It still makes you rush like crazy. Like you ain't have a goal already in a form of repairing a car. The main problem of it is that you have to plan your spendings as well if you don't wanna end up without fuel at night.
If the dev continues complicating things in this direction - then I'll pass.
I mean you're not wrong - the in-game time passes too quickly imo for how long the night is. At the end of each of the four forest paths there are some items and money you can collect, which adds up to a decent amount - somewhere in the range of $500 or so if I recall but I don't remember the exact figure - and that helps a bit as far as having some cash in the bank for fuel, seeds, and fertilizers. I typically run out to grab those on the first two days while my plants are growing. It's a rush, and I dread to think what it's like on hard difficulty (idk exactly what difficulty changes aside from probably quota and maybe the number of times Mal0 shows up per night), but my hope is that Cosmo Pickle will consider the feedback people have been leaving on Itch and elsewhere saying the same thing, and either increase the amount of day compared to night, increase the overall length of a day, or both to some degree. Other than that the only suggestion I have is to try growing some of the vag-shaped plant, the very last one in the catalog/store, each night (or during the day with the shade mushroom) because they sell for $90 each and are a decent supplement to the stuff you'll already be growing for quota if you want to make sure you've got the cash to buy more fuel and the car parts. I tried it a couple times so far and it's worked alright, other than when I get too greedy for time and step outside before Mal0 has fully run off into the woods lol.