Unreal Engine Haunted Acre [v0.6.82 Patreon] [Cosmo Pickle]

3.80 star(s) 5 Votes

Steven_Bills

New Member
May 25, 2022
9
20
It still makes you rush like crazy. Like you ain't have a goal already in a form of repairing a car. The main problem of it is that you have to plan your spendings as well if you don't wanna end up without fuel at night.

If the dev continues complicating things in this direction - then I'll pass.
I mean you're not wrong - the in-game time passes too quickly imo for how long the night is. At the end of each of the four forest paths there are some items and money you can collect, which adds up to a decent amount - somewhere in the range of $500 or so if I recall but I don't remember the exact figure - and that helps a bit as far as having some cash in the bank for fuel, seeds, and fertilizers. I typically run out to grab those on the first two days while my plants are growing. It's a rush, and I dread to think what it's like on hard difficulty (idk exactly what difficulty changes aside from probably quota and maybe the number of times Mal0 shows up per night), but my hope is that Cosmo Pickle will consider the feedback people have been leaving on Itch and elsewhere saying the same thing, and either increase the amount of day compared to night, increase the overall length of a day, or both to some degree. Other than that the only suggestion I have is to try growing some of the vag-shaped plant, the very last one in the catalog/store, each night (or during the day with the shade mushroom) because they sell for $90 each and are a decent supplement to the stuff you'll already be growing for quota if you want to make sure you've got the cash to buy more fuel and the car parts. I tried it a couple times so far and it's worked alright, other than when I get too greedy for time and step outside before Mal0 has fully run off into the woods lol.
 

kkicho

Member
Feb 9, 2022
195
376
Wait, I think I survived the night normally in older versions, but now I can't even once

The game tells us to sit with the light on so that the tentacles don't hug us, but when IT comes, we have to close the blinds and turn off the light
But then the tentacles catch me xD
I tried turning lights off with a certain delay, but then IT comes even after turning lights off...
I'm a bit confused
 

Mr. X

Member
Aug 12, 2018
150
388
Wait, I think I survived the night normally in older versions, but now I can't even once

The game tells us to sit with the light on so that the tentacles don't hug us, but when IT comes, we have to close the blinds and turn off the light
But then the tentacles catch me xD
I tried turning lights off with a certain delay, but then IT comes even after turning lights off...
I'm a bit confused
It's basically a matter of timing. When you hear Mal0's steps, you don't have to immediately close the blinds and turn off the light. Just look out the window and once you spot her nearby, do it. Aim the screen so you can see her glowing eyes move through the crack in the blinds. That way you can see when she leaves. The moment you hear her steps again or when the eyes move away from the window, you are safe to turn everything back on again. She doesn't stays for too long to let the tentacles get to you.
 
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yuy669

Member
Aug 24, 2024
182
83
shouldn't the patreon link be there too?
anyway what's the changelog?
 
Last edited:

eyesgoneblind

New Member
Feb 20, 2024
2
3
I'm not a furry fan but man, if there's something that makes me click on all of them is how the gameplay always is so vastly different and interesting from other non-furry games. Furry creators are not afraid and seem to make games a lot of people are afraid to do for sexual games.
Furries do it best, especially if you're tired of renpy copy paste and text based games like me
 

Detective Cancer

Deep Cunt
Donor
Aug 28, 2018
2,016
4,084
Something not to my exact taste/liking? Must be a flaw with reality.
SoMEThinG NoT To My ExAcT TasTe/LiKinG? MusT Be A FlAw WiTh ReAlITy.

I mean the timescale is completely fucked in general, the day is too short and the night is too long, you spend 50% of the playtime staring at a window and waiting out a timer while listening for footsteps, that's stupid. On top of that the crow doesn't explain shit properly, and the signs are vague as fuck too. Those are all problematic but they would be okay if the game didn't immediately put pressure on you to figure out work at camp without telling you to explore or rather hinting at you not to because of the danger signs when in reality you do need to leave immediately while your single peach is growing or you'll die on Night 1, the person you need to sell to is behind the warning signs. It's badly designed. Period.

If you're focused on trying to figure out what's going on at camp, obeying the signs, and doing what the stupid bird says you're cooked. End of story. That other person's criticism is valid too, making Game Over the only sexual part of the game is antithetical to what a most video games set out to do, it's a shitty RPGM way of giving you what you're probably playing the game for and considering how annoying the rest of the experience is why would anyone play this? If this game wants to be some kinda survival game it needs to make it worth it and right now it's got nothing but purposeful tedium and artificial pressure. This ain't a roguelike/lite there's nothing random about it to keep it entertaining through multiple runs, the bird doesn't even go away after the first time you talk to him he just gets in the way of interactables. The only thing you keep between runs is money and if you're following directions you won't know what to do with it.

Speaking of running the game runs like hot ass on a 7900XT but it looks like it was made for a Nintendo 64.
 
3.80 star(s) 5 Votes