MadfireMonkey

Member
Dec 1, 2022
355
290
Depends on how important she's going to be to the story going forward.

If she's mostly going to be relegated to a side love interest with her own storyline but which isn't crucial to the overall plot, it wouldn't be that difficult to allow her to die. It would mean people who fail to save her would miss out on any future scenes with her in them (and thus potentially risk getting a new update that is mostly content they can't see), but that's on them.

I could easily see a dev handling that particular juggling act if they wanted to. Whereas it would be much harder to do something similar with Marianne or Jessica/Rachel, because those seem key to the core story going forward. Or to put it another way, they're part of the MC's story, whereas Lisa is mainly just part of Lisa's story.

If anything, it almost makes more sense for her to die if you don't save her. Because otherwise you have to justify a relationship with her without having the huge moment of catharsis and revelation, which doesn't really work without a lot of fudging. It's much easier to just have a gateway moment, and from then on it's just a case of whether or not the MC is actively in her storyline or not.
Even if she doesn't die her route is probably closed. It would be pretty weird to get with someone that couldn't even bother to help look for you when your roommate came to their door scared that you were missing.
 
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InkAndSaliva

Newbie
Aug 8, 2022
73
246
Lisa's pretty clearly a 'main girl' with her position on the characters screen. It'd be impressive as hell if there's a full route where she's dead, but it'd be a massive time/resource split for a route where you just ... don't get to continue interacting with a major LI. Far more likely she's saved by her friend, and the difference is in your relationship with them and Lisa's future development.
 
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toorfu

Newbie
Jul 31, 2021
43
47
Having a HARD Time [v0.4.1] [Quadruple-Q]

NOTE: If you own this game on STEAM, you DO NOT need this patch, it is already included.

Wincest Patch - Updated 10/11/2024


- PIXELDRAIN - WORKUPLOAD

-------------------------------------------------------------------------------------------------------------------
Is this already added on the Android version too or only Steam's one? I see everywhere this question getting dodged; here and lewdCRN
 

Birdnman993

Well-Known Member
Dec 6, 2021
1,307
1,928
I wish this game could get regular updates...
That can be applied to any game on this site, but sadly the development of renders and script and paths takes time, and considering the quality of the cutscenes and narrative it has a pretty decent development time, there are other games that take the same or more for less content than this one.
 

turgsh01

Member
Apr 13, 2020
350
609
If the dev update cycle is in fact 6 months for the amount of renders and story content per update. Then based on what I've seen from other well known and well liked and respected devs that are known to work hard and communicate well with us, I'd say this dev is working very hard at bringing us the content in a very respectable time frame. Of course, if that timeline changes (or that 6 month comment was false), then my opinion might also change.
 

Keresaspa

Member
Apr 25, 2017
159
170
That can be applied to any game on this site, but sadly the development of renders and script and paths takes time, and considering the quality of the cutscenes and narrative it has a pretty decent development time, there are other games that take the same or more for less content than this one.
I wasn't trying to be offensive, i meant it as a compliment, cause it's a really good game and unique...
 

SirD3vil

New Member
Sep 19, 2020
13
11
Just a heads up, the Win/Linux: are not existing, says files deleted.
 

Birdnman993

Well-Known Member
Dec 6, 2021
1,307
1,928
I wasn't trying to be offensive, i meant it as a compliment, cause it's a really good game and unique...
I don't know how you came to that conclusion but I'm not angry, I just wanted to give my point of view on the development time, just to clarify.

Like most ongoing games out here. Sometimes 2, rarely more.
Hopefully I can hire someone to increase development time, but I imagine it must be very difficult to trust the quality of your work to someone else.
 
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MalLiz

Active Member
Jan 26, 2024
554
1,003
I don't know how you came to that conclusion but I'm not angry, I just wanted to give my point of view on the development time, just to clarify.


Hopefully I can hire someone to increase development time, but I imagine it must be very difficult to trust the quality of your work to someone else.
The thing about these kinds of games only having one developer is that having two of them often compromises the project in ways you often couldn't even imagine before starting out. I would give examples of games that failed because a solo dev teamed up with someone else, but I can't think of any good examples of that. At least not of games that are on this site (and mentioning games not on this site is a no-no according to the rules...)

But you are right: Trusting someone else to maintain not just the quality you seek for your game but also the artistic vision behind it is incredibly risky, and most often not worth the bother when it comes to visual novel games. Sure, it might be easier at times, when one person does the rendering and the other does the writing/programming... But it's still a right gamble!

-Mal
 

Ahchi

Forum Fanatic
Jul 17, 2020
4,493
8,153
12 minutes ago the progress status of episode 5 was released on patreon! Does anyone see what's there?
Status update - Episode 5
New
5 hours ago
Hey everyone,
It's been a minute since the last update, I've been continuing to work on the game since then and have made some decent progress. But my normal day job has also been taking more of my time than usual as it's gotten a bit hectic lately. I have been considering some changes here and am toying with the idea of eventually going full-time into this, but it's honestly a complicated decision that will require time. In the meantime I'll keep doing my best to juggle both.
Anyways, at the moment I'm at around 500+ renders and 16+ animations. Most of the work went into the animations and I'm working on some more right now. There is still a ton of work to be done, but we're slowly inching forward.
Enjoy the rest of the weekend!

~ Quadruple-Q
 

turgsh01

Member
Apr 13, 2020
350
609
my normal day job has also been taking more of my time than usual as it's gotten a bit hectic lately. I have been considering some changes here and am toying with the idea of eventually going full-time into this, but it's honestly a complicated decision that will require time. In the meantime I'll keep doing my best to juggle both.

~ Quadruple-Q
Damn it! Now I'm having regrets in buying this game on Steam before it's completed. Just knowing there's a possibility that he might abandon the game (or rush the ending) due to his other job (whether he/she admits it or not) is so worrisome now. What a way to ruin my mood. Thanks for the honesty... I guess.
 
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