Hey!
The size tracking is from the second version, as well as many of the physics and poses, they'll obviously be refined over time. Right now, it's mostly in a tech demo state, so I can get a general idea of the systems, know what's needed, and all that. But there's always room for improvement.
I've already been looking at the Susan bug with Stacy and left a patch in the alternative project to test in a few days. It'll probably be for the next public version.
I have no plans or intentions to non-con, since it wouldn't allow me to monetize it almost anywhere (SS and Steam are also banning it now, and Patreon has been for a while).
Yes, sex with procedural characters is basically what they're for. I'm about to upload the alpha to Patreon to test that.
Regarding the camera system, there are two in-game systems. One is disabled, which is precisely the one I'd like to use. It allows for better inverse kinematics, letting me move the character's hips independently of their chest, which would be ideal. But I was having some really weird rotations issues, so I left the current system in place, as it's a bit more precarious, while they update the other asset.
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For now (and I don't think in the future either), there won't be any pre-rendered scenes, if that's what you're referring to, since the whole point of the game is precisely the interaction.
Full auto-alignment isn't possible, since cock physics makes it impossible to predict an exact angle. But you can play with curve generation, which is the idea for the automatic system in the future, not just back and forth, let's say. This will most likely be available for the next public version.
This "dude" says he doesn't have motion blur in post-processing because he doesn't, lol.
What you're experiencing are hardware or graphics API limitations. It could be due to a hardware bottleneck or an outdated driver.
The worst part of the game is the physics and controller, which requires a decent enough CPU, but the texture quality (and quantity) is relatively high, which puts a strain on the GPU. If the CPU is already almost at its limit, this causes freezes and significantly lower frame rates (what you see as motion blur).
Could you tell me your hardware so I can get an idea on what type of PC this happend?
(In my case, I have a 9th-gen i3 with a 6700xt and have had virtually no problems. I've also tried it on a 6600 and a 1070ti, the latter with some more frequent drops.)
I would love for it to be a AAA development and run at 120 fps for everyone, but it's simply not possible in a solo development with so many things running in the game and a limited budget.