Sentinel Sparrow
Newbie
- Feb 19, 2020
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i tested it both AABB vs the clip matrices and surprisingly they are about the same. Clip method is faster, ill use itbtw using camera planes to check culling is actually quite expensive. I assume you are checking the six frustum planes? If that's the case, you need six checks for each instance. A better way is to do the checking in clip space. That requires one check per instance only
AABB method ( GeometryUtility.TestPlanesAABB(cachedFrustumPlanes, tempBounds); )
Clip method ( Matrix4x4 VP = cam.projectionMatrix * cam.worldToCameraMatrix; )
The best way to know which is better is by comparing the 4ms marker, its slighter higher meaning more zoomed in thus higher performance in the unity profiler. (note this was tested with the exact same camera angles and counting 10 seconds from start time)
However if i ever figure out how to PROPERLY use DOTS/Burst for Unity then the clip method might be more performant (clip uses all math = burst compatible)
Starting with the eyes and edge loops is so good.well, base mesh is simple just any model that you base on it or even mix 2 model together, you can even use guility gear model if you can find it ( i can't find good one).
as long as is close to nude, and is in a easy pose like t pose or a pose.
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i not really high level for anime 3d, so i can't be too detail on it.
here some link i normal use.
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https://f95zone.to/sam/latest_alpha/#/cat=assets/page=1/prefixes=42
if you asking for model for anime normal face.
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Fab.com is my new favourite site
Thats such a good idea, mix and match model parts. find free models for decent head, body, hands and feet, mix and match, then fix em up.
holy shit! sort by assets??
i didnt even know that existed, say less o.o
the model you showed, i learned you can change the teeth color to blend into the mouth for that anime style
floating geometry for permanent line shadows o.o
genius
guys thank you both for your help, i really appreciate it ;-;
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