line, remove the 1 and save. that's how I fixed it.But maybe the new version fixed it also