- Jun 5, 2020
- 230
- 342
ok now the jackal i could fux with lol, synth or roo would probably have been my second choice.I gotchu
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As with most things INDEV, these images are not reflective of the quality that will be seen in the final results. They are mere mockups of ideas and serve more as a representation of what could be, rather than what will be.
yeah, or at least the ability to toggle tail collision with the environment on/off. having the tail have a seizure any time you try and make a character sit on the chair is aggravating to say the least, makes doing some poses almost impossible.Those long tails again...
I hope they add the function of turning off the tails.
can confirm yes it does, i've got a reverb G2 and they work more or less fine. as good as they work with anything else as far as i can tell. only problem i notice is when grabbing characters to move them you have to keep your hand pretty close to the middle of your field of view or it kinda sticks, it losing tracking is more noticeable than in games like beat saber anyway. aside from that i almost prefer them over my knuckles, because mixed VR is kind of a hassle for one thing, and because the grab ability is tied directly to your hand/finger movements so its a little too easy to grab stuff by accident.does this have support for wmr motion controllers without the touch sensitive pads?
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