Mork_kai

Member
Mar 24, 2022
151
375
can you send a download of the pre cracked game? it never works for me no matter what I do
Wondering how many more times I'm gonna have to forward the same post
It's there, first quote is a pre-cracked posted by Bearmeat82, he's always on top of the game with this sorta thing


I'd also recommend you read the spoilered text

To all those wondering how to authenticate, there's a pre-cracked version posted here already. Scan it with any malware detection if you so please.
Found here:



And to those wondering "Where is the masturbation?"



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Raccoon321

New Member
Aug 13, 2021
13
7
Has anyone tried the Unity Explorer thing? it doesn't show menu anymore.


Apologizes, I'm not a game coder, so I wouldn't know where to begin when it is about in game code ^^;

However, I managed to multiplicate the characters and I can place several horses in a train to have fun together, it began to lag badly when I had 10 chars on scene and their bodily fluids, but oh well.

I haven't seen how would you be able import a toy into the game, been messing around but without luck., any hint, please?

The unity explorer doesn't work for me either, I tried to install it and it doesn't work :(
 
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adeeba2

New Member
Oct 21, 2019
2
1
The unity explorer doesn't work for me either, I tried to install it and it doesn't work :(
download this:
and this:
1.drop files from the first zip to the game folder with exe.
2. run the game once and drop the files from second zip to BepInEx folder.
it should look like this "heat\BepInEx\plugins\sinai-dev-UnityExplorer\ < .dll files should be in that folder
 
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Apr 10, 2022
88
55
download this:
and this:
1.drop files from the first zip to the game folder with exe.
2. run the game once and drop the files from second zip to BepInEx folder.
it should look like this "heat\BepInEx\plugins\sinai-dev-UnityExplorer\ < .dll files should be in that folder
I already did it all, but no menu or explorer would show up at all, is it perhaps a 4.5.0 release issue, maybe?
 
Apr 10, 2022
88
55
You drag these 2 in your "Mods" folder, it should work. you should have it spawned on the bed when u open the game
I mean on my test, I did a regular box object, a 3D model in Blender, then a similar object in a new project on Unity HUB app-thingie. But I can't find how to export the files in order to create actual readable HeatVR objects.

I notice in examples like the bread one cited before, it has a specific group of files and folders (*.manifest and others inside), I can't seem to replicate with my own creations. All I was able from Unity is to export into *.unitypackage or something. Then from Blender it only exports in *.obj, *.stl, etc etc, but not a group of files and folders I can add into Heat MOD folder.

I accidentally ended creating an executable game from Unity HUB, that is an object sitting in a void scene. xD
But what I actually intended to do is nowhere near close. ;_;
 
Nov 14, 2021
87
337
I mean on my test, I did a regular box object, a 3D model in Blender, then a similar object in a new project on Unity HUB app-thingie. But I can't find how to export the files in order to create actual readable HeatVR objects.

I notice in examples like the bread one cited before, it has a specific group of files and folders (*.manifest and others inside), I can't seem to replicate with my own creations. All I was able from Unity is to export into *.unitypackage or something. Then from Blender it only exports in *.obj, *.stl, etc etc, but not a group of files and folders I can add into Heat MOD folder.

I accidentally ended creating an executable game from Unity HUB, that is an object sitting in a void scene. xD
But what I actually intended to do is nowhere near close. ;_;
Oh your trying to export, You need to export it using the export tool that comes with the package.
You then get another window where you need to put the mod name and where to export it. other
parameters are optional. It also helps if you have even a tiny little bit of knowledge and familiarity with the Unity
Engine Editor

1671223450980.png 1671224283956.png
 
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Apr 10, 2022
88
55
Oh your trying to export, You need to export it using the export tool that comes with the package.
You then get another window where you need to put the mod name and where to export it. other
parameters are optional. It also helps if you have even a tiny little bit of knowledge and familiarity with the Unity
Engine Editor

View attachment 2240543 View attachment 2240571
Hey there, it's me again, apologize in advance from my constant annoyance ^^;
But...

1671406570545.png

Literally, it's just a single simple cube and it won't, I could find the Mod Exporter tool on the web, and ... well, it doesn't like me. :(

Honestly, I'm new into this, but I know basics of 3Ds Max and stuff like that, kind of learning blender, and I can't tell more or less what the tools are for, given the name of each, but this goes beyond my comprehension on why a simple thing doesn't seem to work as expected. Any extra hint please? I´m slightly lost and Google can't find me the right answer either. :((
 
Nov 14, 2021
87
337
Hey there, it's me again, apologize in advance from my constant annoyance ^^;
But...

View attachment 2246312

Literally, it's just a single simple cube and it won't, I could find the Mod Exporter tool on the web, and ... well, it doesn't like me. :(

Honestly, I'm new into this, but I know basics of 3Ds Max and stuff like that, kind of learning blender, and I can't tell more or less what the tools are for, given the name of each, but this goes beyond my comprehension on why a simple thing doesn't seem to work as expected. Any extra hint please? I´m slightly lost and Google can't find me the right answer either. :((
First you should verify your project to see if its setup correctly
1671426787907.png
Then, idk if you saw the example dildo, but you have to use it as a template since it already has all the scripts attached to it. So you would go, in the project window, to Assets>_YourMod>Dildo (red arrow) and double click on the prefab (blue Arrow)
1671425999328.png

If you can see this, you should try exporting then, and see if the default dildo works first. I can tell you how to replace the mesh after.
 
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