My games are not AI generated games. There's a MASSIVE difference in what I do and what AI creators do. I'll break it down for you.
That being said, I am in talks with the admin now to see if they think my game should have an AI tag. It doesn't have a Photoshop Tag, therefore I don't feel like it needs an AI tag. Because I use Photoshop FAR more.
Post Production Workflow on Characters
I create all my images in
Daz Studio, handling everything manually:
- Pose, lighting, scene, character, and clothing are all set up and fine-tuned before rendering.
Once rendered, I bring the image into
Photoshop for cleanup:
- Fix any weird black lines Daz sometimes adds to character faces.
- Correct clothing issues and clipping problems.
- Adjust any other minor imperfections that pop up in the render.
After that, I run the cleaned-up image through
ComfyUI with Flux, a locally run AI model:
- I set the denoise to 0.08, so the AI barely affects the image.
- Flux essentially tries to "recreate" my image, but with minimal interference.
Then, I take the Flux-processed image back into
Photoshop for final touch-ups:
- I overlay the Flux output onto the original and delete everything except for areas that improve the face and hair.
- Hair is a major weak point in Daz, so I usually let Flux completely regenerate it for a more natural look.
The Role of AI in My Workflow
Some people would say I use AI—technically, they'd be about
0.08% correct (fitting, given my denoise setting).
- I don't let AI do the work for me. Everything—posing, lighting, rendering, and cleanup—is done manually.
- I use AI as a tool, just like Photoshop filters or post-processing effects. It enhances details, not creates them.
This workflow ensures my images look as
realistic and polished as possible while still being
fully my work.
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