Nuverotic

Member
Game Developer
Oct 29, 2020
152
222
Map Navigation, Time of Day System, Day of the Week System, In Game Custom Menu, and Basic Navigation are all now complete as of 10 minutes ago. All hooked up, integrated to call on eachother, and running silky smooth. The next update is going to be HUGE. And by huge I mean awesome, not 10 gigs.

Menu.png
 

Blauz.

Newbie
Jun 7, 2019
95
59
Big steps, and a huge amount of coding. Calendar keeping and locations are half the codes of the game coding that I know. I assume it is similar with renpy.
 

Nuverotic

Member
Game Developer
Oct 29, 2020
152
222
Big steps, and a huge amount of coding. Calendar keeping and locations are half the codes of the game coding that I know. I assume it is similar with renpy.
It was a RIDICULOUS amount of code.
I had written the formula for how I wanted to do it probably a month ago but it wasn't working so I put it on the backburner and pulled it from the first release. I went and study how other people did theirs and came to a reasonable path to execute all these variables together but still hadn't attempted hooking them all up together, until after the F95Zone release. After that I spent like 17 hours a day until today just griding out that code until it was working and bug free. Just finished it about an hour or two ago so I'm REALLY excited.
You're right, it has been the most complicated process thus far, and I don't see anything in future updates being nearly as complicated. Especially for a beginner programmer. I mean of course, I have to store those variables, like the time of day, day of the week, which time of day is the image background, is Annika dirty, horny, dressed, does she need to pee, all of those I have to remember to keep up with in the code as I go forward, but the foundation has been laid.
 
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Wisconzin

Newbie
Feb 18, 2021
31
42
Wanted to find the aliens and a weirdly enough, the game won't start a second time (click the .exe and nothing happens). Is it a problem on my side, or is it a bug?
 

Nuverotic

Member
Game Developer
Oct 29, 2020
152
222
Wanted to find the aliens and a weirdly enough, the game won't start a second time (click the .exe and nothing happens). Is it a problem on my side, or is it a bug?
It’s likely an issue on your end. Sometimes, when a program closes, it can still be running in the background, preventing it from launching again. Try opening Task Manager (Ctrl + Shift + Esc), look for the game's process, and end it if it’s still running.

If that doesn’t work, a full PC restart should clear it up. If the issue persists, you might want to check if your antivirus is blocking it, run the game as an administrator, or verify that all necessary files are intact. Let me know if you need more help!
 

Nuverotic

Member
Game Developer
Oct 29, 2020
152
222
happen when i go sleeping was it normal?
Yes. The bed was not hooked up to the time system. There's a disclaimer on the main page that says not to use the bed.
I'd recommend reading the first comment on the games main page 1. That should give you all the information you need. :)
 

JBNYC1

Member
Oct 5, 2022
142
531
Opened the game, loved the intro until the textbox. Please recode the textbox so that it doesn't cover a large part of the render! They are really beautiful but I HATE having to click extra every frame to close it. Some form of transparency would be at least appreciated.
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If you have access to the game folder and you see the gui folder in it - simply modify the original textbox PNG image in the gui folder to 0% zero percent opacity making it completely transparent or to whatever you're comfy with. Use any capable image editor and after replacing the textbox just restart the visual novel game. That's it. Simple. Or, you can simply hit H on your keyboard to get a full view of the image. Hope that helps. Cheers! ;-)

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Nuverotic

Member
Game Developer
Oct 29, 2020
152
222
--------------------------

If you have access to the game folder and you see the gui folder in it - simply modify the original textbox PNG image in the gui folder to 0% zero percent opacity making it completely transparent or to whatever you're comfy with. Use any capable image editor and after replacing the textbox just restart the visual novel game. That's it. Simple. Or, you can simply hit H on your keyboard to get a full view of the image. Hope that helps. Cheers! ;-)

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That's a great tip. You could also take any other games textbox and just drop it into the same file location, or get Ren'Py and just open a default project and use theirs. As long as the filename is the same it should be the default one.
 
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JBNYC1

Member
Oct 5, 2022
142
531
That's a great tip. You could also take any other games textbox and just drop it into the same file location, or get Ren'Py and just open a default project and use theirs. As long as the filename is the same it should be the default one.
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Thank you. I'm not a big fan of lightly colored textboxes lol. So anytime a textbox is colored in any way, I simply modify it to zero opacity if there is no option to do so. And for sure, there are many ways to do it. Considering I code, and do web development and design, I know RenPy well and other game platforms, so it definitely helps. Cheers! ;-)

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Nuverotic

Member
Game Developer
Oct 29, 2020
152
222
----------------------------

Thank you. I'm not a big fan of lightly colored textboxes lol. So anytime a textbox is colored in any way, I simply modify it to zero opacity if there is no option to do so. And for sure, there are many ways to do it. Considering I code, and do web development and design, I know RenPy well and other game platforms, so it definitely helps. Cheers! ;-)

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I thought it looked cool, but a few people complained about it INSTANTLY, and then I realized it actually was pretty intrusive, so I've removed it for the next update and it's back to the default, slightly darked, 25% opacity, smaller textbox. And the character portraits have been removed as well.
 
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Blauz.

Newbie
Jun 7, 2019
95
59
I have to admit that if I do light in my games, I usually only ever do night and day. Since all of my games have a horror aspect, I usually tell people that the setting suffers from bleary, dark days.
Or, as a contrast, you could have a place with bright, healthy sunlight and short, sudden nightfalls to avoid twilight and shades.
But I guess you already HAVE all the light situations...
 

Nuverotic

Member
Game Developer
Oct 29, 2020
152
222
I have to admit that if I do light in my games, I usually only ever do night and day. Since all of my games have a horror aspect, I usually tell people that the setting suffers from bleary, dark days.
Or, as a contrast, you could have a place with bright, healthy sunlight and short, sudden nightfalls to avoid twilight and shades.
But I guess you already HAVE all the light situations...
My man, I had no idea the undertaking this lighting situation would become. I have been on my PC 17 hours a day for the past week JUST tweaking lighting and getting all of the renders done... I'm finally on the final time of day now. They all could look better, but it's minimal. And not worth the fuss over such small improvements.
Had I known the hell I'd be putting myself through, I probably would have stuck to a day and a night myself. No one would notice. But hey, now they've got 5 VERY differently lit times of day, interior and exterior. It looks pretty good and I'm proud of it but Fuuuuuuuuck. Would not recommend. Nor would I EVER do this again.

I should be done tonight with these, then I get to dive face first into possibly reworking a bit of my code to better handle the various times of day and scenes associated with those. I have no idea how long that will take but hopefully only a day or two. Which will give me Monday through Friday to hammer out a ton of new scenes/content for my Patreons.


The good news is I have all the light settings, render settings and various in game light setups all saved as presets now, so when I'm doing a scene, I just unhide what needs to be in the shots and render it out. Which is why I went ahead and did all this now. Get it done early so the rest of the game looks 100 times better. And I learned a LOT about lighting in Daz.
 
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