Arwen Mays

Member
Apr 10, 2022
192
165
This game is not even in Early Access so buying is impossible for now.
But it's already on Steam to add it to my wishlist, personally I want to buy the game when it comes out there, but that's not the point, the problem is that even these people can lose money on their Patreon by charging for downloads
 
Oct 7, 2022
207
385
But it's already on Steam to add it to my wishlist, personally I want to buy the game when it comes out there, but that's not the point, the problem is that even these people can lose money on their Patreon by charging for downloads
Yes they can. But otherwise game will never come to.
 

limesseur

Member
Oct 7, 2019
236
236
They can move the game to another engine so, yeah, I wouldn't mind waiting anyway
Doing so will be a very large undertaking, but possible

The question is if they will choose Unreal Engine or Godot if they do, and how that will affect development time
 

Perreke

New Member
May 22, 2022
1
1
But it's already on Steam to add it to my wishlist, personally I want to buy the game when it comes out there, but that's not the point, the problem is that even these people can lose money on their Patreon by charging for downloads
The problem is that even if it is downloaded pirated, a tax of 0.02usd per installation is still charged... whether it is pirated or not, Unity will take that money from the developer for each installation, yes, if you install the games 5 times, it will be 0.1usd... The best option is to switch to UnrealEngine but it is a very difficult job
 
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Lolwut365

Member
Jun 5, 2020
223
337
The problem is that even if it is downloaded pirated, a tax of 0.02usd per installation is still charged... whether it is pirated or not, Unity will take that money from the developer for each installation, yes, if you install the games 5 times, it will be 0.1usd... The best option is to switch to UnrealEngine but it is a very difficult job
afaik they have issued a statement clarifying the situation, its still bad but not as dire as it was initially made out to be. this whole situation is going to cause lasting damage to unity's reputation

Who is impacted by this price increase: The price increase is very targeted. In fact, more than 90% of our customers will not be affected by this change. Customers who will be impacted are generally those who have found a substantial scale in downloads and revenue and have reached both our install and revenue thresholds. This means a low (or no) fee for creators who have not found scale success yet and a modest one-time fee for those who have. Fee on new installs only: Once you meet the two install and revenue thresholds, you only pay the runtime fee on new installs after Jan 1, 2024. It’s not perpetual: You only pay once for an install, not an ongoing perpetual license royalty like a revenue share model. How we define and count installs: Assuming the install and revenue thresholds are met, we will only count net new installs on any device starting Jan 1, 2024. Additionally, developers are not responsible for paying a runtime fee on: - Re-install charges - we are not going to charge a fee for re-installs. - Fraudulent installs charges - we are not going to charge a fee for fraudulent installs. We will work directly with you on cases where fraud or botnets are suspected of malicious intent. - Trials, partial play demos, and automation installs (devops) charges - we are not going to count these toward your install count. Early access games are not considered demos. - Web and streaming games - we are not going to count web and streaming games toward your install count either. - Charity-related installs - the pricing change and install count will not be applied to your charity bundles/initiatives.
 

pdl995

New Member
Aug 3, 2023
10
10
People shouting doom and gloom over the change fail to understand it's for people making over $200k in direct revenue from sales, not patreon.
Yeah exactly, and it's 200k USD / year too.
Definitely an issue for the more popular indie devs, but I cant imagine a nice porn game making that kinda sales-revenue on yearly basis.
 

Lolwut365

Member
Jun 5, 2020
223
337
Yeah exactly, and it's 200k USD / year too.
Definitely an issue for the more popular indie devs, but I cant imagine a nice porn game making that kinda sales-revenue on yearly basis.
i mean, according to their patreon the heat devs are making almost a million bucks a year lol. $76,280 a month, assuming that stays fairly consistant they're pulling down 915k bucks a year lol
 

sarcasin

Newbie
Jul 16, 2019
53
51
tho we can all agree that what unity did is pretty damn stupid and harmed themselves and lost the fragile trust of developers using unity. Can't wait for devs to migrate to godot tho
 
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RenaDyne

Newbie
Jul 14, 2017
17
11
Yeah exactly, and it's 200k USD / year too.
Definitely an issue for the more popular indie devs, but I cant imagine a nice porn game making that kinda sales-revenue on yearly basis.
If you look at their patreon?
8,976 members 131 posts $76,260/month, thats 915 thousand a year, WELL over that 200K threshold.
 
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4.40 star(s) 27 Votes