With money? No, but I share valuable feedback for free
I did made a Twine Prototype to test it - and it had more content than maybe 70% of these games that pose as a "first release". The first release is the only time where you dont have any pressure to deliver on time. After that ppl expect constant content updates. That why I have a problem with lightweight initial versions of games. Imho that should be maybe 2-4x or more than what monthly updates will have.
This has missing images, very few actual content and several empty locations and as an intro you could have skipped the whole "sandbox/freeroam" element, because it does not add anything for now. Just stick to a VN part to introduce the characters and setup the first day. Because this isnt more than an intro for now.
Oh and the textbox contains to much text at times - also a serif font isnt that great for this kind of text on a screen. Maybe switch to a sans-serif font like Open Sans or Poppins.
I do like the quite colorful cast and the renders are also solid, but as I said, the freeroam stuff is a big problem, because I dont like to click around to find triggers - or just to do soemething a simple "go to house" link could also do, instead of 3-4 screens to "navigate".