Something not to my exact taste/liking? Must be a flaw with reality.
SoMEThinG NoT To My ExAcT TasTe/LiKinG? MusT Be A FlAw WiTh ReAlITy.
I mean the timescale is completely fucked in general, the day is too short and the night is too long, you spend 50% of the playtime staring at a window and waiting out a timer while listening for footsteps, that's stupid. On top of that the crow doesn't explain shit properly, and the signs are vague as fuck too. Those are all problematic but they would be okay if the game didn't immediately put pressure on you to figure out work at camp without telling you to explore or rather hinting at you not to because of the danger signs when in reality you do need to leave immediately while your single peach is growing or you'll die on Night 1, the person you need to sell to is behind the warning signs. It's badly designed. Period.
If you're focused on trying to figure out what's going on at camp, obeying the signs, and doing what the stupid bird says you're cooked. End of story. That other person's criticism is valid too, making Game Over the only sexual part of the game is antithetical to what a most video games set out to do, it's a shitty RPGM way of giving you what you're probably playing the game for and considering how annoying the rest of the experience is why would anyone play this? If this game wants to be some kinda survival game it needs to make it worth it and right now it's got nothing but purposeful tedium and artificial pressure. This ain't a roguelike/lite there's nothing random about it to keep it entertaining through multiple runs, the bird doesn't even go away after the first time you talk to him he just gets in the way of interactables. The only thing you keep between runs is money and if you're following directions you won't know what to do with it.
Speaking of running the game runs like hot ass on a 7900XT but it looks like it was made for a Nintendo 64.