Papanurgling
Newbie
- Oct 10, 2021
- 21
- 67
- 23
Thanks for explaining. I believe I know why the images aren't working. On the PC version the game pulls the standing CG from PPLSS/www/img/pictures/stand while from what you've told me it appears to pull the files from PPLSS/www/img/pictures for the mobile version. The head is a seperate image that gets layered over the body on PC, I have no idea why there is two versions but if I'm correct than the other set might exist just for mobile. I have attached them below so you can see what I'm talking about and tell me if I'm on the right track. The first image is from 'pictures' while the second is my altered one from 'stand'. If that is the case I can fix it pretty easily.I see. So it should work then if thats the case. Just to give you an idea, I'll explain what I mean. This is on moldives which works for me on my tablet.
Starting with the first mod that sorta works is your alternate belly mod. I've tried it and it doesn't work as intended. I can sorta guess why since the game on mobile has a certain folder it prefers where the pictures are used overall. Basically the problem is the game on mobile refuses to use the main folder where all the default imgs and folders the game uses for everything. So for the default game I had errors popping up saying I was missing so and so img in a folder. So all I did was copied what it asked me in the error messages and added it to the folder it wanted and eventually it ran fine with all the scenes and mods working. Now where your mod comes in it doesn't seem to be replacing the imgs of default hazumi with your modified version. No matter how many times I've tried it didn't work. But when I meant sorta working, I replaced the default hazumi body with yours and it works. Except that hazumi has a empty face with just the eyeballs, mouth, ears etc floating. Basically if you open your version of hazumi body imgs in a photo app, what you see is what you would see ingame. The base game hazumi imgs has some hair and the face which works for me but yours doesn't so it just adds the facial parts in a headless body, lol.
And the second mod I used was your bio mod. Again it sorta works but it again doesn't. I've tried it on a save that I made with hazumi one day away from going into labor. So to start off, I can buy your bio mods ingame, I can turn them on and I can use a few. The lactation rate up works and the fertilization and others work except for the longer pregnancy one. I've tried many many times and it won't work. As I have the save 1 day from labor, every time I progress into the next day she goes into labor with this mod on. No idea how or why. I can buy it, turn it on but the effects don't seem to work. Its pretty weird. With regards to namelessdevs verison its the same thing. It didn't work for me. Again not sure why but both don't work. The work around to see hazumi overdue was a mod I found in a folder called never ending pregnancy. It worked 100% but I kinda wanted your version to work since I put time into collecting the milk. For now I just use that.
I haven't tried contractions yet but these are the two I tried. Just wanted to give my two cents. They are great ideas and mods so I'm hoping maybe someday they could work.
In regards to your second problem, what mods are you running? Basically in RPG Maker if there are two mods trying to change the same event than whichever is high in the load order replaces the other. The only way around it is javascript which I metioned I'm no good with. The default mod changes the chance of birth to 30% if I remember rightly and the super one changes it to 10%. I need to update both Birth Delayer and Contractions because I have noticed they are conflicting with eath other. I should be able to fix and update them soon and I have been scraping the 30% and just going with the 10%, maybeeven change the super variant to something like 1% so you basically have to go to the clinc or have unprotected sex to trigger birth instead.
Again, thank you for your indepth reply. This kind of back and forth is probably the only way I'll be able to make these mods work with mobile, outside of issues with the softwares compatability of course.