maybe there's just a coding issue or something the devs haven't found/fixed yetWhat I miss in this game is also the non-vr option to have a body, I don't know why this game doesn't have it. I see so many games out there with the same theme style and being VR and Non-VR supported, and it still has the player body.
The difference is that previous builds used IL2CPP, now it uses Mono. They are two different "compilers", so there BepInEx and UnityExplorer have different compiled versions for both of them. A simpliest explanation on main difference betwee Mono and IL2CPP - Mono has AssemblyCSharp.dll as well as many other dlls in Data/Managed, IL2CPP has one large dll in game's core folder that includes other dlls.This was back in September 2022, but I wanted to jump in and share that I had issues with the latest version of the game (0.4.4.1). What worked for me was to download the mono version of theYou must be registered to see the linkspackage andYou must be registered to see the linksplugin.
I also followedYou must be registered to see the linksfor setting them up. You just put the contents of the BepInEx folder into the game folder, run the game once so that the package generates the correct configuration files and folders, and then add the Unity Explorer plugin.
You must be registered to see the links, I noticed it said
And the game files had a folder called "MonoBleedingEdge," which had a subdirectory called "mono," so I gave it a shot. The original guide that Roshag posted was not working for the latest build, so I had to dig a little. I have no idea what the difference is between the two releases, so if someone wants to let me know or tell me I am wrong, by all means, do.
Got you; thanks for breaking that down. Messing with unity stuff is still new to me so I appreciate it. Thanks again! Also thanks to cumatractor414 for offering their explanation as well!The difference is that previous builds used IL2CPP, now it uses Mono. They are two different "compilers", so there BepInEx and UnityExplorer have different compiled versions for both of them. A simpliest explanation on main difference betwee Mono and IL2CPP - Mono has AssemblyCSharp.dll as well as many other dlls in Data/Managed, IL2CPP has one large dll in game's core folder that includes other dlls.
Also Mono's dlls are usually easier to mess with
Latest version:Is there still a cracked file needed? If so, can someone post it? I loved this game.
Crack 0.4.4.1
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(Main Folder) > Heat_Data > Managed
Replace "Assembly-CSharp.dll"
They removed obfuscation and IL2CPP. So you can edit code quite easily with any .NET editor. (What you should be able to do when ANNOUNCING MODDING SUPPORT)
Legend.Crack 0.4.4.0
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Its different a little now. Drag the file to this folder:
(Main Folder) > Heat_Data > Managed
And replace "Assembly-CSharp.dll"
Dev spent 80$ on a obfuscator i cracked while jerking off. He spent 8x more than I would pay. THATS counter-intuitive.
Set your Quest 2 (Via linkcable or wireless) to connect to your PC, run it in steamVR and run HEAT through steamVR and it'll run perfectly fine.anyone knoes how to set this to work in VR with a Quest 2?
I can get Wildlife to work with VR, but I can't figure out this one
Current modding only allows dildos and character skinsAny mods yet?
I agree, IntimateVR had it and it was perfect. I hope they add it eventually.What I miss in this game is also the non-vr option to have a body, I don't know why this game doesn't have it. I see so many games out there with the same theme style and being VR and Non-VR supported, and it still has the player body.
Go to the main menu -> fullbody, either try to calibrate the full body or turn it off. It is on by defaultWhen I enter the game with the vr goggles my hands are stuck on the headset, I can't extend my arms, my hands are right under my eyes.
what fucking middle school did you go to chief?and before you go saying that it's "technical" knowledge, how to unzip a file and overwrite a file are LITERALLY two of the things they they teach you in middle school since something like 25+ years ago (depending on area somewhat)