Not a bad idea.instead of deleting, just post it in a spoilerbox .) that way, it will still be available to those who are curious*twiddles thumbs*
Yes! Exactly what I did as well. Thanks Blauz. You didn't have to do that but you did. I appreciate it. Now I gotta get back to squashing this map bug so I can get my release out by Friday.Does this work for you?
It was a RIDICULOUS amount of code.Big steps, and a huge amount of coding. Calendar keeping and locations are half the codes of the game coding that I know. I assume it is similar with renpy.
It’s likely an issue on your end. Sometimes, when a program closes, it can still be running in the background, preventing it from launching again. Try opening Task Manager (Ctrl + Shift + Esc), look for the game's process, and end it if it’s still running.Wanted to find the aliens and a weirdly enough, the game won't start a second time (click the .exe and nothing happens). Is it a problem on my side, or is it a bug?
Also, no aliens in there yet. lol. And won't be for quite a few updates.Wanted to find the aliens and a weirdly enough, the game won't start a second time (click the .exe and nothing happens). Is it a problem on my side, or is it a bug?
Yes. The bed was not hooked up to the time system. There's a disclaimer on the main page that says not to use the bed.happen when i go sleeping was it normal?
--------------------------Opened the game, loved the intro until the textbox. Please recode the textbox so that it doesn't cover a large part of the render! They are really beautiful but I HATE having to click extra every frame to close it. Some form of transparency would be at least appreciated.
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If you have access to the game folder and you see the gui folder in it - simply modify the original textbox PNG image in the gui folder to 0% zero percent opacity making it completely transparent or to whatever you're comfy with. Use any capable image editor and after replacing the textbox just restart the visual novel game. That's it. Simple. Or, you can simply hit H on your keyboard to get a full view of the image. Hope that helps. Cheers! ;-)
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----------------------------That's a great tip. You could also take any other games textbox and just drop it into the same file location, or get Ren'Py and just open a default project and use theirs. As long as the filename is the same it should be the default one.
I thought it looked cool, but a few people complained about it INSTANTLY, and then I realized it actually was pretty intrusive, so I've removed it for the next update and it's back to the default, slightly darked, 25% opacity, smaller textbox. And the character portraits have been removed as well.----------------------------
Thank you. I'm not a big fan of lightly colored textboxes lol. So anytime a textbox is colored in any way, I simply modify it to zero opacity if there is no option to do so. And for sure, there are many ways to do it. Considering I code, and do web development and design, I know RenPy well and other game platforms, so it definitely helps. Cheers! ;-)
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My man, I had no idea the undertaking this lighting situation would become. I have been on my PC 17 hours a day for the past week JUST tweaking lighting and getting all of the renders done... I'm finally on the final time of day now. They all could look better, but it's minimal. And not worth the fuss over such small improvements.I have to admit that if I do light in my games, I usually only ever do night and day. Since all of my games have a horror aspect, I usually tell people that the setting suffers from bleary, dark days.
Or, as a contrast, you could have a place with bright, healthy sunlight and short, sudden nightfalls to avoid twilight and shades.
But I guess you already HAVE all the light situations...